Updated comment.

This commit is contained in:
Doug McDiarmid
2021-06-21 01:07:25 -07:00
parent 72e5ab4437
commit 4730102898
@@ -61,7 +61,7 @@ namespace AZ
AZ_CLASS_ALLOCATOR(ShaderResourceGroup, AZ::SystemAllocator, 0);
/// Instantiates a unique shader resource group instance using its paired asset but with a random InstanceId.
/// This version uses the appropriate default supervariant.
/// This version uses the system-wide supervariant (if available) specified by the ShaderSystem or the Default supervariant.
static Data::Instance<ShaderResourceGroup> Create(
const Data::Asset<ShaderAsset>& shaderAsset, const AZ::Name& srgName);