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@@ -61,7 +61,7 @@ namespace AZ
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AZ_CLASS_ALLOCATOR(ShaderResourceGroup, AZ::SystemAllocator, 0);
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/// Instantiates a unique shader resource group instance using its paired asset but with a random InstanceId.
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/// This version uses the appropriate default supervariant.
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/// This version uses the system-wide supervariant (if available) specified by the ShaderSystem or the Default supervariant.
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static Data::Instance<ShaderResourceGroup> Create(
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const Data::Asset<ShaderAsset>& shaderAsset, const AZ::Name& srgName);
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