Commit Graph

578 Commits

Author SHA1 Message Date
Esteban Papp 6fad254b59 Merge branch 'development' into optimization/unused_files
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/IEditorImpl.cpp
#	Code/Editor/IEditorImpl.h
#	Gems/LmbrCentral/Code/Tests/lmbrcentral_editor_tests_files.cmake
2022-01-25 15:40:30 -08:00
Gene Walters b98bc34eb1 Merge pull request #7031 from aws-lumberyard-dev/LYN-9321_RequestNetSpawnableErrorFix
Fix Editor Play-Mode RequestNetSpawnable Error
2022-01-25 09:52:00 -08:00
Daniel Edwards 0a5f472f43 Clang 13: Fix build errors ...
... due to local variables only being written to (but never read).

Signed-off-by: Daniel Edwards <dev@danieledwards.de>
2022-01-23 22:29:03 +01:00
Esteban Papp be2e2ed4d1 Removes PhysicsUtils.h and PhysicsUtils.cpp from Gems/Multiplayer
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2022-01-20 16:07:51 -08:00
Gene Walters a452da819d Dont allow spawning netbound entities by default, we first need to initialize multiplayer and know our network agent type (dedicated-server/client-server/client). This will stop the editor playmode (which doesn't init multiplayer until it connects to the server) from spawning netbound entities
Signed-off-by: Gene Walters <genewalt@amazon.com>
2022-01-19 14:36:36 -08:00
Karl Berg 57394bc81d Merge pull request #6958 from Bindless-Chicken/fix-imgui-multiplayer
Fix missing ImGui::End in multiplayer windows
2022-01-19 11:53:31 -08:00
Gene Walters fbfea49b68 small comment tweak based on feedback
Signed-off-by: Gene Walters <genewalt@amazon.com>
2022-01-18 23:55:40 -08:00
Gene Walters 54de15b0ec Adding '.network.spawnable' as a network constant
Signed-off-by: Gene Walters <genewalt@amazon.com>
2022-01-18 16:34:58 -08:00
Gene Walters 626b16dbae Updating NetworkingSpawnableLibrary to only store network spawnables, instead of all spawnables
Signed-off-by: Gene Walters <genewalt@amazon.com>
2022-01-18 10:27:10 -08:00
Gene Walters 786d6b5f85 minor code readability tweak
Signed-off-by: Gene Walters <genewalt@amazon.com>
2022-01-18 10:22:31 -08:00
Bindless-Chicken aac28f73aa Fix missing ImGui::End in multiplayer windows
Signed-off-by: Bindless-Chicken <1039134+Bindless-Chicken@users.noreply.github.com>
2022-01-17 14:25:50 +00:00
Gene Walters e4bd28f636 Update NetworkSpawnableLibrary to only hold onto network.spawnables (instead of all spawnables)
Signed-off-by: Gene Walters <genewalt@amazon.com>
2022-01-14 13:48:37 -08:00
Gene Walters c8e5bcc901 Dont allow spawning netbound entities by default, we first need to initialize multiplayer and know our network agent type (dedicated-server/client-server/client). This will stop the editor playmode (which doesn't init multiplayer until it connects to the server) from spawning netbound entities
Signed-off-by: Gene Walters <genewalt@amazon.com>
2022-01-14 12:01:32 -08:00
Gene Walters ffde762081 Minor comment tweak, and code readability
Signed-off-by: Gene Walters <genewalt@amazon.com>
2022-01-12 12:43:39 -08:00
lumberyard-employee-dm 18ea4ba6a8 Added a CriticalAssetsCompiled Lifecycle event (#6469)
The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets

Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not

Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.

Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.

The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp

Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp

resolves #6093

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2022-01-10 15:21:04 -06:00
AMZN-koppersr 13375cd7d9 Merge branch 'development' into Prefabs/ProcessStackAddPrefabBug 2022-01-05 11:12:57 -08:00
Gene Walters 8cd4a3dced Fix netbind component to use the new svg icons instead of png (which no longer exist)
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-30 12:50:06 -08:00
Gene Walters 8b041f5280 merging latest dev
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-18 10:34:49 -08:00
Gene Walters 92d3df17fa Fix incomplete comment
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-18 10:16:02 -08:00
Gene Walters bf8422152b Turn off stdout buffering when connecting to editor-server so that the editor properly gets all the server-logging without having to first fill up a buffer. Allows the logs to pipe instantly for easier debugging, and also fixes a problem where the logs wont reach the editor because the buffer doesn't fill
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-17 00:12:21 -08:00
AMZN-koppersr a964120b7a Updated the NetworkPrefabProcessor with the latest Prefab builder changes.
Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
2021-12-16 16:01:09 -08:00
chiyenteng ca49eedc5f Convert prefab to temp spawnable assets (#6179)
* Convert prefab to temp in-memory spawnable assets

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
2021-12-10 10:55:01 -08:00
Gene Walters 8b044e23ce Merge branch 'upstream/development' into LYN-6769_TestingRPCs 2021-12-09 10:43:16 -08:00
Gene Walters 4b3d1452fd Merge pull request #6066 from aws-lumberyard-dev/LYN-8514_AutomatedReviewServerLogChecks
Updating Multiplayer PyTests To Check Server Logs
2021-12-09 09:15:58 -08:00
Gene Walters 80a216e079 Adding RPC test. Update editor-servers to flush stdout
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-08 00:21:02 -08:00
Gene Walters 1983e94580 Minor tweak to re-add ';' to LOG
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-07 16:27:23 -08:00
Gene Walters b123379380 Properly adding newlines when using LogInternalV; removing the need of hand-placed newlines to AZ_LOG
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-07 14:53:59 -08:00
Gene Walters 9ae3da7acd Merge branch 'upstream/development' into LYN-8514_AutomatedReviewServerLogChecks 2021-12-06 11:30:12 -08:00
Gene Walters b19f96f1fe Small safety check. It's unlikely, but possible, that a component is created and not assigned to an entity.
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-06 09:53:41 -08:00
Gene Walters b50739f55e Small tweak to assert back to match existing format
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-06 09:06:04 -08:00
Gene Walters 4f9d4b7045 Improved logged to print entity name if improperly deleted; helps when debugging to find the problem entity
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-06 09:02:15 -08:00
Guthrie Adams 50f094c51e Fixing warnings caused by system components not added to serialize context
==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager]     Trace::Warning
 D:/projects/lyengine/git/ly-dev/o3de/Code/Framework/AzCore/AzCore/Module/ModuleManager.cpp(34): 'bool __cdecl AZ::ShouldUseSystemComponent(const class AZ::ComponentDescriptor &,const class AZStd::vector<class AZ::Crc32,class AZStd::allocator> &,const class AZ::SerializeContext &)'
2021-11-30T20:21:23{000000000000395C}[Module Manager]     Component type MultiplayerToolsSystemComponent not reflected to SerializeContext!
2021-11-30T20:21:23{000000000000395C}[Module Manager]     ==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager]
==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager]     Trace::Warning
 D:/projects/lyengine/git/ly-dev/o3de/Code/Framework/AzCore/AzCore/Module/ModuleManager.cpp(34): 'bool __cdecl AZ::ShouldUseSystemComponent(const class AZ::ComponentDescriptor &,const class AZStd::vector<class AZ::Crc32,class AZStd::allocator> &,const class AZ::SerializeContext &)'
2021-11-30T20:21:23{000000000000395C}[Module Manager]     Component type PythonEditorFuncs not reflected to SerializeContext!
2021-11-30T20:21:23{000000000000395C}[Module Manager]     ==================================================================

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
2021-12-02 14:34:36 -06:00
Gene Walters b262909117 Misc whitespace edit
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-01 10:06:04 -08:00
Gene Walters c8b631054f Misc edit to keep an AZLOG_INFO instead of AZPrint. No real difference, but good as an example for pytest
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-12-01 10:04:26 -08:00
Gene Walters 78d0a8e54a Merging latest LYN-8025_PipeEditorServerLogsToEditor
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-30 12:08:19 -08:00
Gene Walters 8afd47950c Removing an extra new-line I added by accident
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-30 12:01:04 -08:00
Gene Walters 6d0ba68b55 Using new GetBool value when checking if we're an editor-server. Clean up MPEditorSystemComponent for unused #includes, and null-checking when piping server logs
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-30 11:12:07 -08:00
Gene Walters d786e9d8e2 Merge branch 'LYN-8025_PipeEditorServerLogsToEditor' into LYN-8514_AutomatedReviewServerLogChecks 2021-11-29 18:27:40 -08:00
Gene Walters 9c9d2c70f5 Making sure to stop pulling server logs before terminating the server process; otherwise we might be pulling an invalid process-communicator. Updating AZCoreLogSink to also allow for piping warnings/errors/asserts
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-29 18:26:31 -08:00
Gene Walters f4e762d9bd Adding warning if server fails to load the sv_defaultPlayerSpawnAsset when a client joins the server. Updating Multiplayer PyTest to watch out for this warning.
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-29 16:36:28 -08:00
Gene Walters 75e8ef8089 Misc cleanup. Making sure ServerLauncher closes if tests fail
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-29 13:36:41 -08:00
Gene Walters 97b27513e9 Editor is now listening to editor-server stdout so adding newlines to lines we care about. (Editor is separating out the log lines based on newline)
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-23 19:27:16 -08:00
Gene Walters ff862a2f20 Fix memory leak of ProcessWatcher
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-22 18:56:48 -08:00
Gene Walters 0bd86cf0a4 small edit: removing pragma optimize offs
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-20 14:58:09 -08:00
Gene Walters 02590a1766 AzCoreLogSink will check if it's running in an editor-server and will allow stdouts
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-20 14:48:48 -08:00
Gene Walters 6005a4e08b Merging last dev
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-19 23:12:59 -08:00
Olex Lozitskiy e804fd2a42 Refactored away circular dependencies in Multiplayer gem cmake targets. 2021-11-18 21:55:55 -05:00
Olex Lozitskiy 89f4ebb298 Refactored away circular dependencies in Multiplayer gem.
Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
2021-11-16 20:32:48 -05:00
Gene Walters 4d161f42df WiP. fwrites are being stopped by AZCoreLogSink; need a long term solution to work around this...
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-15 12:37:21 -08:00
SergeyAMZN f9824fc4ee Merge pull request #5586 from aws-lumberyard-dev/IMGUI_EntityOutlinerFix
Fixed IMGUI Entity Outliner to show net entities
2021-11-15 14:23:10 +00:00