small comment tweak based on feedback

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2022-01-18 23:55:40 -08:00
parent 54de15b0ec
commit fbfea49b68
@@ -26,7 +26,7 @@ namespace Multiplayer
//! INetworkSpawnableLibrary overrides.
//! @{
// Iterates over all assets (on-disk and in-memory) and stores any spawnables that are "network.spawnables"
// This allows us to look up network spawnable assets by name or id for later use
// This allows users to look up network spawnable assets by name or id if needed later
void BuildSpawnablesList() override;
void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id) override;
AZ::Name GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId) override;