amzn-sean
c1b6bb122e
fix physics mac nightly build ( #1480 )
2021-06-22 15:36:30 +01:00
Tom Hulton-Harrop
dc343e2b65
Small camera updates ( #1460 , LYN-2315)
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* add interpolation for goto position/orientation
* resize default camera look-at point
2021-06-22 12:53:20 +01:00
Olex Lozitskiy
706cf0e9c3
sig/network - Fixes EntityReplicationManager::UpdateWindow logic
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Corrects ReplicationSet to be an ordered map
2021-06-22 06:09:16 -05:00
dmcdiarmid-ly
d94acff6cc
Merge pull request #1450 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-5702
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[ATOM-5702] MSAA sample is missing lighting when viewing the non-MSAA mode
2021-06-21 21:08:17 -07:00
Doug McDiarmid
cd173905a8
Added comment.
2021-06-21 20:20:31 -07:00
jromnoa
2020ad7f64
Merge pull request #1442 from aws-lumberyard-dev/Atom/jromnoa/ATOM-15424-add-some-gpu-tests-to-AutomatedTesting
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ATOM-15424: Adds GPU tests to the nightly o3de runs for the AutomatedTesting project (Windows only)
2021-06-21 18:05:39 -07:00
AMZN-Olex
ece1187683
Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
2021-06-21 20:28:43 -04:00
Cynthia Lin
4d9957d0c4
[ATOM-15781] Add statistics for individual passes.
2021-06-21 16:27:15 -07:00
Esteban Papp
9720984c61
SPEC-7437 Launcher_Windows.cpp failing to compile
2021-06-21 15:39:13 -07:00
Doug McDiarmid
e769219bac
Merge branch 'development' into Atom/dmcdiar/ATOM-5702
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# Conflicts:
# Gems/Atom/RPI/Code/Source/RPI.Public/Shader/Shader.cpp
# Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderAsset.cpp
2021-06-21 15:26:20 -07:00
yuriy0
704c127e34
If there are too many wrinkle masks, discard the lowest weight ones ( #988 )
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Since the shader supports a fixed maximum number of active wrinkle masks, if the number of active wrinkle masks is larger than that, it will crash where wrinkleMaskObjectSrg->SetImageArray is called with an array_view which is larger than the target image array.
We need a sensible method of truncating the number of masks. One such method is to discard the lowest weight masks.
2021-06-21 15:19:23 -07:00
Nicholas Van Sickle
b032177418
Merge pull request #1443 from aws-lumberyard-dev/nvsickle/MergeStabilizationJun18
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Merge stabilization/2106 into development
2021-06-21 10:58:07 -07:00
evanchia-ly-sdets
989178d285
Merge pull request #1377 from aws-lumberyard-dev/test_tools_example_test
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Fixing test tools example test
2021-06-21 09:34:25 -07:00
Doug McDiarmid
5137a8aec5
Added a new MSAAResolveFullScreenPass which will disable itself in non-MSAA pipelines.
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Changed MSAAResolvePass to disable itself in non-MSAA pipelines.
2021-06-21 02:45:59 -07:00
IgnacioMartinezGarrido
e4e22879b8
LYN-1767: Search View Crash Fix ( #1430 )
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* Fixed crash in tableView when the filter goes empty and there is a selected entry.
* fixed consts
* Code Review Changes
* more minor fixes
2021-06-21 10:49:01 +02:00
Doug McDiarmid
4730102898
Updated comment.
2021-06-21 01:07:25 -07:00
nvsickle
dc3d1dc010
Restore connections in ShaderVariant::Init
2021-06-18 22:03:39 -07:00
Doug McDiarmid
72e5ab4437
Merge branch 'development' into Atom/dmcdiar/ATOM-5702
2021-06-18 17:12:52 -07:00
Doug McDiarmid
dc1d34c83f
NoMSAA supervariant support
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Added a ShaderSystem supervariant to provide a system-wide supervariant name.
Changed ShaderAsset to append the system-wide supervariant name when searching for supervariants.
Added the NoMSAA supervariant to several shaders.
2021-06-18 16:39:32 -07:00
AMZN-mnaumov
8459855395
Merge pull request #1428 from aws-lumberyard-dev/Atom/mnaumov/LYN-4253
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[LYN-4253] Improving Editor performance while thumbnails are rendering
2021-06-18 15:34:39 -07:00
jromnoa
43b253da56
main suite and not sandbox suite, since the nightly runs the main suite
2021-06-18 15:04:47 -07:00
nvsickle
6f244474b5
Remove double Shader init call
2021-06-18 14:50:55 -07:00
AMZN-koppersr
c333824673
Merge pull request #1001 from yuriy0/SerializeContextToolsConvertHandleAnyValidation
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Bug fix: handle the case where the data source type is `any' in the SCT converter command validation step.
2021-06-18 13:51:34 -07:00
nvsickle
ea3adc8405
Fix several merge conflicts and auto-formatting issues
2021-06-18 13:41:59 -07:00
nvsickle
e55580af57
Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
2021-06-18 13:25:53 -07:00
jromnoa
d904f6ab40
adds GPU test to the nightly test runs for o3de
2021-06-18 12:27:16 -07:00
Chris Burel
7486488b60
Update to PhysX 4.1.2.29882248 ( #1411 )
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* Update to PhysX-4.1.2.29882248
* Add maybe_unused attribute for variable not used in the release config
2021-06-18 09:53:22 -07:00
Aaron Ruiz Mora
35a7ca718b
Fixed Physics script canvas assets failing in iOS ( #1431 )
2021-06-18 17:04:29 +01:00
bosnichd
34e64ca5b0
Remove unused MTPseudoRandom.h/.cpp to address SPEC-5990 ( #1426 )
2021-06-18 08:59:10 -06:00
amzn-sean
84de2d2e12
Fixed failing periodic physics tests ( #1429 )
2021-06-18 15:38:49 +01:00
Mike Balfour
13bf685661
Cleaned up vegetation_precompiled.h ( #1418 )
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* Removed vegetation_precompiled.h
* Removed CryCommon dependency
2021-06-18 09:28:31 -05:00
amzn-sean
b17c5ca3e6
adding physics tick time to post simulate event ( #1401 )
2021-06-18 14:09:34 +01:00
Tom Hulton-Harrop
108b6f8e0c
Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) ( #1405 )
2021-06-18 12:44:34 +01:00
amzn-sean
ed186aff18
add missing disconnect SimulatedBodyBus to ragdoll destroy ( #1404 )
2021-06-18 12:29:53 +01:00
Hasareej
4ad97342c2
Hasareej fix whitebox and physx cluster icons ( #1398 )
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Fixing the issue with the icons not appearing & deleting duplicate icons.
2021-06-18 11:45:48 +01:00
jonawals
aed989d038
Merge pull request #1393 from aws-lumberyard-dev/TIF/Runtime
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Tif/runtime
2021-06-18 11:16:13 +01:00
Tom Hulton-Harrop
79e510c738
Make white box mesh incompatible with atom render mesh ( #1394 )
2021-06-18 10:50:28 +01:00
John
e4d4f8555b
Merge branch 'development' into TIF/Runtime
2021-06-18 10:15:04 +01:00
Hasareej
75e640b908
Hasareej lyn 4389 fix cluster overlap with ImGui ( #1329 )
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Fixing the cluster overlap with ImGui & a ViewportDisplayLayout alignment issue.
2021-06-18 09:50:02 +01:00
lumberyard-employee-dm
9f2fd0b573
Merge branch 'aws-lumberyard:development' into SerializeContextToolsConvertHandleAnyValidation
2021-06-17 20:29:08 -05:00
Chris Burel
6d0ef1cf57
Avoid reading from a destroyed variable ( #1347 )
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This code iterates over the items in a vector, and if one case is met,
it mutates that same vector. This invalidates the object, as the place
where that object used to be has been moved.
2021-06-17 17:54:10 -07:00
mnaumov
a43682ef5a
[LYN-4253] Improving Editor performance while thumbnails are rendering
2021-06-17 17:21:04 -07:00
Esteban Papp
2fa6883455
SPEC-6663 add file(READ files to tracking ( #1416 )
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* adding property to track files read by file(READ
* code review comments
* adding newline
2021-06-17 16:16:10 -07:00
Danilo Aimini
8fb0007201
Remove Prefab System toggle from the Editor Preferences dialog. ( #1415 )
2021-06-17 15:12:14 -07:00
Vincent Liu
273f4f89a1
[LYN-3988] Remove session token cvar ( #1407 )
2021-06-17 14:53:16 -07:00
Ken Pruiksma
32fb0e4627
[ATOM-15810] Removing maximum values from light intensity ( #1414 )
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Setting hard max values to float max. Also allowing EV100 values hard minimum to be lowest float. Soft min and max will remain the same for a consistent ux, but we will no longer keep people from manually entering really high or low values that are technically fine.
2021-06-17 16:51:26 -05:00
Jacob Hilliard
28d0d0cce9
Fix frame visualizer not closing ( #1383 )
2021-06-17 14:36:42 -07:00
Esteban Papp
96da6c6438
LYN-3244 Remove ebp_sanity_smoke_no_gpu ( #1386 )
2021-06-17 14:36:09 -07:00
Jonny Galloway
24dfa0c562
Merge pull request #1397 from aws-lumberyard-dev/Atom/gallowj/stabilization/2106
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Modernize the Sponza asset gem to best practices and consistency
2021-06-17 16:35:00 -05:00
Mike Balfour
f6fc425a1a
Prefab support for dynamic vegetation ( #1374 )
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* First version of prefab support for dynamic vegetation
* Addressed PR feedback
- Made MockSpawnableEntitiesInterface a proper GMock in AzFramework
- Added Get/SetSpawnableAssetId
- Added lots of comments to better explain things that were asked about in the PR
* Exposed AzFrameworkTestShared on all platforms, not just host platforms
2021-06-17 16:24:33 -05:00