combined the 2 physics shape collider config pair types into 1(#778)
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@@ -18,6 +18,7 @@
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#include <AzFramework/Physics/Collision/CollisionGroups.h>
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#include <AzFramework/Physics/Collision/CollisionLayers.h>
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#include <AzFramework/Physics/Common/PhysicsTypes.h>
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#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
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#include <AzFramework/Physics/Configuration/SimulatedBodyConfiguration.h>
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@@ -36,7 +37,7 @@ namespace Physics
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static void Reflect(AZ::ReflectContext* context);
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AZStd::string m_name;
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ShapeConfigurationList m_shapes;
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AzPhysics::ShapeColliderPairList m_shapes;
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};
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class CharacterColliderConfiguration
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@@ -57,7 +57,7 @@ namespace Physics
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classElement.RemoveElement(shapesIndex);
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// add a new vector in the new format
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const int newShapesIndex = classElement.AddElement<ShapeConfigurationList>(context, "shapes");
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const int newShapesIndex = classElement.AddElement<AzPhysics::ShapeColliderPairList>(context, "shapes");
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if (newShapesIndex != -1)
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{
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AZ::SerializeContext::DataElementNode& newShapesElement = classElement.GetSubElement(newShapesIndex);
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@@ -65,7 +65,9 @@ namespace Physics
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// convert the old shapes into the new format and add to the vector
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for (AZ::SerializeContext::DataElementNode shape : shapesCopy)
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{
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const int pairIndex = newShapesElement.AddElementWithData<ShapeConfigurationPair>(context, "element", ShapeConfigurationPair());
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const int pairIndex = newShapesElement.AddElementWithData<AzPhysics::ShapeColliderPair>(
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context, "element", AzPhysics::ShapeColliderPair());
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AZ::SerializeContext::DataElementNode& pairElement = newShapesElement.GetSubElement(pairIndex);
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ColliderConfiguration colliderConfig;
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@@ -131,8 +133,8 @@ namespace Physics
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AZ::SerializeContext::DataElementNode* baseBaseClass1 = baseClass1->FindSubElement(AZ_CRC("BaseClass1", 0xd4925735));
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if (baseBaseClass1 && baseBaseClass1->FindSubElementAndGetData<AZStd::string>(AZ_CRC("name", 0x5e237e06), name))
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{
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ShapeConfigurationList shapes;
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if (nodeElement.FindSubElementAndGetData<ShapeConfigurationList>(AZ_CRC("shapes", 0x93dba512), shapes))
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AzPhysics::ShapeColliderPairList shapes;
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if (nodeElement.FindSubElementAndGetData<AzPhysics::ShapeColliderPairList>(AZ_CRC("shapes", 0x93dba512), shapes))
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{
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CharacterColliderNodeConfiguration newColliderNodeConfig;
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newColliderNodeConfig.m_name = name;
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@@ -70,7 +70,10 @@ namespace AzPhysics
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using SimulatedBodyHandleList = AZStd::vector<SimulatedBodyHandle>;
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//! Helper used for pairing the ShapeConfiguration and ColliderConfiguration together which is used when creating a Simulated Body.
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using ShapeColliderPair = AZStd::pair<Physics::ColliderConfiguration*, Physics::ShapeConfiguration*>;
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using ShapeColliderPair = AZStd::pair<
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AZStd::shared_ptr<Physics::ColliderConfiguration>,
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AZStd::shared_ptr<Physics::ShapeConfiguration>>;
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using ShapeColliderPairList = AZStd::vector<ShapeColliderPair>;
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//! Flags used to specifying which properties of a body to compute.
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enum class MassComputeFlags : AZ::u8
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@@ -80,9 +80,6 @@ namespace Physics
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void OnContactOffsetChanged();
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};
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using ShapeConfigurationPair = AZStd::pair<AZStd::shared_ptr<ColliderConfiguration>, AZStd::shared_ptr<ShapeConfiguration>>;
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using ShapeConfigurationList = AZStd::vector<ShapeConfigurationPair>;
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struct RayCastRequest;
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class Shape
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