Commit Graph

545 Commits (35ef2004a6cc2f33db0d66a731ec8fc8b8caadf2)

Author SHA1 Message Date
pruiksma 35ef2004a6 Halton sequence added to AzCore/Math/Random.h with unit tests. This work is in support of ATOM-13988 for generating sub-pixel camera offsets for TAA jitter. 5 years ago
Terry Michaels d785b3310f
Make sure to autoscroll to a selected entity after a rename (#872) 5 years ago
lumberyard-employee-dm f5bc191a55
Exposing the Settings Registry parse error to a Native UI dialog (#864)
* Exposing the Settings Registry parse error to a Native UI dialog

* Fixing format specifier for the rapidjson error offset
5 years ago
Chris Burel d8bd6ef407
Preserve asset ids for assets that fail to load, when deserializing from json (#847)
Sometimes deserializing a Json document happens when asset handlers are not
registered. In that case, `FindOrCreateAsset` will fail to create the
asset, since there's no handler registered to create it. When this happens,
`FindOrCreateAsset` returns an Asset instance with a null asset id. This
effectively causes the json deserializer to lose that data, even in
situations where the the actual asset data doesn't need to be loaded, but
the asset id needs to be preserved.
5 years ago
greerdv 1a4bdcf651
Merge pull request #855 from aws-lumberyard-dev/non-uniform-scale-blast
remove vector scale from Blast in preparation for its removal from Transform
5 years ago
Tom Hulton-Harrop 74a2735766
Add better support for mouse deltas with camera system (#846)
* add better support for mouse deltas with camera system

* small fixes spotted during review

* rename after review feedback

* small refactor to reduce duplication
5 years ago
kberg-amzn c05c100a72
Merge pull request #834 from aws-lumberyard-dev/MultiplayerComponents
Finishing off rewind and backward reconciliation support as well as a bunch of bug fixes and API cleanup.
5 years ago
lumberyard-employee-dm 8028cbbe39
Fixed issue where the SettingsRegistryImpl::LessThan function would set the collisionFound boolean to true when comparing two elements that happened to be at the same address via std::sort. (#857)
In reality there is no such collision and the comparisons needs to early return with false, but not change the collisionFound flag.
5 years ago
karlberg 3dd40171cd Merging latest origin 5 years ago
AMZN-puvvadar fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
5 years ago
chiyenteng 01f31cdc56
Move the basic Prefab workflows out from behind the WIP flag (#769)
* Move the basic Prefab workflows out from behind the WIP flag
5 years ago
greerdv 726597ad34 Merge branch 'main' into non-uniform-scale-blast 5 years ago
greerdv 87b1a19df4 remove vector scale from Blast in preparation for removal from Transform 5 years ago
puvvadar ba6f9867f6 Reorder TCP Select early exit 5 years ago
puvvadar 80e12a2df3 Fix whitespace delta 5 years ago
puvvadar d26d24d9bd Remove test RTTIs 5 years ago
puvvadar 7ecb00cca1 Cleanup jinja formatting and fix log spam 5 years ago
Danilo Aimini c93c457356
Merge pull request #772 from aws-lumberyard-dev/Prefab/Create/PositionFix
LYN-3833 | Position of entity is different after creating it into a prefab
5 years ago
Tom Hulton-Harrop eb31d90ad9
Updates to fix BoxSelect when using Orbit with the new Camera (#825)
* update camera controller to block box select during orbit

* simplify update for modern viewport camera controller

* wip working lmb box select with orbit

* add test for changes to click detector

* add unit test for camera system to validate events

* remove debugging code, tidy-up changes for PR

* small updates before posting PR

* fix for linux build failure
5 years ago
puvvadar 2452149e7d Add RPC Events plus reflection plus fix Ctrl+G retry 5 years ago
daimini 2112d67b6b Rename variable to make it clearer it's a map 5 years ago
lumberyard-employee-dm 73335c7160
Fixed AZ::Utils::GetHomeDirectory function for non-Windows platforms (#821)
* Fixed AZ::Utils::GetHomeDirectory function for non-Windows platforms

* Adding back missing path variable

* Fix typo in homePath variable
5 years ago
daimini e638c6b0d5 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix 5 years ago
karlberg 6a643392f0 Merging latest main 5 years ago
karlberg 487e989e68 Several updates to complete rewind support and remove unneeded functionality 5 years ago
sconel 6a108c0515
Merge pull request #806 from aws-lumberyard-dev/Spawnable/Instantiation/EntityIdReferenceFix
Updating SpawnAllEntities to handle entity references during spawn
5 years ago
Vincent Liu ad2d2381a4
[SPEC-6713] Add common session interfaces and notifications (#773) 5 years ago
sconel 31e5a312b4 Updated loadAll check to set to false if previous entities already spawned on ticket 5 years ago
sconel 4769664e9e Updating the loadAll flag after a SpawnAllCommand 5 years ago
amzn-sean 8dbcd9f199
increase physics max frame time to 0.1 seconds (10fps) (#824) 5 years ago
sconel a4f673eb32 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix 5 years ago
sconel d8126d59c7 Moved to iterative clone instead of bulk, addressed PR feedback 5 years ago
sphrose 815e750439
Merge pull request #94 from aws-lumberyard-dev/LY-113714
Ly 113714 QT Widget component card updates - Array: Bold title and add separator bar.
5 years ago
daimini 977030a27a On prefab creation, inherit the patches when moving the nested prefab instances and then update the link with the new parent if necessary. 5 years ago
sconel 8733f0e492 Remove extra newline 5 years ago
sconel 66a7db44f7 Reduced scope of change to focus on SpawnAllEntities 5 years ago
sconel b2ab26b428 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix 5 years ago
AMZN-puvvadar 29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
sconel fb290a27af Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix 5 years ago
daimini a4953a5204 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
# Conflicts:
#	Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp
5 years ago
puvvadar 55ecd8517d Add assert to new Asset constructor to declare intent and safeguard ID overwrite 5 years ago
daimini bb458254a2 Polish pass - rename arguments to be more generic, add comments, restore patches to links during instantiation that were mistakenly removed in previous changes. 5 years ago
srikappa-amzn 3c40aad148
Merge pull request #792 from aws-lumberyard-dev/Prefab/CreatePrefab
Bug fixes for creating prefabs with nested entities
5 years ago
SergeyAMZN 6626a7cf8e
Merge pull request #682 from aws-lumberyard-dev/MultiplayerPipeline
Added support for parent-child networked entities
5 years ago
sconel 4dccfa0d74 Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix 5 years ago
Tommy Walton d0810892f1
ATOM-15358 : Culling concurrency checker fails in AtomSampleViewer (merge from 1.0->main)
Inserting, updating, and removing entries from a VisibilityScene was made thread safe in a previous change, and now both the MeshFeatureProcessor and DiffuseProbeGridFeatureProcessor update entries at the same time from multiple threads. This leads to an assert in the Culling concurrency_checker, even though this is now valid behavior.

However, we still don't want to be adding, removing, or updating cullables between BeginCulling and EndCulling, which could cause a mismatch between the result of OctreeScene::GetEntryCount and the actual number of cullables in the scene.

-Added soft_lock_shared/soft_unlock_shared to the concurrency checker to allow multiple threads to acquire a lock when that is the desired behavior, while still asserting that nothing tries to acquire a shared lock when the concurrency checker is already locked.
-Update Culling.cpp to use the new soft_lock_shared when adding, updating, or removing cullables
-Added unit tests for the concurrency_checker
-Updated ArrayView unit test to use AZ_TEST_START_TRACE_SUPPRESSION instead of manually checking the assertion count, so that test now passes in release builds which do not assert.
5 years ago
bosnichd 7a557c05ac
Remove or update some remaining non-inclusive terms. (#793) 5 years ago
srikappa 1a1d608c7a Merge branch 'main' into Prefab/CreatePrefab 5 years ago
Aaron Ruiz Mora dd398891c9
Improve iOS string handling in DynamicModuleHandle_iOS 5 years ago
Tom Hulton-Harrop 43258be51c
Merge pull request #786 from aws-lumberyard-dev/hultonha_LYN-2215_camera-viewport-3
Add new orbit functionality for camera
5 years ago