Gene Walters
7e6d35b046
small fix to include using <>
...
Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-10-06 20:11:29 -07:00
Gene Walters
b464ff966c
merging latest dev + resolving 1 merge conflict
...
Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-10-06 16:53:25 -07:00
Gene Walters
50fe8bc04d
pass in AZ::Utils::GetProjectPath().c_str() directly since converting projectpath is not needed
...
Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-10-06 16:35:21 -07:00
Gene Walters
d36041d1b7
Update based on feedback. Adding event to MPSystemComponent for receiving a server acceptance packet. The editor system component subscribes to this event and tells the server we're ready for entity updates
...
Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-10-06 15:48:54 -07:00
puvvadar
170a32d667
Merge latest to mp_handshake_conndata
...
Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-10-04 13:58:09 -07:00
Gene Walters
73891c71b7
Fix EditorServer connection by ensuring that SendReadyForEntityUpdates is only called after a handshake is finished and the editor has accepted the editorserver's connection. Also allow engine-centric projects to use editor-server by passing in the project-path when launching the editor-server. Also allow devs to set sv_defaultPlayerSpawnAsset from inside the editor and it'll be used by the editor-server
...
Signed-off-by: Gene Walters <genewalt@amazon.com >
2021-10-03 22:49:13 -07:00
puvvadar
2811a84187
Move did handshake logic to connection data plus an optimization
...
Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-09-30 19:59:34 -07:00
kberg-amzn
6e84495975
Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
...
Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-09-17 16:48:16 -07:00
kberg-amzn
b1faad8406
Merge remote-tracking branch 'upstream' into ContainerReplicationAndStats
2021-08-30 12:06:45 -07:00
kberg-amzn
99d71cfbc5
Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality
...
Signed-off-by: kberg-amzn <karlberg@amazon.com >
2021-08-30 12:05:53 -07:00
puvvadar
ebbe4b99a4
Add const to some funcs and fix a comment
...
Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-25 10:21:29 -07:00
puvvadar
decf15df21
Move packet dispatch to return an enum that includes a pending option
...
Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-24 16:19:38 -07:00
puvvadar
115f669679
Rename timeout functions for readability
...
Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-02 20:31:02 -07:00
puvvadar
07e2bea1fe
Add connection interface timeout config and remove Ctrl+G timer
...
Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-08-02 17:41:09 -07:00
Esteban Papp
1f9b284de2
Merge branch 'development' into cmake/SPEC-7179
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
# Conflicts:
# Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
# Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
# Code/Editor/Plugins/EditorCommon/stdafx.cpp
# Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
# Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
# Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
# Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
# Code/Tools/AssetProcessor/native/precompiled.h
# Code/Tools/Standalone/StandaloneTools_precompiled.h
# Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
# Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
# Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
# Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
# Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
# Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
# Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
# Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
# Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
# Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
# Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
# Gems/Blast/Code/Source/StdAfx.cpp
# Gems/Camera/Code/Source/Camera_precompiled.h
# Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
# Gems/FastNoise/Code/Source/FastNoise_precompiled.h
# Gems/Gestures/Code/Source/Gestures_precompiled.h
# Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
# Gems/GraphCanvas/Code/precompiled.h
# Gems/ImGui/Code/Source/ImGui_precompiled.h
# Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
# Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
# Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
# Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
# Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
# Gems/LyShine/Code/Source/LyShine_precompiled.h
# Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
# Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
# Gems/Maestro/Code/Source/Maestro_precompiled.h
# Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
# Gems/Metastream/Code/Source/Metastream_precompiled.h
# Gems/Microphone/Code/Source/Microphone_precompiled.h
# Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
# Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
# Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
# Gems/PhysX/Code/Source/PhysX_precompiled.h
# Gems/PhysX/Code/physx_unsupported_files.cmake
# Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
# Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
# Gems/ScriptCanvas/Code/Editor/precompiled.h
# Gems/ScriptCanvas/Code/Source/precompiled.h
# Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
# Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
# Gems/ScriptEvents/Code/Source/precompiled.h
# Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
# Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
# Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
# Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
# Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
# Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
# Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
# Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
# Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
# Gems/Twitch/Code/Source/Twitch_precompiled.h
# Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
# Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00
Steve Pham
38261d0800
Shorten copyright headers by splitting into 2 lines ( #2213 )
...
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines
Signed-off-by: Steve Pham <spham@amazon.com >
2021-07-16 15:25:48 -07:00
Esteban Papp
074518454c
Merge branch 'development' into cmake/SPEC-7179
2021-07-15 16:58:58 -07:00
Esteban Papp
9b0316132c
Gems/Multiplayer
...
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com >
2021-07-13 16:55:00 -07:00
puvvadar
a48a0d1f8a
Fix positional desync of network objects plus related log spam
...
Signed-off-by: puvvadar <puvvadar@amazon.com >
2021-07-12 11:15:38 -07:00
Chris Galvan
d7574777a8
Resolved merge conflicts
...
Signed-off-by: Chris Galvan <chgalvan@amazon.com >
2021-07-02 12:42:44 -05:00
Steve Pham
b4a2edec6a
Final update copyright headers to reference license files at the repo root ( #1693 )
...
* Final update copyright headers to reference license files at the repo root
Signed-off-by: spham <spham@amazon.com >
* Fix copyright validator unit tests to support the stale O3DE header scenario
Signed-off-by: spham <spham@amazon.com >
2021-06-30 19:51:55 -07:00
pereslav
1100e20e26
Merged ctrl+g fixes from MultiplayerEditorFixes
...
Signed-off-by: pereslav <pereslav@amazon.com >
2021-06-30 13:20:07 +01:00
Gene Walters
4e14c0069b
Merge branch 'upstream/stabilization/2106' into genewalt/gitflow_210628
2021-06-28 19:09:20 -07:00
SergeyAMZN
ba80c102b5
Merge pull request #1516 from aws-lumberyard-dev/MultiplayerEditorFixes
...
SPEC-7469 Fixed EditorServerInfo packet serialization
2021-06-24 16:56:52 +01:00
pereslav
6b1d3d1f9a
SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate
2021-06-24 01:12:19 +01:00
Steve Pham
70042fcdcd
O3DE Copyright Updates for Linux Foundation ( #1504 )
2021-06-23 10:55:22 -07:00
pereslav
970dcea16e
SPEC-7469 Fixed EditorServerInfo packet serialization
2021-06-23 15:29:31 +01:00
puvvadar
04387be083
Remove some redundant includes, forward declares and similar pieces
2021-06-17 16:25:44 -07:00
puvvadar
a748c2e152
Cleanup and consolidate MPSystemComponent and add StopListening to AzNetworking
2021-06-17 16:17:36 -07:00
pereslav
bffb7d1b28
Simplified the change to rely on sv_port cvar
2021-06-03 01:20:22 +01:00
pereslav
3b519c6475
removed whitespace
2021-06-03 01:06:15 +01:00
pereslav
c752b9d0fc
Fixed ctrl+g port number. Enabled server spawn for levels with no network entities since we can spawn net entities from the scripts
2021-06-03 01:04:01 +01:00
puvvadar
2452149e7d
Add RPC Events plus reflection plus fix Ctrl+G retry
2021-05-19 19:34:48 -07:00
puvvadar
350e5a0cd2
Update to const auto&
2021-05-18 15:22:22 -07:00
puvvadar
e2ade654fb
Address misc feedback
2021-05-18 13:52:28 -07:00
puvvadar
e03645f816
Disable editorsv launch by default
2021-05-18 10:48:39 -07:00
puvvadar
19316e422b
Check launch process exists before waiting for 15 seconds
2021-05-18 10:46:18 -07:00
puvvadar
cf4e04ba57
Cleanup a few more headers
2021-05-17 18:52:40 -07:00
puvvadar
93e267345f
Address string/mem feedback plus some misc cleanup
2021-05-17 18:46:21 -07:00
puvvadar
0d9b55bff2
Move static buffer to member to prevent potential memory issues
2021-05-17 16:48:05 -07:00
puvvadar
83a56ce71c
Cleanup typo
2021-05-17 12:53:15 -07:00
puvvadar
f94d0c99e7
Cleanup connection order slightly
2021-05-17 09:58:58 -07:00
puvvadar
0e53c77516
Fix some include paths
2021-05-15 13:47:03 -07:00
puvvadar
fb51829360
Resolve MP Gem Ctrl+G changes with main
2021-05-15 13:12:16 -07:00
puvvadar
1915b97c16
Cleanup server launch, misc. MP consts, and register Editor Spawnable assets server side
2021-05-15 12:58:30 -07:00
puvvadar
8a39f9f1b4
Streamline MP Ctrl+G logic via MultiplayerEditorConnection
2021-05-13 15:31:37 -07:00
puvvadar
aa51233536
Add Asset serialization for Ctrl+G and related net interfaces
2021-05-06 16:18:13 -07:00
puvvadar
2f4120cdfb
Update Ctrl+G logic to account for prefab processing status and timing
2021-05-03 13:07:11 -07:00
puvvadar
925928bb20
Add MultiplayerEditorGem to clean up logic plus misc. cleanup
2021-04-26 17:28:49 -07:00
puvvadar
8d84737743
Disable Ctrl+G server launch by default
2021-04-22 17:57:54 -07:00