Gene Walters
ff862a2f20
Fix memory leak of ProcessWatcher
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
0bd86cf0a4
small edit: removing pragma optimize offs
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
02590a1766
AzCoreLogSink will check if it's running in an editor-server and will allow stdouts
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
6005a4e08b
Merging last dev
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Olex Lozitskiy
e804fd2a42
Refactored away circular dependencies in Multiplayer gem cmake targets.
4 years ago
Olex Lozitskiy
89f4ebb298
Refactored away circular dependencies in Multiplayer gem.
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Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Gene Walters
4d161f42df
WiP. fwrites are being stopped by AZCoreLogSink; need a long term solution to work around this...
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
SergeyAMZN
f9824fc4ee
Merge pull request #5586 from aws-lumberyard-dev/IMGUI_EntityOutlinerFix
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Fixed IMGUI Entity Outliner to show net entities
4 years ago
amzn-sean
38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) ( #5409 )
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Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
Sergey Pereslavtsev
3fb97b1334
Added more info to comment
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
435f839666
Fixed IMGUI Entity Outliner to show net entities
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Gene Walters
fe5aeb9a5f
Merging latest dev
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
d6803d800b
Externed cvars dont get registered with setreg (not sure why). Updating sv_defaultPlayer to grab the variable via console string lookup instead so the proper value is gathered
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
SergeyAMZN
b9f6d1ec9f
Merge pull request #5311 from aws-lumberyard-dev/HierarchiesFixes
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Fixed client hierarchy construction to check for authority instead of controller
4 years ago
Gene Walters
5d5087e0d3
Moving CommunicatorTracePrinter to a place that AP and Multiplayer gem can use it. MultiplayerEditorSystemComponent now watching the server process and pumping the trace printer. Wip; for some reason not all the server logs are reaching the editor
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Sergey Pereslavtsev
7fce5e52a4
PR feedback addressing
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
1e6518abab
Build fix after the merge from dev
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
puvvadar
4468a9213d
Merge pull request #5359 from aws-lumberyard-dev/LYN-8035_MultiplayerFlakyTest_ServerLogging
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Wait to Activate Editor-server Until the Logging System is Ready
4 years ago
Sergey Pereslavtsev
32f72a1213
Merge from development
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
kberg-amzn
479ff188a0
merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Gene Walters
384d631485
Switch to use the new ComponentApplicationLifecycle system to listen for legacy systems to be ready
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Sergey Pereslavtsev
807d0d7a5a
Fixed hierarchies migration. Fixed assert with invalid entity bounds
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Gene Walters
3973a59d77
Wait to activate the editor-server until CrySystemInitialized so that the logging system is ready. Automated testing listens for these logs
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
kberg-amzn
ed06ef7ed2
Removing ITimeoutHandler to simplify timeout queue interface, removes some unneeded code
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Sergey Pereslavtsev
54c1b00902
Fixed AR nightly for non-prefab levels where MultiplayerEditorSystemComponent prints an error
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
2b2e5c6367
Fixed client hierarchy construction to check for authority instead of controller
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
kberg-amzn
7e65104155
Addressing PR feedback
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
8a3d055f8b
Some cleanup around handling of migrations to simplify interfaces and add additional hooks for functionality
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
fda7a6353e
Backing out some temporary debugging code
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
5b734b9d41
A number of fixes to timeout and disconnect handling
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Sergey Pereslavtsev
2ac75d1231
Merge branch 'development' of https://github.com/o3de/o3de into NetHierarchies2
4 years ago
Gene Walters
2a3667f7b0
Merge branch 'upstream/development' into LYN-6770_AutomatedTestNetInputs
4 years ago
Gene Walters
fa32940205
Adding logs to dedicated-server start up (unable to use for automated testing just yet since remote console cant be connected that early). Adding pytest check to make sure AutomatedTesting.ServerLauncher is running. Moved sveditor_port to MultiplayerEditorConnection since it was never actually getting used when it was in EditorSystemComponent (dedicated servers dont know about editor)
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
2f38873e03
Adding logs for successful steps occurring in the editor-server process. AutomatedTesting will expect these logs and can be helpful to narrow down any test fails
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Adi Bar-Lev
0ee7ab9df5
Merge commit '837831a91990861220d982ca21a302197178092a' into barlev/gitflow_211028_O3DE
4 years ago
Gene Walters
6d673643be
Re-merging latest dev after rebasing to fix DCO. Re-resolving conflicts
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
013beafe7e
Minor code warning grammar fix
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Sergey Pereslavtsev
9109b9de8d
Removed includes
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
43e6731714
Removed hierarchy validation since it is not always applicable
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
348bb7d37e
Added setreg option for network spawnables serialization format
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Gene Walters
e6650f1ff4
LYN-7655 Fix Race Condition When Launching at Editor-Server ( #4946 )
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* Fix a race condition where the editor tries to connect to the editor-server before the editor-server is ready (originally discovered on lower-spec Jenkin machines). Change editor-server so that editor waits to receive a EditorServerReadyForInit before trying to send all the level data.
* The editor might not be the connector so make sure to connect to the actual MP simulation even if the editor isn't the editor-server connect (if editorsv_launch=true then the editor-server will connect to the editor)
* Adding warnings if MPEditorConnection cannot find certain cvars
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-Olex
250a91dd96
Network Hierarchy Root and Child components can now act as MultiplayerInputDriver for components with NetworkInputs
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Sergey Pereslavtsev
dc336ffaba
Added validation to net prefab processing to error if there are hierarchical entities without Net hierarchy components
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Gene Walters
eabfed5562
Merge branch 'LYN-7655_MultiplayerEditorToEditorServerConnectionReverse' into LYN-6770_AutomatedTestNetInputs
4 years ago
Gene Walters
b4865e32f5
Minor whitespace fix
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
fe071f0736
Adding warnings if MPEditorConnection cannot find certain cvars
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
03e90e7df5
Merge branch 'LYN-7655_MultiplayerEditorToEditorServerConnectionReverse' into LYN-6770_AutomatedTestNetInputs
4 years ago
Gene Walters
7de5c17fb6
The editor might not be the connector so make sure to connect to the actual MP simulation even if the editor isn't the editor-server connect (if editorsv_launch=true then the editor-server will connect to the editor)
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
ea4a898d74
Minor, adding some null checks
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
5ade5291b0
Minor code comment edit
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
5ba090feec
Merge branch 'upstream/development' into LYN-7655_MultiplayerEditorToEditorServerConnectionReverse
4 years ago
Gene Walters
6ef6164ad8
merging latest dev
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
569dbc7db3
Merge editor-server race condition fix; will test on Jenkins
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
0c5110b1ed
Fix a race condition where the editor tries to connect to the editor-server before the editor-server is ready (originally discovered on lower-spec Jenkin machines). Change editor-server so that editor waits to receive a EditorServerReadyForInit before trying to send all the level data.
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Olex Lozitskiy
775dda8ed2
NetBindComponent::SetOwningConnectionId is for a hierarchy based on its root's network entity
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- for hierarchies, on both servers and clients NetBindComponent::SetOwningConnectionId is set for the all involved entities based on the root entity owning connection id
- added new unit tests to cover these scenarios
- all unit tests pass, hierarchy benchmarks remain unaffected
4 years ago
AMZN-Olex
a2592e9ff8
Correction in set hierarchy entity logic.
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
kberg-amzn
15fbe97504
Adding a guard for this, since tests attempt to apply autonomy to an invalid entity
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
7b77961962
removing unused local variable causing a compiler warning
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
4cd6ce1e96
Fixing broken include path
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
AMZN-Olex
317bb7aa67
Owning connection id will happen on clients as well.
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
37873f81cf
Setting owning connection id based on the hierarchy root network entity.
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
kberg-amzn
79b41686c4
Merging latest dev
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Gene Walters
6b102cadac
Removing hacked Jenkins fix in order to rerun with more logging and get a better idea of why its failing in the first place
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
3a1c377c03
Fix compiler warning
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
b81bf1064f
Noticing the Jenkins machine fails to connect to server before the server logs even begin. Giving the server some time (5 seconds) to boot up before trying to connect to see if that helps
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
322e339543
Printing error if the editor server launcher has not been built. Updating pytest to fail if the serverlauncher does not exist.
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Olex Lozitskiy
9e2eba2829
Network Hierarchy optimizations for rebuilding hierarchies
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- reworked recursive rebuilding to iterative breadth first method
- some minor optimization here and there
4 years ago
AMZN-Olex
9e4a39f9ed
Hierarchy code enhancements
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
SergeyAMZN
2971dc9a3e
Merge pull request #4425 from aws-lumberyard-dev/NetHierarchyInput
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Network hierarchy input processing
4 years ago
Sergey Pereslavtsev
8e520c8db8
PR feedback
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Gene Walters
41e85b5899
Merging latest dev
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
5e8b6da8b2
Ensure editor server launches with the same render hardware interface as the editor. This way when Automated Review runs the Multiplayer tests with the headless editor, by default the server launcher will also be headless (rhi=null). Also added a cvar to override the default rhi (editorsv_rhi_override); this way if you're in the normal editor with a gui, you can launch a headless server
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
pereslav
62971fa7bd
PR feedback, removed unnecessary code
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
Gene Walters
580153b16e
Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-Olex
ceb9b7afd7
Merge branch 'development' of https://github.com/o3de/o3de into Network/olexl/hierarchy_optimizations_cr
4 years ago
Vincent Liu
a534fccc9b
Expose matchmaking event polling APIs and add required session notifications ( #4636 )
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* Expose matchmaking event polling APIs and add required session notifications
Signed-off-by: onecent1101 <liug@amazon.com>
4 years ago
kberg-amzn
e6290436fc
Updates mocks for interface changes
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
47a00e9801
Missed one more printf
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
e2a2ecff44
missed a printf
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
3a0805254b
Fixes for 64-bit printfs
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav
05493b538f
Added tracking of hierarchy root ownership when hierarchies are migrated
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
kberg-amzn
3040f74c41
Merging latest development
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
a6e7a81b79
More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav
b1a76feead
Added tests. Made network spawnable to serialize in binary
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
Vincent Liu
6823ea2274
Add GameLift matchmaking backfill server support ( #4622 )
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* Add GameLift matchmaking backfill server support
Signed-off-by: onecent1101 <liug@amazon.com>
4 years ago
kberg-amzn
05e8b2941a
Removing unused member, simplify API
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
kberg-amzn
4449e83c3b
Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
pereslav
08b1529da8
Merge from development
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
0c2c042fde
Fixed crash in ConstEntityHandle. Added hierarchical correction data serialization
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
Stephen Tramer
396edd22fb
Merge pull request #4461 from aws-lumberyard-dev/LYN-7080_FixEditorServerConnectionRaceCondition
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Fix EditorServer Connection
4 years ago
AMZN-Olex
065e0635d4
Merge branch 'development' of https://github.com/o3de/o3de into Network/olexl/hierarchy_optimizations_cr
4 years ago
AMZN-Olex
ecd358a53e
Cleaning up
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
AMZN-Olex
a114077e72
Final touches on the first pass of imgui hierarchy debugger
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
pereslav
cb53389004
Added validation into input processing
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
pereslav
28a40fa4df
Added look up of the child entities when processing input to make sure the entity still exists
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago
AMZN-Olex
77c23b6c8f
Hierarchy imgui debugger, first take
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Gene Walters
7e6d35b046
small fix to include using <>
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
kberg-amzn
18340f2b1b
Changes to get client migration partially functional
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Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
Gene Walters
b464ff966c
merging latest dev + resolving 1 merge conflict
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
pereslav
a58325e691
Enabled multi-entities player prefabs. Added updating replication set for hierarchy children. PR feedback addressing
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Signed-off-by: pereslav <pereslav@amazon.com>
4 years ago