Adding warning if server fails to load the sv_defaultPlayerSpawnAsset when a client joins the server. Updating Multiplayer PyTest to watch out for this warning.
wait_for_critical_expected_line("Editor-server ready. Editor has successfully connected to the editor-server's network simulation.",section_tracer.prints,5.0)
wait_for_critical_unexpected_line(f"MultiplayerSystemComponent: SpawnDefaultPlayerPrefab failed. Missing sv_defaultPlayerSpawnAsset at path '{sv_default_player_spawn_asset.lower()}'.",section_tracer.prints,0.5)