Misc edit to keep an AZLOG_INFO instead of AZPrint. No real difference, but good as an example for pytest
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -114,7 +114,7 @@ class TestHelper:
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wait_for_critical_expected_line("Editor is sending the editor-server the level data packet.", section_tracer.prints, 5.0)
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wait_for_critical_expected_line("MultiplayerEditorConnection: Editor Server completed receiving the editor's level assets, responding to Editor...", section_tracer.prints, 5.0)
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wait_for_critical_expected_line("Logger: Editor Server completed receiving the editor's level assets, responding to Editor...", section_tracer.prints, 5.0)
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wait_for_critical_expected_line("Editor-server ready. Editor has successfully connected to the editor-server's network simulation.", section_tracer.prints, 5.0)
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@@ -160,7 +160,8 @@ namespace Multiplayer
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}
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networkInterface->Listen(sv_port);
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AZ_Printf("MultiplayerEditorConnection", "Editor Server completed receiving the editor's level assets, responding to Editor...\n")
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AZLOG_INFO("Editor Server completed receiving the editor's level assets, responding to Editor...\n")
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return connection->SendReliablePacket(MultiplayerEditorPackets::EditorServerReady());
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}
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