puvvadar
f007efbc36
Fix various container issues in jinja
5 years ago
pappeste
01933f45b1
Merge branch 'main' into ly-as-sdk/LYN-2948
...
# Conflicts:
# Gems/AtomLyIntegration/TechnicalArt/DccScriptingInterface/gem.json
5 years ago
pappeste
f1b688f435
Merge branch 'main' into ly-as-sdk/LYN-2948
...
# Conflicts:
# CMakeLists.txt
# Code/Tools/ProjectManager/Source/GemCatalog/GemInfo.h
# Gems/AtomLyIntegration/AtomViewportDisplayInfo/gem.json
# cmake/LYWrappers.cmake
# cmake/SettingsRegistry.cmake
# scripts/o3de/tests/unit_test_current_project.py
5 years ago
Gene Walters
c746b9939b
Merge branch 'main' into SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous
5 years ago
puvvadar
528df7fad2
Merge branch 'main' into mp_serialize_vector
5 years ago
Gene Walters
7a16ef31f5
Merge branch 'SPEC6989_MultiplayerHostPlayerShouldBeMarkedAutonomous' into Multiplayer_AutonomousPropertiesUpdate
5 years ago
puvvadar
ab0a1cee2f
Fix inadvertent redefine in Test
5 years ago
Gene Walters
09dd298a8d
Merge branch 'main' into Multiplayer_AutonomousPropertiesUpdate
5 years ago
puvvadar
023dce00ff
Fix syntax error in RewindableArray
5 years ago
puvvadar
9103135275
Add iterator test for RewindableFixedVector
5 years ago
puvvadar
95963aa198
Update iterators to account for rewindable size
5 years ago
puvvadar
7830955680
Add units for Rewindable containers and rework RewindableFixedVector to properly handle rewinding
5 years ago
Gene Walters
05a0e063a2
Also making Auton->Auth Getters requiring controller
5 years ago
greerdv
c0546c27f7
change default scale to 1
5 years ago
greerdv
4018bb587c
update network code to use uniform scale on Transform
5 years ago
lumberyard-employee-dm
4652d47fb3
Merge remote-tracking branch 'origin/lawsonamzn_prototype_gem_naming_conventions' into ly-as-sdk/LYN-2948-phistere
5 years ago
Gene Walters
0fc9697e49
Allow Autonomous->Auth properties. Remove the ability of accessing properties Getters from the Component when ReplicateTo is Autonomous; in this case users must be using the controller to Get
5 years ago
Gene Walters
b5a0df00e1
Hosts which are not a dedicated server (meaning they also play the game) will spawn a default player for themselves
5 years ago
puvvadar
b256b737a8
Add IBitset include
5 years ago
puvvadar
6559b4c5a9
Cleanup extraneous includes in Rewindable headers
5 years ago
puvvadar
d2797c0d15
Add RewindableArray and cleanup a bit more of vector
5 years ago
puvvadar
50b9233552
Cleanup rewind concerns by basing around m_rewindableSize
5 years ago
puvvadar
050574715a
Address various feedback around RewindableFixedVector
5 years ago
puvvadar
e47fb1b7ea
Fix outdated Rewindable vector jinja generation
5 years ago
puvvadar
6d9dd587ee
Revert change to LocalPrediction xml
5 years ago
puvvadar
7129cad1ce
Add RewindableFixedVector and update jinja components to use it
5 years ago
Gene Walters
12d0d9e7b7
The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar
5 years ago
pereslav
43ffb2c872
SPEC-6984 Fixed flaky test when user settings were written by ComponentApplication
5 years ago
puvvadar
a7c41064a4
Update fixed_vector autogen to account for IsRewindable
5 years ago
Gene Walters
d948bf0a77
Moved network context methods out of MultiplayerComponent into NetBindingComponent because FindComponent did not actually work with finding base classes. +1 for the ability to test! Allow scripting to detect if a networked entity is Authory, Server, Client, or Autonomous.
5 years ago
karlberg
3dd40171cd
Merging latest origin
5 years ago
AMZN-puvvadar
fd3927651b
Merge pull request #840 from aws-lumberyard-dev/mpgem_scripting_rpc
...
Add events for MP Gem RPCs plus BC reflection so ScriptCanvas can respond to them
5 years ago
lawsonamzn
e886dba77e
Update Multiplayer gem to conform to the new standard
...
The multiplayer gem had a naming conflict in it - a module was called
"Tools".
5 years ago
Gene Walters
d656afa1c3
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
5 years ago
pereslav
cb87b7cd1f
Moved early return case in prefab processing
5 years ago
puvvadar
d26d24d9bd
Remove test RTTIs
5 years ago
lawsonamzn
6a7a86062e
Updates AutomatedTesting project and adds atom support
5 years ago
Nicholas Lawson
c9d5d7fb77
The new gem registration and usage system
...
Merge from mainline (Rebase)
5 years ago
puvvadar
7ecb00cca1
Cleanup jinja formatting and fix log spam
5 years ago
pereslav
43d98ac989
Fixed comment
5 years ago
pereslav
22e893ccbe
Added support for nested prefabs in multiplayer pipeline
5 years ago
puvvadar
2452149e7d
Add RPC Events plus reflection plus fix Ctrl+G retry
5 years ago
Gene Walters
f61b9c4081
Removing spaces in behavior context method names. While whitespace works in Lua and ScriptCanvas, the Scripting team wants to keep the script API and code API consistent (ie: no spaces)
5 years ago
karlberg
6a643392f0
Merging latest main
5 years ago
karlberg
487e989e68
Several updates to complete rewind support and remove unneeded functionality
5 years ago
Gene Walters
f7dfbd3955
Merge branch 'main' into SPEC6477_NetworkContextScriptCanvas
5 years ago
puvvadar
e4808751f9
Merge branch 'main' into mpgem_scripting_rpc
5 years ago
AMZN-puvvadar
29b4ab6ff3
Merge pull request #522 from aws-lumberyard-dev/mp_editor_pipeline
...
Integrating network prefab processing with Multiplayer.Editor to enable server launch on Ctrl+G via an Editor specific network connection
5 years ago
puvvadar
350e5a0cd2
Update to const auto&
5 years ago
Gene Walters
0d207eab19
fixes minor auto-formatting issue
5 years ago
Gene Walters
c4641f2594
ScriptCanvas can now check if an entity net-component is authority, autonomous, server, or client
5 years ago
puvvadar
e2ade654fb
Address misc feedback
5 years ago
puvvadar
f087b3be89
AutoComponent jinja formatting
5 years ago
puvvadar
e03645f816
Disable editorsv launch by default
5 years ago
puvvadar
19316e422b
Check launch process exists before waiting for 15 seconds
5 years ago
pereslav
f721aa511f
Fixed entity IDs of the original & networked spawnables
5 years ago
pereslav
b821a3a12d
Fixed build
5 years ago
pereslav
85374ea7fc
Merged from main
5 years ago
puvvadar
920f85981d
Add another missed header file
5 years ago
puvvadar
cf4e04ba57
Cleanup a few more headers
5 years ago
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
5 years ago
puvvadar
0d9b55bff2
Move static buffer to member to prevent potential memory issues
5 years ago
pereslav
970c87b487
Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager
5 years ago
puvvadar
bb851943c8
Update unit test to account for missing dependency
5 years ago
puvvadar
77da0ed042
Merge main to mpgem_scripting_rpc
5 years ago
puvvadar
83a56ce71c
Cleanup typo
5 years ago
Gene Walters
1c1b34cf76
Merge pull request #775 from aws-lumberyard-dev/SPEC6779_VectorListNetworkProperties
...
Begin Cleaning Up Vector Network Properties
Work in progress: Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct.
Updating AutoComponent BehaviorContext to properly Get/Set elements of vector/array network properties.
Commented out some vector/array jinja code in order to allow for compilation (see @todo)
5 years ago
puvvadar
f94d0c99e7
Cleanup connection order slightly
5 years ago
Gene Walters
f043d9350a
Updating AutoComponent jinja so that BehaviorContext can correctly Get/Set vector/array properties. Also commenting out some vector/array network property code that needs fixing in order to avoid compiler errors for now
5 years ago
puvvadar
df68ab6c56
Update headers in editor auto packets
5 years ago
puvvadar
cb55eaf853
Merge main to mp_editor_pipeline
5 years ago
Gene Walters
2ce7ca5436
Cleaning up jinja fixed_vector method calls, still more work to do to replace NovaNet SerializableFixedSizeArray(Vector)DeltaStruct
5 years ago
karlberg
e0ea9e6224
Removing debug code
5 years ago
karlberg
80bf6d54bc
Merge remote-tracking branch 'origin' into MultiplayerComponents
5 years ago
karlberg
c6ea0c0a46
Various local prediction and input processing related fixes
5 years ago
puvvadar
0e53c77516
Fix some include paths
5 years ago
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
5 years ago
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
5 years ago
karlberg
61c24ee265
Removing tab in cmake file
5 years ago
karlberg
bb3142278e
Fixes an example comment error in multiplayer component jinjas
5 years ago
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
5 years ago
Gene Walters
46024f293d
Merge branch 'main' into SPEC6476_ReflectNetworkProperties
5 years ago
Gene Walters
7cd4bbee15
Jinja fix white space a bit, still dont fully understand this, but it looks a little better
5 years ago
puvvadar
74ea093f71
More comment cleanup
5 years ago
puvvadar
467caa6175
Some whitespace and comment cleanup
5 years ago
pereslav
a852da93a3
Merge branch 'main' into MultiplayerPipeline
5 years ago
puvvadar
8a39f9f1b4
Streamline MP Ctrl+G logic via MultiplayerEditorConnection
5 years ago
Gene Walters
a34a240cf6
MultiplierTypes serialized so they are available in the ScriptCanvas variable window
5 years ago
pereslav
fdc890b0fc
Added comments to the test
5 years ago
pereslav
68711fce75
Added network prefab processor test
5 years ago
karlberg
c0d9a3c423
Fix for clang not being lazy about template expansion
5 years ago
karlberg
cb8016bde5
Fix for validator failing on empty files
5 years ago
Gene Walters
77899c5d96
Updated network property behavior context category so they are grouped nicer in the Script Canvas palette
5 years ago
karlberg
601dd30452
Various build and test fixes
5 years ago
karlberg
eea0660d21
A couple more fixes
5 years ago
karlberg
e772265871
Build fixes for gem reorganization
5 years ago
karlberg
8bb425709b
unit test fix
5 years ago
karlberg
254ad165c1
A bunch of work to get external multiplayer components to actually work
5 years ago
Gene Walters
9a4884ff0b
Exposing Multiplayer integral types (just wrapped ints) to bevahior context so that Network Properties using these type can be Get/Set from Script Canvas
5 years ago
karlberg
293e0057f4
Actually invoke the override OnConnect handler
5 years ago