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@@ -313,6 +313,7 @@ namespace AZ
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SupervariantIndex supervariantIndex = DefaultSupervariantIndex;
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// check for an RPI ShaderSystem specified supervariant
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// Note: we can just search for the system supervariant name, since the default supervariant is "", so no need to append
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RPI::ShaderSystemInterface* shaderSystemInterface = ShaderSystemInterface::Get();
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if (shaderSystemInterface && !shaderSystemInterface->GetSupervariantName().IsEmpty())
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{
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@@ -354,6 +355,7 @@ namespace AZ
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SupervariantIndex supervariantIndex = DefaultSupervariantIndex;
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// check for an RPI ShaderSystem specified supervariant
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// Note: we can just search for the system supervariant name, since the default supervariant is "", so no need to append
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RPI::ShaderSystemInterface* shaderSystemInterface = ShaderSystemInterface::Get();
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if (shaderSystemInterface && !shaderSystemInterface->GetSupervariantName().IsEmpty())
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{
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