Remove double Shader init call

This commit is contained in:
nvsickle
2021-06-18 14:50:55 -07:00
parent ea3adc8405
commit 6f244474b5
@@ -82,7 +82,6 @@ namespace AZ
AZStd::unique_lock<decltype(m_variantCacheMutex)> lock(m_variantCacheMutex);
m_shaderVariants.clear();
}
m_rootVariant.Init(m_asset, shaderAsset.GetRootVariant(), m_supervariantIndex);
m_rootVariant.Init(Data::Asset<ShaderAsset>{&shaderAsset, AZ::Data::AssetLoadBehavior::PreLoad}, shaderAsset.GetRootVariant(m_supervariantIndex), m_supervariantIndex);
if (m_pipelineLibraryHandle.IsNull())