Remove double Shader init call
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@@ -82,7 +82,6 @@ namespace AZ
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AZStd::unique_lock<decltype(m_variantCacheMutex)> lock(m_variantCacheMutex);
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m_shaderVariants.clear();
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}
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m_rootVariant.Init(m_asset, shaderAsset.GetRootVariant(), m_supervariantIndex);
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m_rootVariant.Init(Data::Asset<ShaderAsset>{&shaderAsset, AZ::Data::AssetLoadBehavior::PreLoad}, shaderAsset.GetRootVariant(m_supervariantIndex), m_supervariantIndex);
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if (m_pipelineLibraryHandle.IsNull())
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