Minor code comment edit

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2021-10-22 17:13:44 -07:00
parent 5ba090feec
commit 5ade5291b0
@@ -205,7 +205,8 @@ namespace Multiplayer
return;
}
// Begin listening so we know when the editor-server being ready for us
// Begin listening for MPEditor packets before we launch the editor-server.
// The editor-server will send us (the editor) an "EditorServerReadyForInit" packet to let us know it's ready to receive data.
INetworkInterface* editorNetworkInterface =
AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MpEditorInterfaceName));
AZ_Assert(editorNetworkInterface, "MP Editor Network Interface was unregistered before Editor could connect.");
@@ -227,7 +228,7 @@ namespace Multiplayer
{
AZ_Warning(
"MultiplayerEditor", false,
"Editor game-mode multiplayer failed! Could not connect to an editor-server. editorsv_launch is false so we're assuming you're running your own editor-server at editorsv_serveraddr(%s) on editorsv_port(%i)."
"Editor multiplayer game-mode failed! Could not connect to an editor-server. editorsv_launch is false so we're assuming you're running your own editor-server at editorsv_serveraddr(%s) on editorsv_port(%i)."
"Either set editorsv_launch=true so the editor launches an editor-server for you, or launch your own editor-server by hand before entering game-mode. Remember editor-servers must use editorsv_isDedicated=true.",
remoteAddress.c_str(),
static_cast < uint16_t>(editorsv_port))