Merge pull request #184 from aws-lumberyard-dev/nvsickle/CherryPickMoreViewportFixes
Cherry-pick viewport fixes to main
This commit is contained in:
@@ -37,6 +37,7 @@ namespace AzFramework
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// ViewportControllerInterface ...
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bool HandleInputChannelEvent(const ViewportControllerInputEvent& event) override;
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void ResetInputChannels() override;
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void UpdateViewport(const ViewportControllerUpdateEvent& event) override;
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void RegisterViewportContext(ViewportId viewport) override;
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void UnregisterViewportContext(ViewportId viewport) override;
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@@ -58,6 +59,7 @@ namespace AzFramework
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ViewportId GetViewportId() const { return m_viewportId; }
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virtual bool HandleInputChannelEvent([[maybe_unused]]const ViewportControllerInputEvent& event) { return false; }
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virtual void ResetInputChannels() {}
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virtual void UpdateViewport([[maybe_unused]]const ViewportControllerUpdateEvent& event) {}
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private:
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@@ -30,6 +30,15 @@ namespace AzFramework
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return instanceIt->second->HandleInputChannelEvent(event);
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}
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template <class TViewportControllerInstance, ViewportControllerPriority Priority>
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void MultiViewportController<TViewportControllerInstance, Priority>::ResetInputChannels()
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{
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for (auto instanceIt = m_instances.begin(); instanceIt != m_instances.end(); ++instanceIt)
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{
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instanceIt->second->ResetInputChannels();
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}
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}
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template <class TViewportControllerInstance, ViewportControllerPriority Priority>
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void MultiViewportController<TViewportControllerInstance, Priority>::UpdateViewport(const ViewportControllerUpdateEvent& event)
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{
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@@ -49,6 +49,11 @@ namespace AzFramework
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bool ViewportControllerList::HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event)
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{
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if (!IsEnabled())
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{
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return false;
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}
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// If our event priority is "custom", we should dispatch at all priority levels in order
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using AzFramework::ViewportControllerPriority;
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if (event.m_priority == AzFramework::ViewportControllerPriority::DispatchToAllPriorities)
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@@ -76,6 +81,23 @@ namespace AzFramework
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}
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}
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void ViewportControllerList::ResetInputChannels()
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{
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// We don't need to send this while we're disabled, we're guaranteed to call ResetInputChannels after being re-enabled.
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if (!IsEnabled())
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{
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return;
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}
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for (const auto& controllerList : m_controllers)
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{
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for (const auto& controller : controllerList.second)
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{
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controller->ResetInputChannels();
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}
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}
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}
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bool ViewportControllerList::DispatchInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event)
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{
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if (auto priorityListIt = m_controllers.find(event.m_priority); priorityListIt != m_controllers.end())
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@@ -106,6 +128,11 @@ namespace AzFramework
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void ViewportControllerList::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
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{
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if (!IsEnabled())
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{
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return;
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}
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// If our event priority is "custom", we should dispatch at all priority levels in reverse order
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// Reverse order lets high priority controllers get the last say in viewport update operations
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using AzFramework::ViewportControllerPriority;
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@@ -174,4 +201,22 @@ namespace AzFramework
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}
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}
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}
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bool ViewportControllerList::IsEnabled() const
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{
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return m_enabled;
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}
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void ViewportControllerList::SetEnabled(bool enabled)
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{
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if (m_enabled != enabled)
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{
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m_enabled = enabled;
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// If we've been re-enabled, reset our input channels as they may have missed state changes.
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if (m_enabled)
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{
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ResetInputChannels();
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}
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}
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}
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} //namespace AzFramework
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@@ -37,6 +37,9 @@ namespace AzFramework
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//! either a controller returns true to consume the event in OnInputChannelEvent or the controller list is exhausted.
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//! InputChannelEvents are sent to controllers in priority order (from the lowest priority value to the highest).
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bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
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//! Dispatches a ResetInputChannels call to all controllers registered to this list.
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//! Calls to controllers are made in an undefined order.
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void ResetInputChannels() override;
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//! Dispatches an update tick to all controllers registered to this list.
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//! This occurs in *reverse* priority order (i.e. from the highest priority value to the lowest) so that
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//! controllers with the highest registration priority may override the transforms of the controllers with the
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@@ -50,6 +53,12 @@ namespace AzFramework
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//! All ViewportControllerLists have a priority of Custom to ensure
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//! that they receive events at all priorities from any parent controllers.
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AzFramework::ViewportControllerPriority GetPriority() const { return ViewportControllerPriority::DispatchToAllPriorities; }
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//! Returns true if this controller list is enabled, i.e.
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//! it is accepting and forwarding input and update events to its children.
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bool IsEnabled() const;
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//! Set this controller list's enabled state.
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//! If a controller list is disabled, it will ignore all input and update events rather than dispatching them to its children.
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void SetEnabled(bool enabled);
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private:
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void SortControllers();
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@@ -58,5 +67,6 @@ namespace AzFramework
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AZStd::unordered_map<AzFramework::ViewportControllerPriority, AZStd::vector<ViewportControllerPtr>> m_controllers;
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AZStd::unordered_set<ViewportId> m_viewports;
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bool m_enabled = true;
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};
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} //namespace AzFramework
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@@ -679,6 +679,11 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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}
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SetCurrentCursor(STD_CURSOR_GAME);
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}
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if (m_renderViewport)
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{
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m_renderViewport->GetControllerList()->SetEnabled(false);
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}
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}
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break;
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@@ -697,6 +702,11 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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RestoreViewportAfterGameMode();
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}
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if (m_renderViewport)
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{
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m_renderViewport->GetControllerList()->SetEnabled(true);
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}
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break;
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case eNotify_OnCloseScene:
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@@ -727,6 +737,8 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
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// meters above the terrain (default terrain height is 32)
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viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
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SetViewTM(viewTM);
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UpdateScene();
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}
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break;
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@@ -408,6 +408,13 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
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}
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}
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UpdateCursorCapture(shouldCaptureCursor);
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return shouldConsumeEvent;
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}
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void LegacyViewportCameraControllerInstance::UpdateCursorCapture(bool shouldCaptureCursor)
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{
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if (m_capturingCursor != shouldCaptureCursor)
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{
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if (shouldCaptureCursor)
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@@ -427,8 +434,14 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
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m_capturingCursor = shouldCaptureCursor;
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}
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}
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return shouldConsumeEvent;
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void LegacyViewportCameraControllerInstance::ResetInputChannels()
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{
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m_modifiers = 0;
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m_pressedKeys.clear();
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UpdateCursorCapture(false);
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m_inRotateMode = m_inMoveMode = m_inOrbitMode = m_inZoomMode = false;
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}
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void LegacyViewportCameraControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
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@@ -35,6 +35,7 @@ namespace SandboxEditor
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explicit LegacyViewportCameraControllerInstance(AzFramework::ViewportId viewport);
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bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
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void ResetInputChannels() override;
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void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
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private:
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@@ -53,6 +54,7 @@ namespace SandboxEditor
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bool HandleMouseMove(const AzFramework::ScreenPoint& currentMousePos, const AzFramework::ScreenPoint& previousMousePos);
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bool HandleMouseWheel(float zDelta);
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bool IsKeyDown(Qt::Key key) const;
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void UpdateCursorCapture(bool shouldCaptureCursor);
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bool m_inRotateMode = false;
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bool m_inMoveMode = false;
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@@ -202,6 +202,12 @@ bool ViewportManipulatorControllerInstance::HandleInputChannelEvent(const AzFram
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return interactionHandled;
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}
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void ViewportManipulatorControllerInstance::ResetInputChannels()
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{
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m_pendingDoubleClicks.clear();
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m_state = AzToolsFramework::ViewportInteraction::MouseInteraction();
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}
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void ViewportManipulatorControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
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{
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m_curTime = event.m_time;
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@@ -26,6 +26,7 @@ namespace SandboxEditor
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explicit ViewportManipulatorControllerInstance(AzFramework::ViewportId viewport);
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bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
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void ResetInputChannels() override;
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void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
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private:
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