Vincent Liu
ad2d2381a4
[SPEC-6713] Add common session interfaces and notifications ( #773 )
2021-05-19 10:33:48 -07:00
sconel
31e5a312b4
Updated loadAll check to set to false if previous entities already spawned on ticket
2021-05-19 08:58:12 -07:00
sconel
4769664e9e
Updating the loadAll flag after a SpawnAllCommand
2021-05-19 08:50:14 -07:00
amzn-sean
8dbcd9f199
increase physics max frame time to 0.1 seconds (10fps) ( #824 )
2021-05-19 16:44:53 +01:00
sconel
a4f673eb32
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix
2021-05-19 08:40:09 -07:00
sconel
d8126d59c7
Moved to iterative clone instead of bulk, addressed PR feedback
2021-05-19 08:39:00 -07:00
sphrose
815e750439
Merge pull request #94 from aws-lumberyard-dev/LY-113714
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Ly 113714 QT Widget component card updates - Array: Bold title and add separator bar.
2021-05-19 16:05:35 +01:00
jonawals
b00906ef36
Delete moved and obselete runtime files
2021-05-19 13:49:35 +01:00
jonawals
abe35aad75
Add missing args to PythonBindingsExample.Tests
2021-05-19 13:45:26 +01:00
greerdv
7def4741cd
merge from main
2021-05-19 12:14:25 +01:00
igarri
0b50b6cc63
Fixed code Style and minor issues from feedback
2021-05-19 12:04:40 +01:00
lumberyard-employee-dm
c6b0e3562e
Updating the python import paths for the o3de scripts to use the new package o3de package location
2021-05-19 00:52:28 -05:00
daimini
977030a27a
On prefab creation, inherit the patches when moving the nested prefab instances and then update the link with the new parent if necessary.
2021-05-18 17:53:27 -07:00
sconel
8733f0e492
Remove extra newline
2021-05-18 17:16:44 -07:00
sconel
66a7db44f7
Reduced scope of change to focus on SpawnAllEntities
2021-05-18 17:13:24 -07:00
sconel
b2ab26b428
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix
2021-05-18 17:10:06 -07:00
bosnichd
a2608e187b
Resurrect error.log and error.dmp file output when the engine crashes (LYN-3873) ( #811 )
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Resurrect error.log and error.dmp file output when the engine crashes (LYN-3873). This was recently removed as part of 96b85e6813920554f7dfdc7752c1dd4452919b92
2021-05-18 17:37:02 -06:00
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
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Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
2021-05-18 16:28:08 -07:00
sconel
fb290a27af
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix
2021-05-18 16:24:23 -07:00
daimini
a4953a5204
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
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# Conflicts:
# Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp
2021-05-18 15:04:34 -07:00
puvvadar
55ecd8517d
Add assert to new Asset constructor to declare intent and safeguard ID overwrite
2021-05-18 14:57:27 -07:00
daimini
bb458254a2
Polish pass - rename arguments to be more generic, add comments, restore patches to links during instantiation that were mistakenly removed in previous changes.
2021-05-18 14:52:30 -07:00
srikappa-amzn
3c40aad148
Merge pull request #792 from aws-lumberyard-dev/Prefab/CreatePrefab
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Bug fixes for creating prefabs with nested entities
2021-05-18 13:33:34 -07:00
SergeyAMZN
6626a7cf8e
Merge pull request #682 from aws-lumberyard-dev/MultiplayerPipeline
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Added support for parent-child networked entities
2021-05-18 21:23:32 +01:00
Chris Galvan
0959756f73
[LYN-2255] Implemented duplication of entities with prefabs.
2021-05-18 15:05:12 -05:00
sconel
4dccfa0d74
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Spawnable/Instantiation/EntityIdReferenceFix
2021-05-18 11:54:29 -07:00
Tommy Walton
d0810892f1
ATOM-15358 : Culling concurrency checker fails in AtomSampleViewer (merge from 1.0->main)
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Inserting, updating, and removing entries from a VisibilityScene was made thread safe in a previous change, and now both the MeshFeatureProcessor and DiffuseProbeGridFeatureProcessor update entries at the same time from multiple threads. This leads to an assert in the Culling concurrency_checker, even though this is now valid behavior.
However, we still don't want to be adding, removing, or updating cullables between BeginCulling and EndCulling, which could cause a mismatch between the result of OctreeScene::GetEntryCount and the actual number of cullables in the scene.
-Added soft_lock_shared/soft_unlock_shared to the concurrency checker to allow multiple threads to acquire a lock when that is the desired behavior, while still asserting that nothing tries to acquire a shared lock when the concurrency checker is already locked.
-Update Culling.cpp to use the new soft_lock_shared when adding, updating, or removing cullables
-Added unit tests for the concurrency_checker
-Updated ArrayView unit test to use AZ_TEST_START_TRACE_SUPPRESSION instead of manually checking the assertion count, so that test now passes in release builds which do not assert.
2021-05-18 10:53:41 -07:00
bosnichd
7a557c05ac
Remove or update some remaining non-inclusive terms. ( #793 )
2021-05-18 11:43:57 -06:00
jonawals
26a4101f32
Merge branch 'main' into TIF/Runtime
2021-05-18 18:38:57 +01:00
srikappa
1a1d608c7a
Merge branch 'main' into Prefab/CreatePrefab
2021-05-18 10:22:33 -07:00
Aaron Ruiz Mora
dd398891c9
Improve iOS string handling in DynamicModuleHandle_iOS
2021-05-18 16:43:51 +01:00
igarri
ec784b005f
More Corrections
2021-05-18 15:49:35 +01:00
Tom Hulton-Harrop
43258be51c
Merge pull request #786 from aws-lumberyard-dev/hultonha_LYN-2215_camera-viewport-3
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Add new orbit functionality for camera
2021-05-18 15:37:38 +01:00
Aaron Ruiz Mora
87ec96fbf4
Fix compilation errors in windows release
2021-05-18 15:26:45 +01:00
igarri
f49e4b3333
modified code from feedback
2021-05-18 15:26:05 +01:00
igarri
1c2b8f9111
Adding AZ_CVAR for the new feature
2021-05-18 13:33:21 +01:00
pereslav
85374ea7fc
Merged from main
2021-05-18 13:10:44 +01:00
amzn-sean
672dad7fea
combined the 2 physics shape collider config pair types into 1( #778 )
2021-05-18 12:39:07 +01:00
Benjamin Jillich
6d7c2f1a0c
Reusable selection proxy model ( #780 )
2021-05-18 11:16:00 +02:00
srikappa
761a77a436
Avoid creating a new list for non-container top level entities
2021-05-17 18:51:23 -07:00
sconel
8792cac88a
Updating SpawnableEntitiesManager to handle entity references during spawn
2021-05-17 18:50:21 -07:00
srikappa
eb873f246a
Merge branch 'main' into Prefab/CreatePrefab
2021-05-17 17:13:02 -07:00
srikappa
45074c651a
Fix bugs with creating prefabs with nested entities
2021-05-17 17:10:50 -07:00
pereslav
b758a1920f
removed useless todo comment
2021-05-17 23:44:40 +01:00
daimini
bcaf4209d5
Move some logic to a helper function. Revert order of link creation operations as they are not necessary to fix the bug, so it is preferred to leave them untouched.
2021-05-17 15:39:25 -07:00
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
2021-05-17 23:34:58 +01:00
Alex Peterson
2d54275cc6
Initial project creation logic
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* Add GetProjects, GetProjectTemplates, GetGems
* Redirect python output to AZ_TracePrintf
* Allow creating projects in empty folders
* Enable project creation
2021-05-17 15:07:20 -07:00
puvvadar
6f3f5268d8
Fix build error on unity builds
2021-05-17 14:06:20 -07:00
bosnichd
e2f5677bbc
Remove a number of unused CryCommon interfaces and docs related folders. ( #788 )
2021-05-17 14:32:44 -06:00
daimini
d0b6ae47ed
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into Prefab/Create/PositionFix
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# Conflicts:
# Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp
2021-05-17 13:26:04 -07:00