Commit Graph

3885 Commits

Author SHA1 Message Date
amzn-sean c1b6bb122e fix physics mac nightly build (#1480) 2021-06-22 15:36:30 +01:00
Tom Hulton-Harrop dc343e2b65 Small camera updates (#1460, LYN-2315)
* add interpolation for goto position/orientation

* resize default camera look-at point
2021-06-22 12:53:20 +01:00
Olex Lozitskiy 706cf0e9c3 sig/network - Fixes EntityReplicationManager::UpdateWindow logic
Corrects ReplicationSet to be an ordered map
2021-06-22 06:09:16 -05:00
dmcdiarmid-ly d94acff6cc Merge pull request #1450 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-5702
[ATOM-5702] MSAA sample is missing lighting when viewing the non-MSAA mode
2021-06-21 21:08:17 -07:00
Doug McDiarmid cd173905a8 Added comment. 2021-06-21 20:20:31 -07:00
jromnoa 2020ad7f64 Merge pull request #1442 from aws-lumberyard-dev/Atom/jromnoa/ATOM-15424-add-some-gpu-tests-to-AutomatedTesting
ATOM-15424: Adds GPU tests to the nightly o3de runs for the AutomatedTesting project (Windows only)
2021-06-21 18:05:39 -07:00
AMZN-Olex ece1187683 Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct 2021-06-21 20:28:43 -04:00
Cynthia Lin 4d9957d0c4 [ATOM-15781] Add statistics for individual passes. 2021-06-21 16:27:15 -07:00
Esteban Papp 9720984c61 SPEC-7437 Launcher_Windows.cpp failing to compile 2021-06-21 15:39:13 -07:00
Doug McDiarmid e769219bac Merge branch 'development' into Atom/dmcdiar/ATOM-5702
# Conflicts:
#	Gems/Atom/RPI/Code/Source/RPI.Public/Shader/Shader.cpp
#	Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader/ShaderAsset.cpp
2021-06-21 15:26:20 -07:00
yuriy0 704c127e34 If there are too many wrinkle masks, discard the lowest weight ones (#988)
Since the shader supports a fixed maximum number of active wrinkle masks, if the number of active wrinkle masks is larger than that, it will crash where wrinkleMaskObjectSrg->SetImageArray is called with an array_view which is larger than the target image array.

We need a sensible method of truncating the number of masks. One such method is to discard the lowest weight masks.
2021-06-21 15:19:23 -07:00
Nicholas Van Sickle b032177418 Merge pull request #1443 from aws-lumberyard-dev/nvsickle/MergeStabilizationJun18
Merge stabilization/2106 into development
2021-06-21 10:58:07 -07:00
evanchia-ly-sdets 989178d285 Merge pull request #1377 from aws-lumberyard-dev/test_tools_example_test
Fixing test tools example test
2021-06-21 09:34:25 -07:00
Doug McDiarmid 5137a8aec5 Added a new MSAAResolveFullScreenPass which will disable itself in non-MSAA pipelines.
Changed MSAAResolvePass to disable itself in non-MSAA pipelines.
2021-06-21 02:45:59 -07:00
IgnacioMartinezGarrido e4e22879b8 LYN-1767: Search View Crash Fix (#1430)
* Fixed crash in tableView when the filter goes empty and there is a selected entry.

* fixed consts

* Code Review Changes

* more minor fixes
2021-06-21 10:49:01 +02:00
Doug McDiarmid 4730102898 Updated comment. 2021-06-21 01:07:25 -07:00
nvsickle dc3d1dc010 Restore connections in ShaderVariant::Init 2021-06-18 22:03:39 -07:00
Doug McDiarmid 72e5ab4437 Merge branch 'development' into Atom/dmcdiar/ATOM-5702 2021-06-18 17:12:52 -07:00
Doug McDiarmid dc1d34c83f NoMSAA supervariant support
Added a ShaderSystem supervariant to provide a system-wide supervariant name.
Changed ShaderAsset to append the system-wide supervariant name when searching for supervariants.
Added the NoMSAA supervariant to several shaders.
2021-06-18 16:39:32 -07:00
AMZN-mnaumov 8459855395 Merge pull request #1428 from aws-lumberyard-dev/Atom/mnaumov/LYN-4253
[LYN-4253] Improving Editor performance while thumbnails are rendering
2021-06-18 15:34:39 -07:00
jromnoa 43b253da56 main suite and not sandbox suite, since the nightly runs the main suite 2021-06-18 15:04:47 -07:00
nvsickle 6f244474b5 Remove double Shader init call 2021-06-18 14:50:55 -07:00
AMZN-koppersr c333824673 Merge pull request #1001 from yuriy0/SerializeContextToolsConvertHandleAnyValidation
Bug fix: handle the case where the data source type is `any' in the SCT converter command validation step.
2021-06-18 13:51:34 -07:00
nvsickle ea3adc8405 Fix several merge conflicts and auto-formatting issues 2021-06-18 13:41:59 -07:00
nvsickle e55580af57 Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18 2021-06-18 13:25:53 -07:00
jromnoa d904f6ab40 adds GPU test to the nightly test runs for o3de 2021-06-18 12:27:16 -07:00
Chris Burel 7486488b60 Update to PhysX 4.1.2.29882248 (#1411)
* Update to PhysX-4.1.2.29882248

* Add maybe_unused attribute for variable not used in the release config
2021-06-18 09:53:22 -07:00
Aaron Ruiz Mora 35a7ca718b Fixed Physics script canvas assets failing in iOS (#1431) 2021-06-18 17:04:29 +01:00
bosnichd 34e64ca5b0 Remove unused MTPseudoRandom.h/.cpp to address SPEC-5990 (#1426) 2021-06-18 08:59:10 -06:00
amzn-sean 84de2d2e12 Fixed failing periodic physics tests (#1429) 2021-06-18 15:38:49 +01:00
Mike Balfour 13bf685661 Cleaned up vegetation_precompiled.h (#1418)
* Removed vegetation_precompiled.h
* Removed CryCommon dependency
2021-06-18 09:28:31 -05:00
amzn-sean b17c5ca3e6 adding physics tick time to post simulate event (#1401) 2021-06-18 14:09:34 +01:00
Tom Hulton-Harrop 108b6f8e0c Updates to ensure OnEntityTransformChanged is called correctly (LYN-2644) (#1405) 2021-06-18 12:44:34 +01:00
amzn-sean ed186aff18 add missing disconnect SimulatedBodyBus to ragdoll destroy (#1404) 2021-06-18 12:29:53 +01:00
Hasareej 4ad97342c2 Hasareej fix whitebox and physx cluster icons (#1398)
Fixing the issue with the icons not appearing & deleting duplicate icons.
2021-06-18 11:45:48 +01:00
jonawals aed989d038 Merge pull request #1393 from aws-lumberyard-dev/TIF/Runtime
Tif/runtime
2021-06-18 11:16:13 +01:00
Tom Hulton-Harrop 79e510c738 Make white box mesh incompatible with atom render mesh (#1394) 2021-06-18 10:50:28 +01:00
John e4d4f8555b Merge branch 'development' into TIF/Runtime 2021-06-18 10:15:04 +01:00
Hasareej 75e640b908 Hasareej lyn 4389 fix cluster overlap with ImGui (#1329)
Fixing the cluster overlap with ImGui & a ViewportDisplayLayout alignment issue.
2021-06-18 09:50:02 +01:00
lumberyard-employee-dm 9f2fd0b573 Merge branch 'aws-lumberyard:development' into SerializeContextToolsConvertHandleAnyValidation 2021-06-17 20:29:08 -05:00
Chris Burel 6d0ef1cf57 Avoid reading from a destroyed variable (#1347)
This code iterates over the items in a vector, and if one case is met,
it mutates that same vector. This invalidates the object, as the place
where that object used to be has been moved.
2021-06-17 17:54:10 -07:00
mnaumov a43682ef5a [LYN-4253] Improving Editor performance while thumbnails are rendering 2021-06-17 17:21:04 -07:00
Esteban Papp 2fa6883455 SPEC-6663 add file(READ files to tracking (#1416)
* adding property to track files read by file(READ

* code review comments

* adding newline
2021-06-17 16:16:10 -07:00
Danilo Aimini 8fb0007201 Remove Prefab System toggle from the Editor Preferences dialog. (#1415) 2021-06-17 15:12:14 -07:00
Vincent Liu 273f4f89a1 [LYN-3988] Remove session token cvar (#1407) 2021-06-17 14:53:16 -07:00
Ken Pruiksma 32fb0e4627 [ATOM-15810] Removing maximum values from light intensity (#1414)
Setting hard max values to float max. Also allowing EV100 values hard minimum to be lowest float. Soft min and max will remain the same for a consistent ux, but we will no longer keep people from manually entering really high or low values that are technically fine.
2021-06-17 16:51:26 -05:00
Jacob Hilliard 28d0d0cce9 Fix frame visualizer not closing (#1383) 2021-06-17 14:36:42 -07:00
Esteban Papp 96da6c6438 LYN-3244 Remove ebp_sanity_smoke_no_gpu (#1386) 2021-06-17 14:36:09 -07:00
Jonny Galloway 24dfa0c562 Merge pull request #1397 from aws-lumberyard-dev/Atom/gallowj/stabilization/2106
Modernize the Sponza asset gem to best practices and consistency
2021-06-17 16:35:00 -05:00
Mike Balfour f6fc425a1a Prefab support for dynamic vegetation (#1374)
* First version of prefab support for dynamic vegetation

* Addressed PR feedback
- Made MockSpawnableEntitiesInterface a proper GMock in AzFramework
- Added Get/SetSpawnableAssetId
- Added lots of comments to better explain things that were asked about in the PR

* Exposed AzFrameworkTestShared on all platforms, not just host platforms
2021-06-17 16:24:33 -05:00