Olex Lozitskiy
be56cf648d
sig/network - bugfix - removal of player prefabs on disconnect
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sig/network - bugfix - removal of player prefabs on disconnect
2021-06-24 15:01:41 -05:00
sconel
2a1a523091
Merge pull request #1539 from aws-lumberyard-dev/Prefabs/GameModeNewProjectCrash
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Fix issue where new projects would crash when exiting game mode
2021-06-24 10:50:09 -07:00
SergeyAMZN
ba80c102b5
Merge pull request #1516 from aws-lumberyard-dev/MultiplayerEditorFixes
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SPEC-7469 Fixed EditorServerInfo packet serialization
2021-06-24 16:56:52 +01:00
pereslav
6b1d3d1f9a
SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate
2021-06-24 01:12:19 +01:00
sconel
f91e640741
Fix issue where new projects would crash when entering game mode
2021-06-23 16:57:57 -07:00
AMZN-Olex
5a061e409d
Fixed EntityDelete messages
2021-06-23 18:00:13 -04:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
AMZN-Olex
93a34033a9
Correcting tabs
2021-06-23 13:21:54 -04:00
AMZN-Olex
b9dec79743
Clean up
2021-06-23 11:04:25 -04:00
pereslav
970dcea16e
SPEC-7469 Fixed EditorServerInfo packet serialization
2021-06-23 15:29:31 +01:00
AMZN-Olex
e5aa56d565
Added a runtime switch to turn on/off removal of player spawnable on disconnect
2021-06-23 09:38:43 -04:00
AMZN-Olex
35364c9403
Fixing a nullptr crash in NetworkTime
2021-06-22 23:13:23 -04:00
AMZN-Olex
f79cca6f9d
Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
2021-06-22 16:43:21 -04:00
AMZN-Olex
0f05791bd8
Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
2021-06-22 15:30:38 -04:00
AMZN-Olex
fd021f065a
Fixes to codegen to avoid nullptr access during disconnects
2021-06-22 14:56:10 -04:00
AMZN-Olex
fcbec8c202
Fixed removal of player's prefab on disconnect
2021-06-22 14:55:45 -04:00
Gene Walters
530573abf3
Merge pull request #1424 from aws-lumberyard-dev/SPEC7185_RenamingIsNetEntityRoleMethods
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Updating IsNetEntityRole Helper Methods for Clarity
2021-06-21 08:53:23 -07:00
Gene Walters
526a0f1289
Fix for Jenkins Validation: removing tabs and removing unwanted spaces.
2021-06-20 20:51:59 -07:00
Stephen Tramer
b78fa5eed4
Merge pull request #1372 from aws-lumberyard-dev/stramer/az-networking-docs
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Networking libraries + Gems API documentation
2021-06-18 15:53:42 -07:00
stramer
673495c49d
Address additional review comments.
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Signed-off-by: stramer <169061+sptramer@users.noreply.github.com >
2021-06-17 18:01:44 -07:00
Gene Walters
b9dd7a1ecd
Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
2021-06-17 16:16:38 -07:00
Gene Walters
4be9ce56c4
Merge pull request #1399 from aws-lumberyard-dev/CherryPickNetworkingFixes
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Cherry pick networking fixes
2021-06-17 11:48:34 -07:00
Gene Walters
0810f353c6
Cherrypick 7adf5ca5a5911997102017e2db7981e7b2926100. Fixed assert for network prefabs when asset path was empty
2021-06-17 09:11:48 -07:00
Gene Walters
f2b6ea7d8d
Cherry picking a47b30c708. Correcting the issue with processing of prefabs in Multiplayer projects
2021-06-17 09:07:37 -07:00
stramer
c7a0e7b930
[LYN-4366] Add API documentation for AzNetworking, Mutiplayer Gem, and Multiplayer Compression Gem classes.
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Signed-off-by: stramer <stramer@amazon.com >
2021-06-16 13:53:42 -07:00
Gene Walters
bcd008df20
Allowing network properties to generate event bindings while staying hidden from script by using a new ExposeToScript attribute. This was useful in hiding NetworkTransformComponent properties which needed event binding in order to update the normal transform, but remain hidden from scripters who should still be using the normal transform component
2021-06-15 21:22:45 -07:00
Gene Walters
260b2851f3
Merge pull request #1148 from aws-lumberyard-dev/SPEC7174_ReceiveRPCsViaScriptViaEntityId
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Allow Script Canvas Users to Listen for RPC Events Via EntityId
2021-06-08 09:23:36 -07:00
Esteban Papp
36cb0f6d40
SPEC-7178 Removal of precompiled cpp files ( #1171 )
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* SPEC-7178 Removal of precompiled cpp files
* Missing files...
2021-06-07 15:59:58 -07:00
Gene Walters
3e74c4f1e1
fixed minor type. Beh method name should say entityId, not entity
2021-06-07 09:22:13 -07:00
AMZN-koppersr
55a4680659
Fixed Multiplayer unit tests.
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The multiplayer unit tests created a SpawnableSystemComponent without an application to provide the Serialize Context. This caused an assert which failed the unit tests. Since the entity spawning system doesn't seem to be directly used the component was removed.
2021-06-04 14:10:30 -07:00
AMZN-koppersr
4eb5b3554e
Merge branch 'main' into SpawnableEntityIdMapping
2021-06-04 14:00:06 -07:00
Gene Walters
c586ff1ca6
Allow script canvas user to listen for RPC events
2021-06-04 12:12:02 -07:00
Esteban Papp
76a6df341b
SPEC-2513 Fixes to enable w4457
2021-06-04 10:51:47 -07:00
AMZN-koppersr
1e7ac60949
Reintroduced spawning multiple instances of the same entity
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The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
2021-06-03 10:56:34 -07:00
Gene Walters
8666ca6467
Merge pull request #1119 from aws-lumberyard-dev/SPEC7150_AllowScriptCanvasUsersToSendRPC
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SPEC-7150 Allow Script Canvas Users to Send RemoteProcedures via EntityId
2021-06-03 10:10:54 -07:00
AMZN-puvvadar
e340f3ca56
Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline
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Fixed ctrl+g port number
2021-06-03 08:50:29 -07:00
Gene Walters
cd619e14dc
Allow script canvas users to send RPCs via entityId
2021-06-03 08:31:38 -07:00
Gene Walters
89b1afc50e
Adding Multiplayer:: namespace to RpcIndex so components outside the Multiplayer gem can compile
2021-06-02 19:37:35 -07:00
karlberg
afeea87862
Fix for linux being a banned keyword
2021-06-02 19:21:39 -07:00
pereslav
bffb7d1b28
Simplified the change to rely on sv_port cvar
2021-06-03 01:20:22 +01:00
pereslav
3b519c6475
removed whitespace
2021-06-03 01:06:15 +01:00
pereslav
c752b9d0fc
Fixed ctrl+g port number. Enabled server spawn for levels with no network entities since we can spawn net entities from the scripts
2021-06-03 01:04:01 +01:00
karlberg
38853eb2c2
Linux build fix
2021-06-02 15:34:35 -07:00
karlberg
82f9d08cfd
Build fix for uniform scale changes
2021-06-02 15:21:43 -07:00
karlberg
14bc0ba8ac
Merge remote-tracking branch 'origin' into MultiplayerComponents
2021-06-02 14:57:00 -07:00
karlberg
b013d7ac67
Minor cleanup
2021-06-02 14:53:33 -07:00
karlberg
8ef2bd7518
Turn off desync debug by default, as this explodes network input sizes
2021-06-02 14:47:05 -07:00
karlberg
a69db3bf76
Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem
2021-06-02 14:44:02 -07:00
AMZN-koppersr
c0dade8883
Merge branch 'main' into SpawnablePriorityQueue
2021-06-01 09:57:27 -07:00
Gene Walters
1a01a876a2
Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
2021-05-29 16:01:33 -07:00