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50fe8bc04dcc652cb5bec4334d6c740400acfa55
o3de
/
Gems
/
Multiplayer
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Code
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Source
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Editor
T
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Gene Walters
50fe8bc04d
pass in AZ::Utils::GetProjectPath().c_str() directly since converting projectpath is not needed
...
Signed-off-by: Gene Walters <
genewalt@amazon.com
>
2021-10-06 16:35:21 -07:00
..
MultiplayerEditorConnection.cpp
Fix EditorServer connection by ensuring that SendReadyForEntityUpdates is only called after a handshake is finished and the editor has accepted the editorserver's connection. Also allow engine-centric projects to use editor-server by passing in the project-path when launching the editor-server. Also allow devs to set sv_defaultPlayerSpawnAsset from inside the editor and it'll be used by the editor-server
2021-10-03 22:49:13 -07:00
MultiplayerEditorConnection.h
Add const to some funcs and fix a comment
2021-08-25 10:21:29 -07:00
MultiplayerEditorGem.cpp
Merge branch 'development' into cmake/SPEC-7179
2021-07-16 15:42:37 -07:00
MultiplayerEditorGem.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerEditorSystemComponent.cpp
pass in AZ::Utils::GetProjectPath().c_str() directly since converting projectpath is not needed
2021-10-06 16:35:21 -07:00
MultiplayerEditorSystemComponent.h
Update based on feedback. Adding event to MPSystemComponent for receiving a server acceptance packet. The editor system component subscribes to this event and tells the server we're ready for entity updates
2021-10-06 15:48:54 -07:00