From c8e5bcc901c989c12c3e485df9427d0546d8d7ac Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Fri, 14 Jan 2022 12:01:32 -0800 Subject: [PATCH] Dont allow spawning netbound entities by default, we first need to initialize multiplayer and know our network agent type (dedicated-server/client-server/client). This will stop the editor playmode (which doesn't init multiplayer until it connects to the server) from spawning netbound entities Signed-off-by: Gene Walters --- Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h index dd2e7956ca..47238cc729 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.h @@ -184,7 +184,7 @@ namespace Multiplayer double m_serverSendAccumulator = 0.0; float m_renderBlendFactor = 0.0f; float m_tickFactor = 0.0f; - bool m_spawnNetboundEntities = true; + bool m_spawnNetboundEntities = false; #if !defined(AZ_RELEASE_BUILD) MultiplayerEditorConnection m_editorConnectionListener;