Commit Graph

241 Commits

Author SHA1 Message Date
Olex Lozitskiy be56cf648d sig/network - bugfix - removal of player prefabs on disconnect
sig/network - bugfix - removal of player prefabs on disconnect
2021-06-24 15:01:41 -05:00
sconel 2a1a523091 Merge pull request #1539 from aws-lumberyard-dev/Prefabs/GameModeNewProjectCrash
Fix issue where new projects would crash when exiting game mode
2021-06-24 10:50:09 -07:00
SergeyAMZN ba80c102b5 Merge pull request #1516 from aws-lumberyard-dev/MultiplayerEditorFixes
SPEC-7469 Fixed EditorServerInfo packet serialization
2021-06-24 16:56:52 +01:00
pereslav 6b1d3d1f9a SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate 2021-06-24 01:12:19 +01:00
sconel f91e640741 Fix issue where new projects would crash when entering game mode 2021-06-23 16:57:57 -07:00
AMZN-Olex 5a061e409d Fixed EntityDelete messages 2021-06-23 18:00:13 -04:00
Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 2021-06-23 10:55:22 -07:00
AMZN-Olex 93a34033a9 Correcting tabs 2021-06-23 13:21:54 -04:00
AMZN-Olex b9dec79743 Clean up 2021-06-23 11:04:25 -04:00
pereslav 970dcea16e SPEC-7469 Fixed EditorServerInfo packet serialization 2021-06-23 15:29:31 +01:00
AMZN-Olex e5aa56d565 Added a runtime switch to turn on/off removal of player spawnable on disconnect 2021-06-23 09:38:43 -04:00
AMZN-Olex 35364c9403 Fixing a nullptr crash in NetworkTime 2021-06-22 23:13:23 -04:00
AMZN-Olex f79cca6f9d Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct 2021-06-22 16:43:21 -04:00
AMZN-Olex 0f05791bd8 Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct 2021-06-22 15:30:38 -04:00
AMZN-Olex fd021f065a Fixes to codegen to avoid nullptr access during disconnects 2021-06-22 14:56:10 -04:00
AMZN-Olex fcbec8c202 Fixed removal of player's prefab on disconnect 2021-06-22 14:55:45 -04:00
Gene Walters 530573abf3 Merge pull request #1424 from aws-lumberyard-dev/SPEC7185_RenamingIsNetEntityRoleMethods
Updating IsNetEntityRole Helper Methods for Clarity
2021-06-21 08:53:23 -07:00
Gene Walters 526a0f1289 Fix for Jenkins Validation: removing tabs and removing unwanted spaces. 2021-06-20 20:51:59 -07:00
Stephen Tramer b78fa5eed4 Merge pull request #1372 from aws-lumberyard-dev/stramer/az-networking-docs
Networking libraries + Gems API documentation
2021-06-18 15:53:42 -07:00
stramer 673495c49d Address additional review comments.
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
2021-06-17 18:01:44 -07:00
Gene Walters b9dd7a1ecd Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code 2021-06-17 16:16:38 -07:00
Gene Walters 4be9ce56c4 Merge pull request #1399 from aws-lumberyard-dev/CherryPickNetworkingFixes
Cherry pick networking fixes
2021-06-17 11:48:34 -07:00
Gene Walters 0810f353c6 Cherrypick 7adf5ca5a5911997102017e2db7981e7b2926100. Fixed assert for network prefabs when asset path was empty 2021-06-17 09:11:48 -07:00
Gene Walters f2b6ea7d8d Cherry picking a47b30c708. Correcting the issue with processing of prefabs in Multiplayer projects 2021-06-17 09:07:37 -07:00
stramer c7a0e7b930 [LYN-4366] Add API documentation for AzNetworking, Mutiplayer Gem, and Multiplayer Compression Gem classes.
Signed-off-by: stramer <stramer@amazon.com>
2021-06-16 13:53:42 -07:00
Gene Walters bcd008df20 Allowing network properties to generate event bindings while staying hidden from script by using a new ExposeToScript attribute. This was useful in hiding NetworkTransformComponent properties which needed event binding in order to update the normal transform, but remain hidden from scripters who should still be using the normal transform component 2021-06-15 21:22:45 -07:00
Gene Walters 260b2851f3 Merge pull request #1148 from aws-lumberyard-dev/SPEC7174_ReceiveRPCsViaScriptViaEntityId
Allow Script Canvas Users to Listen for RPC Events Via EntityId
2021-06-08 09:23:36 -07:00
Esteban Papp 36cb0f6d40 SPEC-7178 Removal of precompiled cpp files (#1171)
* SPEC-7178  Removal of precompiled cpp files

* Missing files...
2021-06-07 15:59:58 -07:00
Gene Walters 3e74c4f1e1 fixed minor type. Beh method name should say entityId, not entity 2021-06-07 09:22:13 -07:00
AMZN-koppersr 55a4680659 Fixed Multiplayer unit tests.
The multiplayer unit tests created a SpawnableSystemComponent without an application to provide the Serialize Context. This caused an assert which failed the unit tests. Since the entity spawning system doesn't seem to be directly used the component was removed.
2021-06-04 14:10:30 -07:00
AMZN-koppersr 4eb5b3554e Merge branch 'main' into SpawnableEntityIdMapping 2021-06-04 14:00:06 -07:00
Gene Walters c586ff1ca6 Allow script canvas user to listen for RPC events 2021-06-04 12:12:02 -07:00
Esteban Papp 76a6df341b SPEC-2513 Fixes to enable w4457 2021-06-04 10:51:47 -07:00
AMZN-koppersr 1e7ac60949 Reintroduced spawning multiple instances of the same entity
The following was changed:
- The remapper in AZ::IdUtils now has an additional argument to tell it what to do when it encounters the same source entity id. The original behavior of ignoring the new entity id and returning the first occurrence is the default. The alternative behavior is to store the last known entity id and return that instead.
- Split the optional arguments for SpawnAllEntities and SpawnEntities.
- SpawnEntities now has an option to continue with the entity mapping from a previous spawn call or to start with a fresh mapping. The latter is the default as the former will come at a performance cost since the mapping table has to be reconstructed.
- Entities spawned using SpawnEntities and ReloadEntities now also get the correct entity mapping applied.
- Added several new unit tests to cover most of the new functionality.
- Fixed some places where the older API version was still called.
2021-06-03 10:56:34 -07:00
Gene Walters 8666ca6467 Merge pull request #1119 from aws-lumberyard-dev/SPEC7150_AllowScriptCanvasUsersToSendRPC
SPEC-7150 Allow Script Canvas Users to Send RemoteProcedures via EntityId
2021-06-03 10:10:54 -07:00
AMZN-puvvadar e340f3ca56 Merge pull request #1102 from aws-lumberyard-dev/MultiplayerPipeline
Fixed ctrl+g port number
2021-06-03 08:50:29 -07:00
Gene Walters cd619e14dc Allow script canvas users to send RPCs via entityId 2021-06-03 08:31:38 -07:00
Gene Walters 89b1afc50e Adding Multiplayer:: namespace to RpcIndex so components outside the Multiplayer gem can compile 2021-06-02 19:37:35 -07:00
karlberg afeea87862 Fix for linux being a banned keyword 2021-06-02 19:21:39 -07:00
pereslav bffb7d1b28 Simplified the change to rely on sv_port cvar 2021-06-03 01:20:22 +01:00
pereslav 3b519c6475 removed whitespace 2021-06-03 01:06:15 +01:00
pereslav c752b9d0fc Fixed ctrl+g port number. Enabled server spawn for levels with no network entities since we can spawn net entities from the scripts 2021-06-03 01:04:01 +01:00
karlberg 38853eb2c2 Linux build fix 2021-06-02 15:34:35 -07:00
karlberg 82f9d08cfd Build fix for uniform scale changes 2021-06-02 15:21:43 -07:00
karlberg 14bc0ba8ac Merge remote-tracking branch 'origin' into MultiplayerComponents 2021-06-02 14:57:00 -07:00
karlberg b013d7ac67 Minor cleanup 2021-06-02 14:53:33 -07:00
karlberg 8ef2bd7518 Turn off desync debug by default, as this explodes network input sizes 2021-06-02 14:47:05 -07:00
karlberg a69db3bf76 Converts physx console commands from cry console to az console, fixes some bugs in the multiplayer gem 2021-06-02 14:44:02 -07:00
AMZN-koppersr c0dade8883 Merge branch 'main' into SpawnablePriorityQueue 2021-06-01 09:57:27 -07:00
Gene Walters 1a01a876a2 Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate 2021-05-29 16:01:33 -07:00