Fix compilation errors in windows release
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@@ -200,11 +200,11 @@ namespace RedirectOutput
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{
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s_RedirectModule = module;
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SetRedirection("stdout", g_redirect_stdout_saved, g_redirect_stdout, [](const char* msg) {
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SetRedirection("stdout", g_redirect_stdout_saved, g_redirect_stdout, []([[maybe_unused]] const char* msg) {
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AZ_TracePrintf("Python", msg);
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});
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SetRedirection("stderr", g_redirect_stderr_saved, g_redirect_stderr, [](const char* msg) {
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SetRedirection("stderr", g_redirect_stderr_saved, g_redirect_stderr, []([[maybe_unused]] const char* msg) {
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AZ_TracePrintf("Python", msg);
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});
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@@ -173,8 +173,7 @@ namespace AZ
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return false;
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}
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const SliceComponent::SliceList& sliceList = sliceComponent->GetSlices();
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AZ_Warning("Convert-Slice", sliceList.empty(), " Slice depends on other slices, this conversion will lose data.\n");
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AZ_Warning("Convert-Slice", sliceComponent->GetSlices().empty(), " Slice depends on other slices, this conversion will lose data.\n");
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// Create the Prefab with the entities from the slice
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AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> sourceInstance(
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