Merge pull request #5359 from aws-lumberyard-dev/LYN-8035_MultiplayerFlakyTest_ServerLogging
Wait to Activate Editor-server Until the Logging System is Ready
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@@ -20,6 +20,8 @@
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#include <AzCore/Serialization/Utils.h>
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#include <AzNetworking/ConnectionLayer/IConnection.h>
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#include <AzNetworking/Framework/INetworking.h>
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Component/ComponentApplicationLifecycle.h>
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namespace Multiplayer
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{
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@@ -34,9 +36,27 @@ namespace Multiplayer
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m_networkEditorInterface = AZ::Interface<INetworking>::Get()->CreateNetworkInterface(
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AZ::Name(MpEditorInterfaceName), ProtocolType::Tcp, TrustZone::ExternalClientToServer, *this);
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m_networkEditorInterface->SetTimeoutMs(AZ::TimeMs{ 0 }); // Disable timeouts on this network interface
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ActivateDedicatedEditorServer();
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}
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// Wait to activate the editor-server until LegacySystemInterfaceCreated so that the logging system is ready
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// Automated testing listens for these logs
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if (editorsv_isDedicated)
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{
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// If the settings registry is not available at this point,
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// then something catastrophic has happened in the application startup.
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// That should have been caught and messaged out earlier in startup.
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if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
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{
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AZ::ComponentApplicationLifecycle::RegisterHandler(
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*settingsRegistry, m_componentApplicationLifecycleHandler,
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[this](AZStd::string_view /*path*/, AZ::SettingsRegistryInterface::Type /*type*/)
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{
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ActivateDedicatedEditorServer();
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},
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"LegacySystemInterfaceCreated");
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}
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}
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}
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void MultiplayerEditorConnection::ActivateDedicatedEditorServer() const
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{
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if (m_isActivated || !editorsv_isDedicated)
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@@ -9,12 +9,9 @@
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#pragma once
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#include <Source/AutoGen/MultiplayerEditor.AutoPacketDispatcher.h>
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Console/ILogger.h>
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#include <AzCore/IO/ByteContainerStream.h>
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#include <AzCore/std/string/string.h>
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#include <AzNetworking/ConnectionLayer/IConnectionListener.h>
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#include <AzCore/Settings/SettingsRegistry.h>
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namespace AzNetworking
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{
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@@ -51,5 +48,6 @@ namespace Multiplayer
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AZStd::vector<uint8_t> m_buffer;
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AZ::IO::ByteContainerStream<AZStd::vector<uint8_t>> m_byteStream;
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mutable bool m_isActivated = false;
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AZ::SettingsRegistryInterface::NotifyEventHandler m_componentApplicationLifecycleHandler;
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};
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}
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