Fixed failing periodic physics tests (#1429)
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@@ -102,7 +102,7 @@ def C4044695_PhysXCollider_AddMultipleSurfaceFbx():
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# 6) Check if multiple material slots show up under Materials section in the PhysX Collider component
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pte = collider_component.get_property_tree()
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def get_surface_count():
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count = pte.get_container_count("Collider Configuration|Physics Material|Mesh Surfaces")
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count = pte.get_container_count("Collider Configuration|Physics Materials|Slots")
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return count.GetValue()
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Report.result(
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+2
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:b6e408095c15a388768b7f70b6049f33c894aab3e51f2d744bc1ae1d18668ee4
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size 9694
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oid sha256:824a51a375f19274d5698ff08af0fdc3dc18204505c73a943de748455d108b01
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size 6181
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@@ -402,7 +402,7 @@ namespace Physics
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->Attribute(AZ_CRC_CE("EditButton"), "")
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->Attribute(AZ_CRC_CE("EditDescription"), "Open in Asset Editor")
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->Attribute(AZ::Edit::Attributes::DefaultAsset, &MaterialSelection::GetMaterialLibraryId)
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialSelection::m_materialIdsAssignedToSlots, "", "")
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->DataElement(AZ::Edit::UIHandlers::Default, &MaterialSelection::m_materialIdsAssignedToSlots, "Slots", "")
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->ElementAttribute(Attributes::MaterialLibraryAssetId, &MaterialSelection::GetMaterialLibraryId)
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->Attribute(AZ::Edit::Attributes::IndexedChildNameLabelOverride, &MaterialSelection::GetMaterialSlotLabel)
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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