PR feedback addressing
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
This commit is contained in:
@@ -234,6 +234,8 @@ namespace Multiplayer
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IMultiplayerTools* mpTools = AZ::Interface<IMultiplayerTools>::Get();
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if (!editorsv_enabled || !mpTools)
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{
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// Early out if Editor server is not enabled.
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// This allows to avoid printing an error about missing PrefabEditorEntityOwnershipInterface for non-prefab levels.
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return;
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}
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@@ -270,12 +272,12 @@ namespace Multiplayer
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{
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AZ_Warning(
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"MultiplayerEditor", false,
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"Launching EditorServer skipped because incompatible cvars. editorsv_launch=true, meaning you want to launch an editor-server on this machine, but the editorsv_serveraddr is %s instead of the local address (127.0.0.1). "
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"Please either set editorsv_launch=false and keep the remote editor-server, or set editorsv_launch=true and editorsv_serveraddr=127.0.0.1.",
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"Launching editor server skipped because of incompatible settings. "
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"When using editorsv_launch=true editorsv_serveraddr must be set to local address (127.0.0.1) instead %s",
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remoteAddress.c_str())
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return;
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}
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// Begin listening for MPEditor packets before we launch the editor-server.
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// The editor-server will send us (the editor) an "EditorServerReadyForLevelData" packet to let us know it's ready to receive data.
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INetworkInterface* editorNetworkInterface =
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@@ -299,8 +301,7 @@ namespace Multiplayer
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{
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AZ_Warning(
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"MultiplayerEditor", false,
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"Editor multiplayer game-mode failed! Could not connect to an editor-server. editorsv_launch is false so we're assuming you're running your own editor-server at editorsv_serveraddr(%s) on editorsv_port(%i). "
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"Either set editorsv_launch=true so the editor launches an editor-server for you, or launch your own editor-server by hand before entering game-mode. Remember editor-servers must use editorsv_isDedicated=true.",
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"Could not connect to a server at editorsv_serveraddr(%s) on editorsv_port(%i). Check server is active or use editorsv_launch to auto-launch a server.",
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remoteAddress.c_str(),
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static_cast<uint16_t>(editorsv_port))
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return;
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