// If there wasn't an Editor waiting for this server to start, then assume this is an editor-server launched by hand... listen and wait for the editor to request a connection
"Launching EditorServer skipped because incompatible cvars. editorsv_launch=true, meaning you want to launch an editor-server on this machine, but the editorsv_serveraddr is %s instead of the local address (127.0.0.1)."
"Launching EditorServer skipped because incompatible cvars. editorsv_launch=true, meaning you want to launch an editor-server on this machine, but the editorsv_serveraddr is %s instead of the local address (127.0.0.1)."
"Please either set editorsv_launch=false and keep the remote editor-server, or set editorsv_launch=true and editorsv_serveraddr=127.0.0.1.",
remoteAddress.c_str())
return;
}
// Begin listening so we know when the editor-server being ready for us
// Begin listening for MPEditor packets before we launch the editor-server.
// The editor-server will send us (the editor) an "EditorServerReadyForInit" packet to let us know it's ready to receive data.
AZ_Assert(editorNetworkInterface,"MP Editor Network Interface was unregistered before Editor could connect.");
@ -294,7 +295,7 @@ namespace Multiplayer
{
AZ_Warning(
"MultiplayerEditor",false,
"Editor game-mode multiplayer failed! Could not connect to an editor-server. editorsv_launch is false so we're assuming you're running your own editor-server at editorsv_serveraddr(%s) on editorsv_port(%i)."
"Editor multiplayer game-mode failed! Could not connect to an editor-server. editorsv_launch is false so we're assuming you're running your own editor-server at editorsv_serveraddr(%s) on editorsv_port(%i)."
"Either set editorsv_launch=true so the editor launches an editor-server for you, or launch your own editor-server by hand before entering game-mode. Remember editor-servers must use editorsv_isDedicated=true.",