Fix several merge conflicts and auto-formatting issues

This commit is contained in:
nvsickle
2021-06-18 13:41:59 -07:00
parent e55580af57
commit ea3adc8405
5 changed files with 16 additions and 13 deletions
@@ -53,7 +53,8 @@ namespace AZ
virtual void OnShaderReinitialized(const Shader& shader) { AZ_UNUSED(shader); }
//! Called when a particular shader variant is reinitialized.
virtual void OnShaderVariantReinitialized(const ShaderVariant& shaderVariant) { AZ_UNUSED(shaderVariant); } };
virtual void OnShaderVariantReinitialized(const ShaderVariant& shaderVariant) { AZ_UNUSED(shaderVariant); }
};
typedef EBus<ShaderReloadNotifications> ShaderReloadNotificationBus;
@@ -59,7 +59,7 @@ namespace AZ
// Called by Shader. Initializes runtime data from asset data. Returns whether the call succeeded.
bool Init(
const Data::Asset<ShaderAsset>& shaderAsset,
const Data::Asset<ShaderVariantAsset>& shaderVariantAsset);
const Data::Asset<ShaderVariantAsset>& shaderVariantAsset,
SupervariantIndex supervariantIndex);
// AssetBus overrides...
@@ -77,6 +77,7 @@ namespace AZ
Data::Asset<ShaderVariantAsset> m_shaderVariantAsset;
const RHI::RenderStates* m_renderStates = nullptr; // Cached from ShaderAsset.
SupervariantIndex m_supervariantIndex;
};
}
}
@@ -69,7 +69,8 @@ namespace AZ
{
AZ_Assert(m_supervariantIndex != InvalidSupervariantIndex, "Invalid supervariant index");
Data::AssetBus::Handler::BusDisconnect();
ShaderReloadNotificationBus::Handler::BusDisconnect(); ShaderVariantFinderNotificationBus::Handler::BusDisconnect();
ShaderReloadNotificationBus::Handler::BusDisconnect();
ShaderVariantFinderNotificationBus::Handler::BusDisconnect();
RHI::RHISystemInterface* rhiSystem = RHI::RHISystemInterface::Get();
RHI::DrawListTagRegistry* drawListTagRegistry = rhiSystem->GetDrawListTagRegistry();
@@ -81,7 +82,7 @@ namespace AZ
AZStd::unique_lock<decltype(m_variantCacheMutex)> lock(m_variantCacheMutex);
m_shaderVariants.clear();
}
m_rootVariant.Init(shaderAsset, shaderAsset.GetRootVariant());
m_rootVariant.Init(m_asset, shaderAsset.GetRootVariant(), m_supervariantIndex);
m_rootVariant.Init(Data::Asset<ShaderAsset>{&shaderAsset, AZ::Data::AssetLoadBehavior::PreLoad}, shaderAsset.GetRootVariant(m_supervariantIndex), m_supervariantIndex);
if (m_pipelineLibraryHandle.IsNull())
@@ -212,9 +213,8 @@ namespace AZ
else
{
//This is the first time the shader variant asset comes to life.
ShaderVariant newVariant;
newVariant.Init(m_asset, shaderVariantAsset, m_supervariantIndex);
m_shaderVariants.emplace(stableId, newVariant);
updatedVariant.Init(m_asset, shaderVariantAsset, m_supervariantIndex);
m_shaderVariants.emplace(stableId, updatedVariant);
}
}
@@ -27,9 +27,11 @@ namespace AZ
const Data::Asset<ShaderVariantAsset>& shaderVariantAsset,
SupervariantIndex supervariantIndex)
{
m_pipelineStateType = shaderAsset.GetPipelineStateType();
m_pipelineLayoutDescriptor = shaderAsset.GetPipelineLayoutDescriptor(supervariantIndex); m_shaderVariantAsset = shaderVariantAsset;
m_renderStates = &shaderAsset.GetRenderStates(supervariantIndex);
m_pipelineStateType = shaderAsset->GetPipelineStateType();
m_pipelineLayoutDescriptor = shaderAsset->GetPipelineLayoutDescriptor(supervariantIndex);
m_shaderVariantAsset = shaderVariantAsset;
m_renderStates = &shaderAsset->GetRenderStates(supervariantIndex);
m_supervariantIndex = supervariantIndex;
return true;
}
@@ -86,14 +88,14 @@ namespace AZ
if (asset.GetAs<ShaderVariantAsset>())
{
Data::Asset<ShaderVariantAsset> shaderVariantAsset = { asset.GetAs<ShaderVariantAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
Init(m_shaderAsset, shaderVariantAsset);
Init(m_shaderAsset, shaderVariantAsset, m_supervariantIndex);
ShaderReloadNotificationBus::Event(m_shaderAsset.GetId(), &ShaderReloadNotificationBus::Events::OnShaderVariantReinitialized, *this);
}
if (asset.GetAs<ShaderAsset>())
{
Data::Asset<ShaderAsset> shaderAsset = { asset.GetAs<ShaderAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
Init(shaderAsset, m_shaderVariantAsset);
Init(shaderAsset, m_shaderVariantAsset, m_supervariantIndex);
ShaderReloadNotificationBus::Event(m_shaderAsset.GetId(), &ShaderReloadNotificationBus::Events::OnShaderVariantReinitialized, *this);
}
}
@@ -528,7 +528,6 @@ namespace AZ
{
Data::Asset<ShaderVariantAsset> shaderVariantAsset = { asset.GetAs<ShaderVariantAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
AZ_Assert(shaderVariantAsset->GetStableId() == RootShaderVariantStableId, "Was expecting to update the root variant");
GetCurrentShaderApiData().m_rootShaderVariantAsset = asset;
ShaderReloadNotificationBus::Event(GetId(), &ShaderReloadNotificationBus::Events::OnShaderAssetReinitialized, Data::Asset<ShaderAsset>{ this, AZ::Data::AssetLoadBehavior::PreLoad } );
}