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@ -33,7 +33,7 @@ namespace UnitTest
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MOCK_METHOD1(AddServerAcceptanceReceivedHandler, void(Multiplayer::ServerAcceptanceReceivedEvent::Handler&));
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MOCK_METHOD1(AddSessionInitHandler, void(Multiplayer::SessionInitEvent::Handler&));
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MOCK_METHOD1(AddSessionShutdownHandler, void(Multiplayer::SessionShutdownEvent::Handler&));
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MOCK_METHOD3(SendNotifyClientMigrationEvent, void(const Multiplayer::HostId&, uint64_t, Multiplayer::ClientInputId));
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MOCK_METHOD5(SendNotifyClientMigrationEvent, void(AzNetworking::ConnectionId, const Multiplayer::HostId&, uint64_t, Multiplayer::ClientInputId, Multiplayer::NetEntityId));
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MOCK_METHOD2(SendNotifyEntityMigrationEvent, void(const Multiplayer::ConstNetworkEntityHandle&, const Multiplayer::HostId&));
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MOCK_METHOD1(SendReadyForEntityUpdates, void(bool));
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MOCK_CONST_METHOD0(GetCurrentHostTimeMs, AZ::TimeMs());
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@ -42,6 +42,8 @@ namespace UnitTest
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MOCK_METHOD0(GetNetworkEntityManager, Multiplayer::INetworkEntityManager* ());
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MOCK_METHOD1(SetFilterEntityManager, void(Multiplayer::IFilterEntityManager*));
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MOCK_METHOD0(GetFilterEntityManager, Multiplayer::IFilterEntityManager* ());
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MOCK_METHOD2(RegisterPlayerIdentifierForRejoin, void(uint64_t, Multiplayer::NetEntityId));
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MOCK_METHOD4(CompleteClientMigration, void(uint64_t, AzNetworking::ConnectionId, const Multiplayer::HostId&, Multiplayer::ClientInputId));
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MOCK_METHOD1(SetShouldSpawnNetworkEntities, void(bool));
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MOCK_CONST_METHOD0(GetShouldSpawnNetworkEntities, bool());
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};
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