Commit Graph

161 Commits

Author SHA1 Message Date
mnaumov 5f0e7f2cbc merge from main 2021-04-21 19:21:02 -07:00
Luis Sempé 8996976efb Merge pull request #222 from aws-lumberyard-dev/scripting/bug_fixes
Fixed Lua IDE startup
2021-04-21 17:34:31 -07:00
luissemp 49322b040b Fixed Lua IDE startup 2021-04-21 15:37:15 -07:00
cgalvan 7a6b0c16b7 Merge pull request #206 from aws-lumberyard-dev/cgalvan/RemoveLegacyEditTools
[LYN-3105] Removed legacy CEditTool class and all sub-classes.
2021-04-21 16:43:14 -05:00
cgalvan 143c2516c6 Merge pull request #211 from aws-lumberyard-dev/cgalvan/FixEMFXDocking
[LYN-3137] Fixed EMFX floating dock widgets not responding to docking events.
2021-04-21 16:06:26 -05:00
Chris Galvan ee90a73744 [LYN-3105] Fixed missing include. 2021-04-21 16:04:55 -05:00
Chris Galvan 5061f39406 Merge branch 'main' into cgalvan/RemoveLegacyEditTools 2021-04-21 14:54:19 -05:00
Chris Galvan 5f8ffdfdc1 [LYN-3137] Fixed EMFX floating dock widgets not responding to docking events. 2021-04-21 14:48:00 -05:00
Aristo7 9e874ae2ed Merged main in 2021-04-21 15:34:29 -04:00
Chris Galvan 0efa1e7817 [LYN-3105] Removed legacy CEditTool class and all sub-classes. 2021-04-21 13:57:16 -05:00
Esteban Papp 92c77dca11 LYN-3069 Revert some 3rdparty changes and address issue (#185)
* renaming and organizing files

* removed unused files

* Removing unnecessary file

* moved file

* reverting movement of 3rdparty associations from gems to global

* removing unnecessary calls to ly_add_external_target_path

* fixing install prefix of ci_build

* Fixes to get 3rdparties declared in gems to be installed

* Allowing to install just one configuration

* Adding empty line at the end

* removing commented code

* setting IMPORETD_LOCATION_<CONFIG> and defaulting IMPORTED_LOCATION to the profile config in case other configs are not installed
2021-04-21 11:16:27 -07:00
amzn-sean 743d6a511a Merge pull request #192 from aws-lumberyard-dev/physx_character_create
Character controller now uses Add/Remove Simulated Body API
2021-04-21 17:37:35 +01:00
SergeyAMZN 0a09ab7c8e Merge pull request #173 from aws-lumberyard-dev/MultiplayerPipeline
Merging current state of multiplayer pipeline to main
2021-04-21 12:54:28 +01:00
amzn-sean 7ac246bab5 Character controller now uses Add/Remove Simulated Body 2021-04-21 11:13:27 +01:00
amzn-sean b0cb5a381b Merge pull request #104 from aws-lumberyard-dev/fixed_LYN-2998_main
LYN-2998
added protections around physx AZ::Events handlers that are connected/disconnected on selection events.
fixed entities not being deselected when entering game mode in editor.
2021-04-21 11:09:32 +01:00
mnaumov 5f4275336c Fixing deadlock related to thumbnails
Adding smoothing to thumbnails in AssetBrowser
2021-04-20 20:05:32 -07:00
Nicholas Van Sickle e8cd122b86 Merge pull request #184 from aws-lumberyard-dev/nvsickle/CherryPickMoreViewportFixes
Cherry-pick viewport fixes to main
2021-04-20 19:45:01 -07:00
AMZN-daimini 62bc7a66bb Remove the Level Inspector from Prefab mode and move behavior to Entity Inspector. (#149)
* Remove Level Inspector from Prefab mode, and integrate the same behavior in the Entity Inspector

* Show prefab name in level entity row of the Outliner. Allow Ui Handlers to prevent renaming.

* Separate setting the prefab's template path and the container entity name.

* Disable reparenting to root level

* Disable the ability to rename the level entity.

* Fixes as per Ram's review
2021-04-20 16:22:34 -07:00
srikappa-amzn f8c5048b56 Merge pull request #141 from aws-lumberyard-dev/Prefab/CreatePrefab
Fix prefab creation and support nested prefab creation when prefabs flag is enabled
2021-04-20 15:42:05 -07:00
nvsickle 4f9d7e3782 Simplify ResetInputChannels 2021-04-20 15:27:38 -07:00
nvsickle 5ea2240787 Fix editor controls working in game mode
-Implements ResetInputChannels for ViewportController API and SetEnabled for ViewportControllerList
-Disables all viewport controllers while in game mode
2021-04-20 15:27:34 -07:00
nvsickle 7e2cbda2d3 Fix viewport display on new level creation 2021-04-20 15:27:32 -07:00
srikappa 78892c8d7e Improved a couple of comments 2021-04-20 14:30:56 -07:00
pereslav 465546a6e4 Merge branch 'main' into MultiplayerPipeline 2021-04-20 22:11:52 +01:00
SJ 3df1ffe3b7 3rd Party static libraries need to be public dependencies to work from installed engine.
Merge pull request #168 from aws-lumberyard-dev/LYN-2588
2021-04-20 14:11:08 -07:00
Mike Balfour 6c65d5f666 Merge pull request #156 from aws-lumberyard-dev/mbalfour/behaviorcontext
Expose some helpful methods to BehaviorContext
2021-04-20 15:58:08 -05:00
Nicholas Van Sickle 68cc939c6d Merge pull request #144 from aws-lumberyard-dev/nvsickle/MainFontFixes
Fix debug font rendering & assert on game mode transition
2021-04-20 12:32:26 -07:00
amzn-sj f53c1e8084 3rd Party static libraries need to be public dependencies to work from installed engine. 2021-04-20 12:16:40 -07:00
AMZN-mnaumov f4a57663fa Merge pull request #142 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15222
[ATOM-15222] Adding "Create New Material" context menu option to folder in Materia…
2021-04-20 11:38:34 -07:00
mbalfour d9fe89ba56 Addressed feedback - made string& into a string_view. 2021-04-20 13:37:10 -05:00
AMZN-mnaumov 3994d80c7e Merge pull request #148 from aws-lumberyard-dev/Atom/mnaumov/ATOM-15271
[ATOM-15271] Fixing thumbnail pixelation
2021-04-20 11:37:02 -07:00
Aristo7 c07c57ca2a Revert "Removed HLSL cry compilers and tools"
This reverts commit f8a72e5a04.
2021-04-20 12:53:46 -05:00
Aristo7 8410452067 Revert "Removing hlsl refs in cmake build files"
This reverts commit 7b42402b18.
2021-04-20 12:53:03 -05:00
Aristo7 2a59b7e0e6 Revert "Linux/mac hlsl header refs removed"
This reverts commit 6f33e1404e.
2021-04-20 12:52:40 -05:00
Aristo7 6f33e1404e Linux/mac hlsl header refs removed 2021-04-20 12:27:05 -05:00
Aristo7 7b42402b18 Removing hlsl refs in cmake build files 2021-04-20 11:54:31 -05:00
Chris Galvan fbc69e5fd7 [LYN-3079] Removed IPickObjectCallback and edit tools that used it. 2021-04-20 11:08:51 -05:00
Aristo7 f8a72e5a04 Removed HLSL cry compilers and tools 2021-04-20 11:05:01 -05:00
cgalvan 22cfe18601 Merge pull request #140 from aws-lumberyard-dev/Editor/RemoveLegacyMaterialEditor
[LYN-3070] Removed legacy Material Editor.
2021-04-20 10:26:57 -05:00
mbalfour e8459898a7 Exposed Quaternion::CreateFromEulerAnglesDegrees and Transform::Transform(Vector3, Quaternion, Vector3) to the behavior context to improve usability of these classes from scripts.
(cherry picked from commit 8156beb21181f9ff20972c8ea8be5e3dc61f1700)
2021-04-20 09:08:40 -05:00
mbalfour 33e61ad35b Added SetEntityName and exposed Get/SetEntityName to the behavior context for use from scripts.
(cherry picked from commit 4f2e0b74727cfe99c74ed588769a540f24d7aa46)
2021-04-20 09:08:19 -05:00
AMZN-daimini 7901fe8625 Reset the whole Qt model when an entry in the EditorEntityModel is removed. (#48) (#82)
An optimization introduced in Prefab mode currently changes the relative ordering of children, causing stale QModelIndex variables to still be referenced and crash the Editor sporadically. This change is theoretically a bit slower, but still much faster than the pre-optimization times.

Co-authored-by: Shirang Jia <shiranj@amazon.com>

Co-authored-by: Shirang Jia <shiranj@amazon.com>
2021-04-19 21:52:10 -07:00
mnaumov 7e48bee48f Fixing thumbnail pixelation 2021-04-19 18:24:23 -07:00
srikappa 967d182ccc Fixed a couple of typos 2021-04-19 17:29:03 -07:00
srikappa 8d94f45b19 Merge branch 'main' into Prefab/CreatePrefab 2021-04-19 17:26:53 -07:00
nvsickle 6aabf2ee3d Don't attempt to render manipulators in game mode 2021-04-19 15:36:25 -07:00
nvsickle e2a7629993 Remove statistics rendering from EditorViewportWidget - it's wrong at the moment, and needs to be moved to a controller 2021-04-19 15:24:08 -07:00
mnaumov 6abf17439a Adding "Create New Material" context menu option to folder in Material Editor
Improving MaterialBrowser filter to show empty folders
2021-04-19 15:22:32 -07:00
nvsickle ebf41d2bdf Update code style 2021-04-19 15:13:10 -07:00
nvsickle d2fadcb0e3 Fix context menu handling in multi-viewport scenarios (the logic bugs here were many and nuanced, but we're narrowing in on something robust).
Specifically this:
-Ensures key/mouse up event propagation works across multiple viewports
-Ensures that mouse up events for manipulators only get delivered if there's a corresponding mouse down event
-Also tidies up the "are we done processing events this tick?" logic in ViewportManipulatorController
2021-04-19 15:13:06 -07:00