Minor comment tweak, and code readability

Signed-off-by: Gene Walters <genewalt@amazon.com>
monroegm-disable-blank-issue-2
Gene Walters 4 years ago
parent 49a0c78013
commit ffde762081

@ -100,8 +100,8 @@ namespace Multiplayer
{
// Editor Server Init is intended for non-release targets
m_byteStream.Write(packet.GetAssetData().GetSize(), reinterpret_cast<void*>(packet.ModifyAssetData().GetBuffer()));
// In case if this is the last update, process the byteStream buffer. Otherwise more packets are expected
// If this is the last update then process the byteStream buffer. Otherwise more packets are expected
if (packet.GetLastUpdate())
{
// This is the last expected packet
@ -150,9 +150,8 @@ namespace Multiplayer
AZ::Interface<INetworkSpawnableLibrary>::Get()->BuildSpawnablesList();
// Load the level via the root spawnable that was registered
const AZ::CVarFixedString loadLevelString = "LoadLevel Root.spawnable";
const auto console = AZ::Interface<AZ::IConsole>::Get();
console->PerformCommand(loadLevelString.c_str());
console->PerformCommand("LoadLevel Root.spawnable");
// Setup the normal multiplayer connection
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::DedicatedServer);

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