Esteban Papp
be2e2ed4d1
Removes PhysicsUtils.h and PhysicsUtils.cpp from Gems/Multiplayer
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Karl Berg
57394bc81d
Merge pull request #6958 from Bindless-Chicken/fix-imgui-multiplayer
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Fix missing ImGui::End in multiplayer windows
4 years ago
Gene Walters
fbfea49b68
small comment tweak based on feedback
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
54de15b0ec
Adding '.network.spawnable' as a network constant
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
626b16dbae
Updating NetworkingSpawnableLibrary to only store network spawnables, instead of all spawnables
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Bindless-Chicken
aac28f73aa
Fix missing ImGui::End in multiplayer windows
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Signed-off-by: Bindless-Chicken <1039134+Bindless-Chicken@users.noreply.github.com>
4 years ago
lumberyard-employee-dm
18ea4ba6a8
Added a CriticalAssetsCompiled Lifecycle event ( #6469 )
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The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets
Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not
Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.
Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.
The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp
Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp
resolves #6093
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
AMZN-koppersr
13375cd7d9
Merge branch 'development' into Prefabs/ProcessStackAddPrefabBug
4 years ago
Gene Walters
8cd4a3dced
Fix netbind component to use the new svg icons instead of png (which no longer exist)
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
8b041f5280
merging latest dev
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
92d3df17fa
Fix incomplete comment
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
bf8422152b
Turn off stdout buffering when connecting to editor-server so that the editor properly gets all the server-logging without having to first fill up a buffer. Allows the logs to pipe instantly for easier debugging, and also fixes a problem where the logs wont reach the editor because the buffer doesn't fill
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-koppersr
a964120b7a
Updated the NetworkPrefabProcessor with the latest Prefab builder changes.
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Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
chiyenteng
ca49eedc5f
Convert prefab to temp spawnable assets ( #6179 )
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* Convert prefab to temp in-memory spawnable assets
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
4 years ago
Gene Walters
8b044e23ce
Merge branch 'upstream/development' into LYN-6769_TestingRPCs
4 years ago
Gene Walters
4b3d1452fd
Merge pull request #6066 from aws-lumberyard-dev/LYN-8514_AutomatedReviewServerLogChecks
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Updating Multiplayer PyTests To Check Server Logs
4 years ago
Gene Walters
80a216e079
Adding RPC test. Update editor-servers to flush stdout
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
1983e94580
Minor tweak to re-add ';' to LOG
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
b123379380
Properly adding newlines when using LogInternalV; removing the need of hand-placed newlines to AZ_LOG
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
9ae3da7acd
Merge branch 'upstream/development' into LYN-8514_AutomatedReviewServerLogChecks
4 years ago
Gene Walters
b19f96f1fe
Small safety check. It's unlikely, but possible, that a component is created and not assigned to an entity.
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
b50739f55e
Small tweak to assert back to match existing format
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
4f9d4b7045
Improved logged to print entity name if improperly deleted; helps when debugging to find the problem entity
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Guthrie Adams
50f094c51e
Fixing warnings caused by system components not added to serialize context
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==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager] Trace::Warning
D:/projects/lyengine/git/ly-dev/o3de/Code/Framework/AzCore/AzCore/Module/ModuleManager.cpp(34): 'bool __cdecl AZ::ShouldUseSystemComponent(const class AZ::ComponentDescriptor &,const class AZStd::vector<class AZ::Crc32,class AZStd::allocator> &,const class AZ::SerializeContext &)'
2021-11-30T20:21:23{000000000000395C}[Module Manager] Component type MultiplayerToolsSystemComponent not reflected to SerializeContext!
2021-11-30T20:21:23{000000000000395C}[Module Manager] ==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager]
==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager] Trace::Warning
D:/projects/lyengine/git/ly-dev/o3de/Code/Framework/AzCore/AzCore/Module/ModuleManager.cpp(34): 'bool __cdecl AZ::ShouldUseSystemComponent(const class AZ::ComponentDescriptor &,const class AZStd::vector<class AZ::Crc32,class AZStd::allocator> &,const class AZ::SerializeContext &)'
2021-11-30T20:21:23{000000000000395C}[Module Manager] Component type PythonEditorFuncs not reflected to SerializeContext!
2021-11-30T20:21:23{000000000000395C}[Module Manager] ==================================================================
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Gene Walters
b262909117
Misc whitespace edit
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
c8b631054f
Misc edit to keep an AZLOG_INFO instead of AZPrint. No real difference, but good as an example for pytest
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
78d0a8e54a
Merging latest LYN-8025_PipeEditorServerLogsToEditor
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
8afd47950c
Removing an extra new-line I added by accident
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
6d0ba68b55
Using new GetBool value when checking if we're an editor-server. Clean up MPEditorSystemComponent for unused #includes, and null-checking when piping server logs
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
d786e9d8e2
Merge branch 'LYN-8025_PipeEditorServerLogsToEditor' into LYN-8514_AutomatedReviewServerLogChecks
4 years ago
Gene Walters
9c9d2c70f5
Making sure to stop pulling server logs before terminating the server process; otherwise we might be pulling an invalid process-communicator. Updating AZCoreLogSink to also allow for piping warnings/errors/asserts
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
f4e762d9bd
Adding warning if server fails to load the sv_defaultPlayerSpawnAsset when a client joins the server. Updating Multiplayer PyTest to watch out for this warning.
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
75e8ef8089
Misc cleanup. Making sure ServerLauncher closes if tests fail
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
97b27513e9
Editor is now listening to editor-server stdout so adding newlines to lines we care about. (Editor is separating out the log lines based on newline)
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
ff862a2f20
Fix memory leak of ProcessWatcher
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
0bd86cf0a4
small edit: removing pragma optimize offs
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
02590a1766
AzCoreLogSink will check if it's running in an editor-server and will allow stdouts
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
6005a4e08b
Merging last dev
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Olex Lozitskiy
e804fd2a42
Refactored away circular dependencies in Multiplayer gem cmake targets.
4 years ago
Olex Lozitskiy
89f4ebb298
Refactored away circular dependencies in Multiplayer gem.
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Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Gene Walters
4d161f42df
WiP. fwrites are being stopped by AZCoreLogSink; need a long term solution to work around this...
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
SergeyAMZN
f9824fc4ee
Merge pull request #5586 from aws-lumberyard-dev/IMGUI_EntityOutlinerFix
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Fixed IMGUI Entity Outliner to show net entities
4 years ago
amzn-sean
38a03817bb
Removal and Replacement of the CryTimer (gEnv->pTimer) ( #5409 )
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Replaced and removed the CryTimer (gEnv->pTimer). The new TimeSystem is a merger of the current time functionality found in the engine.
* Rename TimeSystemComponent.h/.cpp to TimeSystem.h/.cpp
* Adding New TimeSystem
* remove old timer cvars
* small improvements to the time system.
- updated parts to use the time conversion functions.
- in AdvanceTickDeltaTimes applying t_simulationTickScale is now uses doubles instead of floats.
* Replace gEnv->pTimer / ITimer usages with TimeSystem
* Updating usages of AZ::TimeMs{ 0 } and AZ::TimeUs{ 0 } to AZ::Time::ZeroTimeMs and AZ::Time::ZeroTimeUs
* red code the CryTimer
* using TimeUs instead of TimeMs is some cases + updating usages of old cvars to new
Signed-off-by: amzn-sean <75276488+amzn-sean@users.noreply.github.com>
4 years ago
Sergey Pereslavtsev
3fb97b1334
Added more info to comment
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Sergey Pereslavtsev
435f839666
Fixed IMGUI Entity Outliner to show net entities
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago
Gene Walters
fe5aeb9a5f
Merging latest dev
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
d6803d800b
Externed cvars dont get registered with setreg (not sure why). Updating sv_defaultPlayer to grab the variable via console string lookup instead so the proper value is gathered
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
SergeyAMZN
b9f6d1ec9f
Merge pull request #5311 from aws-lumberyard-dev/HierarchiesFixes
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Fixed client hierarchy construction to check for authority instead of controller
4 years ago
Gene Walters
5d5087e0d3
Moving CommunicatorTracePrinter to a place that AP and Multiplayer gem can use it. MultiplayerEditorSystemComponent now watching the server process and pumping the trace printer. Wip; for some reason not all the server logs are reaching the editor
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Sergey Pereslavtsev
7fce5e52a4
PR feedback addressing
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Signed-off-by: Sergey Pereslavtsev <pereslav@amazon.com>
4 years ago