small comment tweak based on feedback
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -26,7 +26,7 @@ namespace Multiplayer
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//! INetworkSpawnableLibrary overrides.
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//! @{
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// Iterates over all assets (on-disk and in-memory) and stores any spawnables that are "network.spawnables"
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// This allows us to look up network spawnable assets by name or id for later use
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// This allows users to look up network spawnable assets by name or id if needed later
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void BuildSpawnablesList() override;
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void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id) override;
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AZ::Name GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId) override;
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