From 5ade5291b02555b07bc828f00d2d7c1b74f09070 Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Fri, 22 Oct 2021 17:13:44 -0700 Subject: [PATCH] Minor code comment edit Signed-off-by: Gene Walters --- .../Code/Source/Editor/MultiplayerEditorSystemComponent.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp index 0878dbd8cb..6213e8d725 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp @@ -205,7 +205,8 @@ namespace Multiplayer return; } - // Begin listening so we know when the editor-server being ready for us + // Begin listening for MPEditor packets before we launch the editor-server. + // The editor-server will send us (the editor) an "EditorServerReadyForInit" packet to let us know it's ready to receive data. INetworkInterface* editorNetworkInterface = AZ::Interface::Get()->RetrieveNetworkInterface(AZ::Name(MpEditorInterfaceName)); AZ_Assert(editorNetworkInterface, "MP Editor Network Interface was unregistered before Editor could connect."); @@ -227,7 +228,7 @@ namespace Multiplayer { AZ_Warning( "MultiplayerEditor", false, - "Editor game-mode multiplayer failed! Could not connect to an editor-server. editorsv_launch is false so we're assuming you're running your own editor-server at editorsv_serveraddr(%s) on editorsv_port(%i)." + "Editor multiplayer game-mode failed! Could not connect to an editor-server. editorsv_launch is false so we're assuming you're running your own editor-server at editorsv_serveraddr(%s) on editorsv_port(%i)." "Either set editorsv_launch=true so the editor launches an editor-server for you, or launch your own editor-server by hand before entering game-mode. Remember editor-servers must use editorsv_isDedicated=true.", remoteAddress.c_str(), static_cast < uint16_t>(editorsv_port))