Dont allow spawning netbound entities by default, we first need to initialize multiplayer and know our network agent type (dedicated-server/client-server/client). This will stop the editor playmode (which doesn't init multiplayer until it connects to the server) from spawning netbound entities

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2022-01-14 12:01:32 -08:00
parent ffde762081
commit c8e5bcc901
@@ -184,7 +184,7 @@ namespace Multiplayer
double m_serverSendAccumulator = 0.0;
float m_renderBlendFactor = 0.0f;
float m_tickFactor = 0.0f;
bool m_spawnNetboundEntities = true;
bool m_spawnNetboundEntities = false;
#if !defined(AZ_RELEASE_BUILD)
MultiplayerEditorConnection m_editorConnectionListener;