Added more info to comment
Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
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@@ -167,7 +167,9 @@ namespace Multiplayer
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if (parentId.IsValid() && !prefabNetEntityIds.contains(parentId))
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{
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// Clear parent ID for net entities parented to a non-net entity.
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// To be addressed by the spawnable aliases system.
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// To be addressed by the spawnable aliases system where non-net entities
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// will be spawned together with the networked ones in which case we'll keep
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// the cross-spawnable references.
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transformComponent->SetParent(AZ::EntityId());
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}
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}
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