Minor code comment edit
Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
@@ -205,7 +205,8 @@ namespace Multiplayer
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return;
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}
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// Begin listening so we know when the editor-server being ready for us
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// Begin listening for MPEditor packets before we launch the editor-server.
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// The editor-server will send us (the editor) an "EditorServerReadyForInit" packet to let us know it's ready to receive data.
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INetworkInterface* editorNetworkInterface =
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AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MpEditorInterfaceName));
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AZ_Assert(editorNetworkInterface, "MP Editor Network Interface was unregistered before Editor could connect.");
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@@ -227,7 +228,7 @@ namespace Multiplayer
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{
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AZ_Warning(
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"MultiplayerEditor", false,
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"Editor game-mode multiplayer failed! Could not connect to an editor-server. editorsv_launch is false so we're assuming you're running your own editor-server at editorsv_serveraddr(%s) on editorsv_port(%i)."
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"Editor multiplayer game-mode failed! Could not connect to an editor-server. editorsv_launch is false so we're assuming you're running your own editor-server at editorsv_serveraddr(%s) on editorsv_port(%i)."
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"Either set editorsv_launch=true so the editor launches an editor-server for you, or launch your own editor-server by hand before entering game-mode. Remember editor-servers must use editorsv_isDedicated=true.",
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remoteAddress.c_str(),
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static_cast < uint16_t>(editorsv_port))
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