nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
2021-06-18 13:25:53 -07:00
Gene Walters
4be9ce56c4
Merge pull request #1399 from aws-lumberyard-dev/CherryPickNetworkingFixes
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Cherry pick networking fixes
2021-06-17 11:48:34 -07:00
Gene Walters
0810f353c6
Cherrypick 7adf5ca5a5911997102017e2db7981e7b2926100. Fixed assert for network prefabs when asset path was empty
2021-06-17 09:11:48 -07:00
Gene Walters
f2b6ea7d8d
Cherry picking a47b30c708. Correcting the issue with processing of prefabs in Multiplayer projects
2021-06-17 09:07:37 -07:00
Gene Walters
bcd008df20
Allowing network properties to generate event bindings while staying hidden from script by using a new ExposeToScript attribute. This was useful in hiding NetworkTransformComponent properties which needed event binding in order to update the normal transform, but remain hidden from scripters who should still be using the normal transform component
2021-06-15 21:22:45 -07:00
puvvadar
2a6009c94b
Cleanup OnDisconnect client case slightly
2021-06-15 17:46:51 -07:00
puvvadar
cf5641a211
Cleanup shutdown, activate and deactivate for MPSystemComponent
2021-06-15 14:53:23 -07:00
puvvadar
2eca923694
Rework session validation to work through Connect packet
2021-06-15 14:34:24 -07:00
puvvadar
adc09435f4
Cleanup validation failure logic
2021-06-15 11:08:59 -07:00
puvvadar
04bf6c3689
Separate out session validation into its own packet
2021-06-15 10:14:02 -07:00
AMZN-Olex
8485a93612
Correcting the issue with processing of prefabs in Multiplayer enabled projects
2021-06-14 16:30:54 -04:00
Gene Walters
548f65e5d8
Merge pull request #1206 from aws-lumberyard-dev/SPEC7223_MultiplayerComponentRPC_BehaviorContext_ParameterNames
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Multiplayer RPC Parameter Names Exposed to Behavior Context
2021-06-09 13:31:12 -07:00
AMZN-puvvadar
5bdf9e3c6d
Merge pull request #1175 from aws-lumberyard-dev/mp_session_integ
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Integrating AzFramework Session hooks to Multiplayer
2021-06-09 10:39:31 -07:00
Gene Walters
618b7d12bb
Add parameter names to RPC behavior context so users know what each parameter does. Also added tooltip, although script canvas isnt always showing it (I will create a separate bug)
2021-06-08 23:58:07 -07:00
puvvadar
59d0a8817e
Fix inconsistent naming and cover edge case
2021-06-08 22:56:53 -07:00
puvvadar
da7870bb2a
Fix some typos and comments
2021-06-08 22:46:45 -07:00
puvvadar
056e170eb6
Check for dns name on request player join
2021-06-08 16:48:23 -07:00
puvvadar
cd5867d2fa
Cleanup session changes and add on connection disconnected event
2021-06-08 16:43:36 -07:00
puvvadar
fa55b495c4
Add handling for session provider ticket
2021-06-08 13:36:27 -07:00
Gene Walters
260b2851f3
Merge pull request #1148 from aws-lumberyard-dev/SPEC7174_ReceiveRPCsViaScriptViaEntityId
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Allow Script Canvas Users to Listen for RPC Events Via EntityId
2021-06-08 09:23:36 -07:00
puvvadar
2b227a17d1
Remove extraneous code
2021-06-07 17:20:12 -07:00
puvvadar
45b1bbc85c
Fix duplicate include
2021-06-07 17:13:52 -07:00
puvvadar
6f4c0c2ce8
Rename interfaces for clarity
2021-06-07 17:12:29 -07:00
puvvadar
03989f77bb
Cleanup includes
2021-06-07 17:06:00 -07:00
puvvadar
40c7a6bd2d
Integrate remaining requests and rename Handling Requests interfaces for clarity
2021-06-07 17:02:42 -07:00
Esteban Papp
36cb0f6d40
SPEC-7178 Removal of precompiled cpp files ( #1171 )
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* SPEC-7178 Removal of precompiled cpp files
* Missing files...
2021-06-07 15:59:58 -07:00
puvvadar
5274019d31
Merge branch 'main' into mp_session_integ
2021-06-07 13:46:18 -07:00
Gene Walters
3e74c4f1e1
fixed minor type. Beh method name should say entityId, not entity
2021-06-07 09:22:13 -07:00
AMZN-koppersr
55a4680659
Fixed Multiplayer unit tests.
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The multiplayer unit tests created a SpawnableSystemComponent without an application to provide the Serialize Context. This caused an assert which failed the unit tests. Since the entity spawning system doesn't seem to be directly used the component was removed.
2021-06-04 14:10:30 -07:00
AMZN-koppersr
4eb5b3554e
Merge branch 'main' into SpawnableEntityIdMapping
2021-06-04 14:00:06 -07:00
puvvadar
6ed6f3f808
Merge branch 'main' into mp_session_integ
2021-06-04 13:22:46 -07:00
Gene Walters
c586ff1ca6
Allow script canvas user to listen for RPC events
2021-06-04 12:12:02 -07:00
Esteban Papp
76a6df341b
SPEC-2513 Fixes to enable w4457
2021-06-04 10:51:47 -07:00
puvvadar
1d6c69dea2
Merge main to mp_session_integ
2021-06-03 15:36:45 -07:00
puvvadar
c55f65b78f
Integrate parts of Session Server API
2021-06-03 15:35:16 -07:00
AMZN-koppersr
1e7ac60949
Reintroduced spawning multiple instances of the same entity
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The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
2021-06-03 10:56:34 -07:00
Gene Walters
8666ca6467
Merge pull request #1119 from aws-lumberyard-dev/SPEC7150_AllowScriptCanvasUsersToSendRPC
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SPEC-7150 Allow Script Canvas Users to Send RemoteProcedures via EntityId
2021-06-03 10:10:54 -07:00
AMZN-puvvadar
e340f3ca56
Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline
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Fixed ctrl+g port number
2021-06-03 08:50:29 -07:00
Gene Walters
cd619e14dc
Allow script canvas users to send RPCs via entityId
2021-06-03 08:31:38 -07:00
Gene Walters
89b1afc50e
Adding Multiplayer:: namespace to RpcIndex so components outside the Multiplayer gem can compile
2021-06-02 19:37:35 -07:00
karlberg
afeea87862
Fix for linux being a banned keyword
2021-06-02 19:21:39 -07:00
pereslav
bffb7d1b28
Simplified the change to rely on sv_port cvar
2021-06-03 01:20:22 +01:00
pereslav
3b519c6475
removed whitespace
2021-06-03 01:06:15 +01:00
pereslav
c752b9d0fc
Fixed ctrl+g port number. Enabled server spawn for levels with no network entities since we can spawn net entities from the scripts
2021-06-03 01:04:01 +01:00
karlberg
38853eb2c2
Linux build fix
2021-06-02 15:34:35 -07:00
karlberg
82f9d08cfd
Build fix for uniform scale changes
2021-06-02 15:21:43 -07:00
karlberg
14bc0ba8ac
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-06-02 14:57:00 -07:00
karlberg
b013d7ac67
Minor cleanup
2021-06-02 14:53:33 -07:00
karlberg
8ef2bd7518
Turn off desync debug by default, as this explodes network input sizes
2021-06-02 14:47:05 -07:00
karlberg
a69db3bf76
Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem
2021-06-02 14:44:02 -07:00