ae3503b74c
Fixes build after merge
Esteban Papp
2022-01-25 18:31:51 -08:00
27a75fa6a1
Addressing feedback for the Play In Editor missing asset fixes.
AMZN-koppersr
2022-01-25 18:15:09 -08:00
d46bd0ebc0
Removes special Android case, those files where palified properly
Esteban Papp
2022-01-25 16:27:40 -08:00
25157b3fa1
PR comments
Esteban Papp
2022-01-25 16:26:00 -08:00
a3e541cc47
Adding back NodeableOutNative.h per PR request
Esteban Papp
2022-01-25 16:14:02 -08:00
6fad254b59
Merge branch 'development' into optimization/unused_files
Esteban Papp
2022-01-25 15:40:30 -08:00
56e7e70735
[development] properly pal-ify Android utilities in AzCore (#7147)
Scott Romero
2022-01-25 14:57:51 -08:00
f91c605144
Fix prefab/instance name inconsistency issue in automated testing's prefab utils (#7122)
chiyenteng
2022-01-25 14:57:16 -08:00
8766de21cc
Only use a deterministic random when network option is enabled. (#7126)
Roman
2022-01-25 14:53:16 -08:00
b5c7869f14
Merge branch 'development' into Atom/santorac/RemixableMaterialTypes3
santorac
2022-01-25 14:47:24 -08:00
6e05ac678d
Hide the RenderViewportWidget when there is no level loaded so the gradient background is visible
Chris Galvan
2022-01-25 16:46:49 -06:00
99764df120
Fix GCC Build Errors
Steve Pham
2022-01-25 14:44:24 -08:00
dbf9e3f0e5
Move Android-specific AzFramework dependency of AzTestRunner to Android platform include file (#7151)
Chris Burel
2022-01-25 14:20:49 -08:00
1e9c1cdf1f
Android devices have alignment issue with ASTC_6X6 textures. Swith to ASTC_4X4 to fix this issue. (#7144)
Qing Tao
2022-01-25 13:34:56 -08:00
8b5f532e30
Disable render pipeline for EditorViewportWidget until a level has been loaded
Chris Galvan
2022-01-25 14:25:32 -06:00
50015f8599
Add icon support for the Breadcrumbs UI Component, use it in the Prefab Focus Mode breadcrumbs. (#7136)
Danilo Aimini
2022-01-25 12:00:30 -08:00
aab3d8df67
Converting Landscape Canvas tests to utilize the prefab system (#7142)
jckand-amzn
2022-01-25 13:45:30 -06:00
55146d037a
Add manipulator for atom render plugin in animation editor. (#7068)
Roman
2022-01-25 11:25:18 -08:00
ea55c6d5e5
Initial fix for geometry being intersected when not visible (#6473)
Tom Hulton-Harrop
2022-01-25 16:56:58 +00:00
ad8b142230
Bump urllib3 in /scripts/build/build_node/Platform/Common (#7118)
dependabot[bot]
2022-01-25 08:31:18 -08:00
efd2e41b05
Added unit test for single pixel and pixel regions API usage
Chris Galvan
2022-01-25 10:22:39 -06:00
c8cf613cf6
{lyn9135} Adding a default prefab during scene processing (#6851)
Allen Jackson
2022-01-25 10:02:56 -06:00
f3e6e57cc4
[development] Android trace support (#7021)
Scott Romero
2022-01-25 07:59:53 -08:00
f3120ca780
Made some float constants more explicit and updated the pixel index calculation logic to be more concise
Chris Galvan
2022-01-25 09:58:00 -06:00
95c0186d1b
Add GetHeights() and GetSurfaceWeightsFromList() APIs. (#7121)
Mike Balfour
2022-01-25 09:52:00 -06:00
6a91b6d92d
Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/DraftStreamingImageAssetPixelAPI
Chris Galvan
2022-01-25 09:35:58 -06:00
a2db9806a8
Merge pull request #7123 from aws-lumberyard-dev/cgalvan/gitflow_220124_o3de_development
Chris Galvan
2022-01-25 08:19:34 -06:00
601858978f
The default android platform settings refer to lumberyard #3881 (#7073)
John Jones-Steele
2022-01-25 11:49:05 +00:00
d346d45848
File menu open level and save level as dialogs not properly recognized as modals #6605 (#7072)
John Jones-Steele
2022-01-25 10:43:20 +00:00
191db77e4d
Atom Tools: Moved performance monitor system component from ME to ATF Moved the performance monitor system component and metrics gathering from the material editor into atom tools framework so it can be reused and extended by other applications. Replaced the custom performance monitor docked window in the material editor with status bar widgets that are always visible and take up no screen real estate. This could possibly be moved to the base application class or rendered on top of the viewport.
Guthrie Adams
2022-01-24 22:17:01 -06:00
e1cb40fa33
Adding missing dependency on LyShine to the VirtualGamepad (#7087)
lumberyard-employee-dm
2022-01-24 17:24:43 -06:00
f3e9e41f4f
Adding partial implementation of C++20 concepts and range functions for AZStd::span (#7102)
lumberyard-employee-dm
2022-01-24 17:09:08 -06:00
b83fc89c74
Making requested changes to LevelLoadTest
Neil Widmaier
2022-01-24 15:03:27 -08:00
a3fbcae81f
Bump urllib3 in /scripts/build/build_node/Platform/Linux (#7119)
dependabot[bot]
2022-01-24 14:47:38 -08:00
075f5ce693
Reimplement the GCC fix for the AWS jobs using forward declare (#7088)
Junbo Liang
2022-01-24 14:20:33 -08:00
54893da550
Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/DraftStreamingImageAssetPixelAPI
Chris Galvan
2022-01-24 16:18:38 -06:00
a2d925c311
Merge pull request #6719 from tjmgd/bug-model-crash-92
Chris Galvan
2022-01-24 16:03:07 -06:00
d1143770e0
Prefab Focus Mode | Fixes to viewport top toolbar (#7094)
Danilo Aimini
2022-01-24 13:17:16 -08:00
630c10faf8
Merge pull request #7117 from aws-lumberyard-dev/cgalvan/FixAudioWwiseCompileIssue
Chris Galvan
2022-01-24 15:15:49 -06:00
74c8561fd0
bringing in latest develoment
Scott Murray
2022-01-24 13:13:23 -08:00
640fe70c56
Combining the original scene manifest with the new manifest (#7083)
Allen Jackson
2022-01-24 15:09:15 -06:00
f34d3a822e
Add a ray cast API to the terrain system, implement it, and use it so entities can be placed on top of terrain. (#6895)
bosnichd
2022-01-24 13:47:44 -07:00
f8ac3071a3
Merge pull request #6671 from tjmgd/bug-anim-lod-91
Chris Galvan
2022-01-24 13:26:03 -06:00
b1caed0f8e
Introduce shortcut labeling in "Find in Viewport" context menu item in the Outliner (#7095)
Danilo Aimini
2022-01-24 11:22:50 -08:00
1cf7d57b3f
Update deployment scripts to support AWSI automation tests on Linux (#7038)
Junbo Liang
2022-01-24 11:20:15 -08:00
2b7b975a88
Fixed missing include compile issue
Chris Galvan
2022-01-24 12:38:29 -06:00
8d0dce2613
Merge pull request #7101 from siretty/fix_build_linux_clang_13
Chris Galvan
2022-01-24 12:24:33 -06:00
7bf7b03dd2
Added base level for tests, updated automation to use prefabs, and restored sandboxed tests (#6993)
SWMasterson
2022-01-24 09:50:37 -08:00
0d2204917e
[development] enabled mouse wheel scrolling in the Profiler gem visualizer (#6930)
Scott Romero
2022-01-24 09:49:13 -08:00
a0594aac9c
Merge branch 'development' of https://github.com/o3de/o3de into cgalvan/DraftStreamingImageAssetPixelAPI
Chris Galvan
2022-01-24 11:48:44 -06:00
3113b8be03
Fix for 'Cannot Find PThread' when using GCC (#7097)
Steve Pham
2022-01-23 23:17:25 -08:00
1643c68fa7
chore: fix compiling errors
Michael Pollind
2022-01-23 18:26:31 -08:00
aabde7916f
Atom Tools: Combined ME viewport widget and renderer classes Was looking into options for making any part of this more generic or reusable but 60% of the code is just setup and teardown of processors, handles, entities, and components for the material editor viewport content. The rest is about handling material editors specific setting changes. Most of the general-purpose code has already been moved into atom tools framework render viewport widget. The best reduction or generalization from this point would be using prefabs or some other mechanism to data drive setting up camera, viewport model, IBL, lighting, sky box.
Guthrie Adams
2022-01-23 16:25:57 -06:00
d6cf8e24f3
Atom Tools: Replaced custom help dialog with generic message box The help dialog just displayed some HTML text. The message box class provided by Qt can display the same information and styling without additional code. We don’t want to carry around the extra class to new applications based off of this one or port to ATF. A simple about box was also added and can be fleshed out in the future. Both dialogs will eventually need to be updated with additional information.
Guthrie Adams
2022-01-23 12:29:33 -06:00
f20bf38f88
Atom Tools: Changed ME preset browser dialog into generic asset grid dialog in ATF Moving more potentially shared code out of the material editor into atom tools framework. This change consolidates the lighting preset browser, model preset browser, and the base dialogue that they shared into a single, grid based, asset selection dialog. AssetGridDialog should appear as a move and rename of PresetBrowserDialog but there are probably too many differences with new variable renames and SelectableAsset struct. Along the way I found examples showing that event bus broadcast accepted generic functions and lambdas. Used this to do a minor cleanup of the viewport settings inspector where the preset dialogs were initialized and other places that did several back to back bus calls.
Guthrie Adams
2022-01-23 11:16:56 -06:00
c4addbc0e0
Moved AutomatedTesting specific script translation assets from gems/canvas into AutomatedTesting
Gene Walters
2022-01-21 22:08:31 -08:00
4d62351628
Fixes for Linux no unity builds
Esteban Papp
2022-01-21 16:42:30 -08:00