Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline

Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
This commit is contained in:
AMZN-puvvadar
2021-05-18 16:28:08 -07:00
committed by GitHub
31 changed files with 626 additions and 217 deletions
@@ -307,6 +307,8 @@ namespace AZ
Asset(AssetLoadBehavior loadBehavior = AssetLoadBehavior::Default);
/// Create an asset from a valid asset data (created asset), might not be loaded or currently loading.
Asset(AssetData* assetData, AssetLoadBehavior loadBehavior);
/// Create an asset from a valid asset data (created asset) and set the asset id for both, might not be loaded or currently loading.
Asset(const AZ::Data::AssetId& id, AssetData* assetData, AssetLoadBehavior loadBehavior);
/// Initialize asset pointer with id, type, and hint. No data construction will occur until QueueLoad is called.
Asset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type, const AZStd::string& hint = AZStd::string());
@@ -787,6 +789,18 @@ namespace AZ
SetData(assetData);
}
//=========================================================================
template<class T>
Asset<T>::Asset(const AssetId& id, AssetData* assetData, AssetLoadBehavior loadBehavior)
: m_assetId(id)
, m_assetType(azrtti_typeid<T>())
, m_loadBehavior(loadBehavior)
{
AZ_Assert(!assetData->m_assetId.IsValid(), "Asset data already has an ID set.");
assetData->m_assetId = id;
SetData(assetData);
}
//=========================================================================
template<class T>
Asset<T>::Asset(const AssetId& id, const AZ::Data::AssetType& type, const AZStd::string& hint)
@@ -116,8 +116,8 @@ namespace AzNetworking
int32_t TcpSocket::Receive(uint8_t* outData, uint32_t size) const
{
AZ_Assert(size > 0, "Invalid data size for send");
AZ_Assert(outData != nullptr, "NULL data pointer passed to send");
AZ_Assert(size > 0, "Invalid data size for receive");
AZ_Assert(outData != nullptr, "NULL data pointer passed to receive");
if (!IsOpen())
{
return SocketOpResultErrorNotOpen;
@@ -176,7 +176,7 @@ namespace AzNetworking
if (::bind(aznumeric_cast<int32_t>(m_socketFd), (const sockaddr*)&hints, sizeof(hints)) != 0)
{
const int32_t error = GetLastNetworkError();
AZLOG_ERROR("Failed to bind socket (%d:%s)", error, GetNetworkErrorDesc(error));
AZLOG_ERROR("Failed to bind TCP socket to port %u (%d:%s)", uint32_t(port), error, GetNetworkErrorDesc(error));
return false;
}
@@ -162,7 +162,7 @@ namespace AzNetworking
const UdpReaderThread::ReceivedPackets* packets = m_readerThread.GetReceivedPackets(m_socket.get());
if (packets == nullptr)
{
AZ_Assert(false, "nullptr was retrieved for the received packet buffer, check that the socket has been registered with the reader thread");
// Socket is not yet registered with the reader thread and is likely still pending, try again later
return;
}
@@ -82,7 +82,7 @@ namespace AzNetworking
if (::bind(static_cast<int32_t>(m_socketFd), (const sockaddr *)&hints, sizeof(hints)) != 0)
{
const int32_t error = GetLastNetworkError();
AZLOG_ERROR("Failed to bind socket to port %u (%d:%s)", uint32_t(port), error, GetNetworkErrorDesc(error));
AZLOG_ERROR("Failed to bind UDP socket to port %u (%d:%s)", uint32_t(port), error, GetNetworkErrorDesc(error));
return false;
}
}
@@ -12,6 +12,7 @@
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/IO/GenericStreams.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
@@ -46,6 +47,10 @@ namespace AzToolsFramework
virtual Prefab::InstanceOptionalReference GetRootPrefabInstance() = 0;
//! Get all Assets generated by Prefab processing when entering Play-In Editor mode (Ctrl+G)
//! /return The vector of Assets generated by Prefab processing
virtual const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() = 0;
virtual bool LoadFromStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
virtual bool SaveToStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
@@ -314,6 +314,11 @@ namespace AzToolsFramework
return *m_rootInstance;
}
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& PrefabEditorEntityOwnershipService::GetPlayInEditorAssetData()
{
return m_playInEditorData.m_assets;
}
void PrefabEditorEntityOwnershipService::OnEntityRemoved(AZ::EntityId entityId)
{
AzFramework::SliceEntityRequestBus::MultiHandler::BusDisconnect(entityId);
@@ -195,6 +195,8 @@ namespace AzToolsFramework
AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder) override;
Prefab::InstanceOptionalReference GetRootPrefabInstance() override;
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetPlayInEditorAssetData() override;
//////////////////////////////////////////////////////////////////////////
void OnEntityRemoved(AZ::EntityId entityId);