@ -219,12 +219,22 @@ namespace Multiplayer
{
server_rhi = static_cast < AZ : : CVarFixedString > ( editorsv_rhi_override ) ;
}
const auto console = AZ : : Interface < AZ : : IConsole > : : Get ( ) ;
AZ : : CVarFixedString sv_defaultPlayerSpawnAsset ;
if ( console - > GetCvarValue ( " sv_defaultPlayerSpawnAsset " , sv_defaultPlayerSpawnAsset ) ! = AZ : : GetValueResult : : Success )
{
AZ_Assert ( false ,
" MultiplayerEditorSystemComponent::LaunchEditorServer failed! Could not find the sv_defaultPlayerSpawnAsset cvar; the editor-server "
" will fall back to using some other default player! Please update this code to use a valid cvar! " )
}
processLaunchInfo . m_commandlineParameters = AZStd : : string : : format (
R " ( " % s " --project-path " % s " --editorsv_isDedicated true --sv_defaultPlayerSpawnAsset " % s " --rhi " % s " ) " ,
serverPath . c_str ( ) ,
AZ : : Utils : : GetProjectPath ( ) . c_str ( ) ,
static_cast < AZ : : CVarFixedString > ( sv_defaultPlayerSpawnAsset ) . c_str ( ) ,
sv_defaultPlayerSpawnAsset . c_str ( ) ,
server_rhi . GetCStr ( )
) ;
processLaunchInfo . m_showWindow = true ;
@ -292,7 +302,9 @@ namespace Multiplayer
editorNetworkInterface - > Listen ( editorsv_port ) ;
// Launch the editor-server
m_serverProcess = LaunchEditorServer ( ) ;
m_serverProcessWatcher = LaunchEditorServer ( ) ;
m_serverProcessTracePrinter = AZStd : : make_unique < ProcessCommunicatorTracePrinter > ( m_serverProcessWatcher - > GetCommunicator ( ) , " EditorServer " ) ;
AZ : : TickBus : : Handler : : BusConnect ( ) ;
}
else
{