Merge branch 'LYN-8025_PipeEditorServerLogsToEditor' into LYN-8514_AutomatedReviewServerLogChecks
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@@ -127,7 +127,7 @@ public:
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CryLogAlways("%s", message);
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}
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return true; // suppress default AzCore behavior.
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return m_suppressSystemOutput;
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#else
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AZ_UNUSED(fileName);
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AZ_UNUSED(line);
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@@ -147,7 +147,7 @@ public:
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return false; // allow AZCore to do its default behavior.
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}
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gEnv->pLog->LogError("(%s) - %s", window, message);
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return true; // suppress default AzCore behavior.
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return m_suppressSystemOutput;
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}
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bool OnPreWarning(const char* window, const char* fileName, int line, const char* func, const char* message) override
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@@ -156,6 +156,7 @@ namespace Multiplayer
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[[fallthrough]];
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case eNotify_OnEndGameMode:
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// Kill the configured server if it's active
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AZ::TickBus::Handler::BusDisconnect();
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if (m_serverProcessWatcher)
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{
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m_serverProcessWatcher->TerminateProcess(0);
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@@ -168,9 +169,7 @@ namespace Multiplayer
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m_serverProcessWatcher = nullptr;
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m_serverProcessTracePrinter = nullptr;
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}
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AZ::TickBus::Handler::BusDisconnect();
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if (INetworkInterface* editorNetworkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MpEditorInterfaceName)))
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{
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editorNetworkInterface->Disconnect(m_editorConnId, AzNetworking::DisconnectReason::TerminatedByClient);
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@@ -247,10 +246,12 @@ namespace Multiplayer
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// Stop the previous server if one exists
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if (m_serverProcessWatcher)
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{
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AZ::TickBus::Handler::BusDisconnect();
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m_serverProcessWatcher->TerminateProcess(0);
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}
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m_serverProcessWatcher.reset(outProcess);
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m_serverProcessTracePrinter = AZStd::make_unique<ProcessCommunicatorTracePrinter>(m_serverProcessWatcher->GetCommunicator(), "EditorServer");
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AZ::TickBus::Handler::BusConnect();
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}
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void MultiplayerEditorSystemComponent::OnGameEntitiesStarted()
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@@ -311,7 +312,6 @@ namespace Multiplayer
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// Launch the editor-server
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LaunchEditorServer();
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AZ::TickBus::Handler::BusConnect();
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}
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else
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{
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