Merge branch 'development' into Atom/santorac/RemixableMaterialTypes3
There were lots of material system conflicts that had to be resolved. I expect the build is broken at this commit, and I'll fix it in followup commits. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
---
|
||||
name: ar_bug_report.md
|
||||
name: Automated Review bug report
|
||||
about: Create a bug for a an issue found in the Automated Review
|
||||
title: 'AR Bug Report'
|
||||
labels: 'needs-triage,kind/bug,kind/automation'
|
||||
|
||||
@@ -7,20 +7,30 @@ labels: 'needs-triage,needs-sig,kind/bug'
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
A clear and concise description of what the bug is. Try to isolate the issue to help the community to reproduce it easily and increase chances for a fast fix.
|
||||
|
||||
**To Reproduce**
|
||||
**Steps to reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
2. Click on '...'
|
||||
3. Select attached asset '...'
|
||||
4. Scroll down to '...'
|
||||
5. See error
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
**Actual behavior**
|
||||
A clear and concise description of what actually happened.
|
||||
|
||||
**Assets required**
|
||||
Provide sample assets needed to reproduce the issue.
|
||||
|
||||
**Screenshots/Video**
|
||||
If applicable, add screenshots and/or a video to help explain your problem.
|
||||
|
||||
**Found in Branch**
|
||||
Name of or link to the branch where the issue occurs.
|
||||
|
||||
**Desktop/Device (please complete the following information):**
|
||||
- Device: [e.g. PC, Mac, iPhone, Samsung]
|
||||
|
||||
+3
-9
@@ -2,17 +2,14 @@
|
||||
.vs/
|
||||
.vscode/
|
||||
__pycache__
|
||||
AssetProcessorTemp/**
|
||||
[Bb]uild/**
|
||||
[Bb]uild/
|
||||
[Oo]ut/**
|
||||
CMakeUserPresets.json
|
||||
[Cc]ache/
|
||||
/[Ii]nstall/
|
||||
Editor/EditorEventLog.xml
|
||||
Editor/EditorLayout.xml
|
||||
**/*egg-info/**
|
||||
**/*egg-link
|
||||
UserSettings.xml
|
||||
**/[Rr]estricted
|
||||
[Uu]ser/
|
||||
FrameCapture/**
|
||||
.DS_Store
|
||||
@@ -21,9 +18,6 @@ client*.cfg
|
||||
server*.cfg
|
||||
.mayaSwatches/
|
||||
_savebackup/
|
||||
#Output folder for test results when running Automated Tests
|
||||
TestResults/**
|
||||
*.swatches
|
||||
/imgui.ini
|
||||
/scripts/project_manager/logs/
|
||||
/AutomatedTesting/Gem/PythonTests/scripting/TestResults
|
||||
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 24 24" style="enable-background:new 0 0 24 24;" xml:space="preserve">
|
||||
<path d="M3.145,8.433c0-1.47,1.196-2.666,2.666-2.666h9.544c-0.158-0.819-0.88-1.443-1.744-1.443H3.487
|
||||
c-0.978,0-1.778,0.8-1.778,1.778v5.356c0,0.861,0.62,1.582,1.436,1.743V8.433z" fill="#FFFFFF"/>
|
||||
<g>
|
||||
<path d="M6.833,11.654c0-1.47,1.196-2.666,2.666-2.666h9.069c-0.158-0.819-0.88-1.443-1.744-1.443H6.7
|
||||
c-0.978,0-1.778,0.8-1.778,1.778v5.356c0,0.978,0.8,1.778,1.778,1.778h0.133V11.654z" fill="#FFFFFF"/>
|
||||
</g>
|
||||
<path d="M20.513,10.765H10.388c-0.978,0-1.778,0.8-1.778,1.777v5.356c0,0.978,0.8,1.778,1.778,1.778h10.125
|
||||
c0.978,0,1.778-0.8,1.778-1.778v-5.356C22.29,11.565,21.49,10.765,20.513,10.765z M19.332,15.967h-7.763
|
||||
c-0.264,0-0.478-0.355-0.478-0.793c0-0.438,0.214-0.793,0.478-0.793h7.763c0.264,0,0.478,0.355,0.478,0.793
|
||||
C19.81,15.612,19.597,15.967,19.332,15.967z" fill="#FFFFFF"/>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.0 KiB |
@@ -1,18 +1,5 @@
|
||||
<settings>
|
||||
<r_PostProcessEffects value="1"/>
|
||||
<r_HDREyeAdaptationSpeed value="100000000"/>
|
||||
<r_MotionBlur value="0"/>
|
||||
<e_ScreenShotQuality value="0"/>
|
||||
<e_ViewDistRatio value="100000000"/>
|
||||
<r_DisplayInfo value="0"/>
|
||||
<e_StreamCgfPoolSize value="128" />
|
||||
<e_ViewDistRatioVegetation value="100"/>
|
||||
<e_Lods value="0"/>
|
||||
<e_Vegetation value="0"/>
|
||||
<e_TerrainOcclusionCulling value="0"/>
|
||||
<e_OcclusionVolumes value="0"/>
|
||||
<e_shadows value="0"/>
|
||||
<e_portals value="3"/>
|
||||
<e_fog value="0"/>
|
||||
<r_hdrdebug value="0"/>
|
||||
</settings>
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /preset=Diffuse_lowQ
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /mipmaps=0 /preset=AlbedoWithGenericAlpha /reduce=-1
|
||||
@@ -185,7 +185,7 @@
|
||||
{
|
||||
"id": {
|
||||
"materialAssetId": {
|
||||
"guid": "{935F694A-8639-515B-8133-81CDC7948E5B}",
|
||||
"guid": "{0CD745C0-6AA8-569A-A68A-73A3270986C4}",
|
||||
"subId": 803645540
|
||||
}
|
||||
}
|
||||
@@ -197,7 +197,7 @@
|
||||
"id": {
|
||||
"lodIndex": 0,
|
||||
"materialAssetId": {
|
||||
"guid": "{935F694A-8639-515B-8133-81CDC7948E5B}",
|
||||
"guid": "{0CD745C0-6AA8-569A-A68A-73A3270986C4}",
|
||||
"subId": 803645540
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,78 +0,0 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
"""
|
||||
This script loads every level in a game project and exports them. You will be prompted with the standard
|
||||
Check-Out/Overwrite/Cancel dialog for each level.
|
||||
This is useful when there is a version update to a file that requires re-exporting.
|
||||
"""
|
||||
import sys, os
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.legacy.checkout_dialog as checkout_dialog
|
||||
|
||||
|
||||
class CheckOutDialogEnableAll:
|
||||
"""
|
||||
Helper class to wrap enabling the "Apply to all" checkbox in the CheckOutDialog.
|
||||
Guarantees that the old setting will be restored.
|
||||
To use, do:
|
||||
|
||||
with CheckOutDialogEnableAll():
|
||||
# your code here
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
self.old_setting = False
|
||||
|
||||
def __enter__(self):
|
||||
self.old_setting = checkout_dialog.enable_for_all(True)
|
||||
print(self.old_setting)
|
||||
|
||||
def __exit__(self, type, value, traceback):
|
||||
checkout_dialog.enable_for_all(self.old_setting)
|
||||
|
||||
|
||||
level_list = []
|
||||
|
||||
|
||||
def is_in_special_folder(file_full_path):
|
||||
if file_full_path.find("_savebackup") >= 0:
|
||||
return True
|
||||
if file_full_path.find("_autobackup") >= 0:
|
||||
return True
|
||||
if file_full_path.find("_hold") >= 0:
|
||||
return True
|
||||
if file_full_path.find("_tmpresize") >= 0:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
|
||||
game_folder = general.get_game_folder()
|
||||
|
||||
|
||||
# Recursively search every directory in the game project for files ending with .cry and .ly
|
||||
for root, dirs, files in os.walk(game_folder):
|
||||
for file in files:
|
||||
if file.endswith(".cry") or file.endswith(".ly"):
|
||||
# The engine expects the full path of the .cry file
|
||||
file_full_path = os.path.abspath(os.path.join(root, file))
|
||||
# Exclude files in special directories
|
||||
if not is_in_special_folder(file_full_path):
|
||||
level_list.append(file_full_path)
|
||||
|
||||
# make the checkout dialog enable the 'Apply to all' checkbox
|
||||
with CheckOutDialogEnableAll():
|
||||
|
||||
# For each valid .cry file found, open it in the editor and export it
|
||||
for level in level_list:
|
||||
if not isinstance(level, str):
|
||||
# general.open_level_no_prompt expects the file path in utf8 format
|
||||
level = level.encode("utf-8")
|
||||
|
||||
general.open_level_no_prompt(level)
|
||||
general.export_to_engine()
|
||||
@@ -1,40 +0,0 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
'''
|
||||
Generates a 50% lod for the selected model
|
||||
|
||||
@argument name="Lod Percentage", type="string", default="50.0f"
|
||||
'''
|
||||
|
||||
import sys
|
||||
import time
|
||||
|
||||
percentage = float(sys.argv[1])
|
||||
|
||||
selectedcgf = lodtools.getselected()
|
||||
selectedmaterial = lodtools.getselectedmaterial()
|
||||
|
||||
loadedmodel = lodtools.loadcgf(selectedcgf)
|
||||
loadedmaterial = lodtools.loadmaterial(selectedmaterial)
|
||||
|
||||
if loadedmodel == True and loadedmaterial == True:
|
||||
lodtools.generatelodchain()
|
||||
finished = 0.0
|
||||
while finished >= 0.0:
|
||||
finished = lodtools.generatetick()
|
||||
print 'Lod Chain Generation progress: ' + str(finished)
|
||||
time.sleep(1)
|
||||
if finished == 1.0:
|
||||
break
|
||||
|
||||
lodtools.createlod(1,percentage)
|
||||
lodtools.generatematerials(1,512,512)
|
||||
lodtools.savetextures(1)
|
||||
lodtools.savesettings()
|
||||
lodtools.reloadmodel()
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
objects = general.get_all_objects("", "") # Get the name list of all objects in the level.
|
||||
# If there is any object with the geometry file of "objects\\default\\primitive_box.cgf",
|
||||
# change it to "objects\\default\\primitive_cube.cgf".
|
||||
for obj in objects:
|
||||
geometry_file = general.get_entity_geometry_file(obj)
|
||||
if geometry_file == "objects\\default\\primitive_box.cgf":
|
||||
general.set_entity_geometry_file(obj, "objects\\default\\primitive_cube.cgf")
|
||||
@@ -1,14 +0,0 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
objects = general.get_all_objects("AnimObject", "") # Get the name list of all anim objects in the level.
|
||||
general.clear_selection()
|
||||
# If there is any object with the geometry file whose name contains "\\story\\", select it
|
||||
for obj in objects:
|
||||
geometry_file = general.get_entity_geometry_file(obj)
|
||||
if geometry_file.find("\\story\\") != -1:
|
||||
general.select_object(obj)
|
||||
@@ -1,508 +0,0 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
import __future__
|
||||
import time, re, os, sys, itertools, ast
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
global ctrlFile
|
||||
ctrlFile = 'setState.txt'
|
||||
global logfile
|
||||
logfile = 'Editor.log'
|
||||
|
||||
global HIDDEN_MASK_PREFIX
|
||||
HIDDEN_MASK_PREFIX= 'hidden_mask_for_'
|
||||
global HIDDEN_MASK_PREFIX_LENGTH
|
||||
HIDDEN_MASK_PREFIX_LENGTH = len(HIDDEN_MASK_PREFIX)
|
||||
|
||||
def getLogList(logfile):
|
||||
logList = [x for x in open(logfile, 'r')]
|
||||
return logList
|
||||
|
||||
def getCheckList(ctrlFile):
|
||||
try:
|
||||
with open(ctrlFile):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
|
||||
except:
|
||||
open(ctrlFile, 'w').close()
|
||||
stateList = open(ctrlFile, 'r')
|
||||
|
||||
checkList = [x for x in stateList]
|
||||
return checkList
|
||||
|
||||
#Store/Restore CVars default values -----------------------------------------------------------------#
|
||||
if 'CVARS' not in globals():
|
||||
CVARS = {}
|
||||
|
||||
def saveDefaultValue(cVars, value):
|
||||
if cVars not in CVARS:
|
||||
CVARS[cVars] = value
|
||||
|
||||
def restoreDefaultValue(cVars):
|
||||
if cVars not in CVARS:
|
||||
return
|
||||
|
||||
defaultValue = CVARS[cVars]
|
||||
del CVARS[cVars]
|
||||
if cVars.startswith(HIDDEN_MASK_PREFIX):
|
||||
type = cVars[HIDDEN_MASK_PREFIX_LENGTH:]
|
||||
general.set_hidemask(type, defaultValue)
|
||||
else:
|
||||
general.set_cvar(cVars, defaultValue)
|
||||
|
||||
#toggle CVars--------------------------------------------------------------------#
|
||||
|
||||
def updateCvars(cVars, value):
|
||||
saveDefaultValue(cVars, value)
|
||||
general.set_cvar(cVars, value)
|
||||
|
||||
def toggleCvarsRestartCheck(log, state, mode, cVars, onValue, offValue, ctrlFile):
|
||||
if log in state:
|
||||
toggleCvarsV(mode, cVars, onValue, offValue, ctrlFile)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(log)
|
||||
stateList = open(ctrlFile, 'r')
|
||||
toggleCvarsV(mode, cVars, onValue, offValue, ctrlFile)
|
||||
|
||||
def toggleCvarsV(mode, cVars, onValue, offValue, ctrlFile):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
setState = [x for x in enumerate(stateList)]
|
||||
blankCheck = [x for x in setState]
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if blankCheck == []:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str("%s,{'%s': %s}" % (mode, cVars, offValue))+'\n'))
|
||||
general.set_cvar(cVars, offValue)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
checkFor = str([x for x in stateList])
|
||||
|
||||
if mode not in str(checkFor):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
getList.insert(1, str("%s,{'%s': %s}\n" % (mode, cVars , offValue)))
|
||||
print (str("{'%s': %s}\n" % (cVars , offValue)))
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(getList))
|
||||
general.set_cvar(cVars, offValue)
|
||||
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
for d in enumerate(stateList):
|
||||
values = d[1].split(',')
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if mode in values[0]:
|
||||
getDict = ast.literal_eval(values[1])
|
||||
getState = getDict.get(cVars)
|
||||
|
||||
if getState == offValue:
|
||||
getDict[cVars] = onValue
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = newLine
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.set_cvar(cVars, onValue)
|
||||
else:
|
||||
getDict[cVars] = offValue
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = newLine
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.set_cvar(cVars, offValue)
|
||||
|
||||
def toggleCvarsValue(mode, cVars, onValue, offValue):
|
||||
currentValue = general.get_cvar(cVars)
|
||||
|
||||
if type(onValue) is str:
|
||||
saveDefaultValue(cVars, currentValue)
|
||||
elif type(onValue) is int:
|
||||
saveDefaultValue(cVars, int(currentValue))
|
||||
elif type(onValue) is float:
|
||||
saveDefaultValue(cVars, float(currentValue))
|
||||
else:
|
||||
general.log('Failed to store default value for {0}'.format(cVars))
|
||||
|
||||
if currentValue == str(onValue):
|
||||
general.set_cvar(cVars, offValue)
|
||||
else:
|
||||
general.set_cvar(cVars, onValue)
|
||||
|
||||
#toggleConsol--------------------------------------------------------------------#
|
||||
|
||||
def toggleConsolRestartCheck(log,state, mode, onValue, offValue, ctrlFile):
|
||||
if log in state:
|
||||
toggleConsolV(mode, onValue, offValue, ctrlFile)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(log)
|
||||
stateList = open(ctrlFile, 'r')
|
||||
toggleConsolV(mode, onValue, offValue, ctrlFile)
|
||||
|
||||
def toggleConsolV(mode, onValue, offValue):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
setState = [x for x in enumerate(stateList)]
|
||||
blankCheck = [x for x in setState]
|
||||
getList = [x for x in stateList]
|
||||
onOffList = [onValue, offValue]
|
||||
|
||||
if blankCheck == []:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str("%s,'%s'" % (mode, offValue))+'\n'))
|
||||
general.run_console(offValue)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
checkFor = str([x for x in stateList])
|
||||
|
||||
if mode not in str(checkFor):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
getList.insert(1, str("%s,'%s'\n" % (mode, offValue)))
|
||||
print (str("{'%s': %s}\n" % (cVars , offValue)))
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(getList))
|
||||
general.run_console(onValue)
|
||||
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
for d in enumerate(stateList):
|
||||
|
||||
values = d[1].split(',')
|
||||
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if mode in values[0]:
|
||||
getDict = values[1]
|
||||
off = ["'",str(offValue),"'", '\n']
|
||||
joinoff = ''.join(off)
|
||||
|
||||
if values[1] == joinoff:
|
||||
getDict = onValue
|
||||
joinStr = [mode,",","'",getDict,"'", '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = str(newLine)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.run_console(onValue)
|
||||
else:
|
||||
getDict = offValue
|
||||
joinStr = [mode,",","'",getDict,"'", '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = str(newLine)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.run_console(offValue)
|
||||
|
||||
def toggleConsolValue(log, state, mode, onValue, offValue):
|
||||
logList = getLogList(logfile)
|
||||
checkList = getCheckList(ctrlFile)
|
||||
toggleConsolRestartCheck(logList[1],checkList, mode, onValue, offValue, ctrlFile)
|
||||
|
||||
#cycleCvars----------------------------------------------------------------------#
|
||||
|
||||
def cycleCvarsRestartCheck(log, state, mode, cVars, cycleList, ctrlFile):
|
||||
if log in state:
|
||||
cycleCvarsV(mode, cVars, cycleList, ctrlFile)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(log)
|
||||
stateList = open(ctrlFile, 'r')
|
||||
cycleCvarsV(mode, cVars, cycleList, ctrlFile)
|
||||
|
||||
def cycleCvarsV(mode, cVars, cycleList, ctrlFile):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
setState = [x for x in enumerate(stateList)]
|
||||
blankCheck = [x for x in setState]
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if blankCheck == []:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str("%s,{'%s': %s}" % (mode, cVars, cycleList[1]))+'\n'))
|
||||
general.set_cvar(cVars, cycleList[1])
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
checkFor = str([x for x in stateList])
|
||||
|
||||
if mode not in str(checkFor):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
getList.insert(1, str("%s,{'%s': %s}\n" % (mode, cVars , cycleList[1])))
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(getList))
|
||||
general.set_cvar(cVars, cycleList[1])
|
||||
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
|
||||
for d in enumerate(stateList):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
values = d[1].split(',')
|
||||
|
||||
if mode in values[0]:
|
||||
getDict = ast.literal_eval(values[1])
|
||||
getState = getDict.get(cVars)
|
||||
|
||||
cycleL = [x for x in enumerate(cycleList)]
|
||||
|
||||
for x in cycleL:
|
||||
if getState == x[1]:
|
||||
number = [n[1] for n in cycleL]
|
||||
getMax = max(number)
|
||||
nextNum = x[0]+1
|
||||
|
||||
if nextNum > getMax:
|
||||
getDict[cVars] = cycleList[0]
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
getList[d[0]] = newLine
|
||||
print (getDict)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.set_cvar(cVars, cycleList[0])
|
||||
else:
|
||||
getDict[cVars] = cycleList[x[0]+1]
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
getList[d[0]] = newLine
|
||||
print (getDict)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.set_cvar(cVars, cycleList[x[0]+1])
|
||||
|
||||
def cycleCvarsValue(log, state, mode, cVars, cycleList):
|
||||
logList = getLogList(logfile)
|
||||
checkList = getCheckList(ctrlFile)
|
||||
cycleCvarsRestartCheck(logList[1],checkList, mode, cVars, cycleList, ctrlFile)
|
||||
|
||||
def cycleCvarsFloatValue(cVars, cycleList):
|
||||
currentValueAsString = general.get_cvar(cVars)
|
||||
try:
|
||||
currentValue = float(currentValueAsString)
|
||||
except:
|
||||
currentValue = -1.0
|
||||
|
||||
saveDefaultValue(cVars, currentValue)
|
||||
|
||||
# make sure we sort the list in ascending fashion
|
||||
cycleList = sorted(cycleList)
|
||||
|
||||
# find out what the next closest index is
|
||||
newIndex = 0
|
||||
for x in cycleList:
|
||||
if (currentValue < x):
|
||||
break
|
||||
newIndex = newIndex + 1
|
||||
|
||||
# loop around, if we need to
|
||||
if newIndex >= len(cycleList):
|
||||
newIndex = 0
|
||||
|
||||
general.set_cvar(cVars, cycleList[newIndex])
|
||||
|
||||
|
||||
def cycleCvarsIntValue(cVars, cycleList):
|
||||
currentValueAsString = general.get_cvar(cVars)
|
||||
try:
|
||||
currentValue = int(currentValueAsString)
|
||||
except:
|
||||
currentValue = 0
|
||||
|
||||
saveDefaultValue(cVars, currentValue)
|
||||
|
||||
# find out what index we're on already
|
||||
# default to -1 so that when we increment to the next, we'll be at 0
|
||||
newIndex = -1
|
||||
for x in cycleList:
|
||||
if (currentValue == x):
|
||||
break
|
||||
newIndex = newIndex + 1
|
||||
|
||||
# move to the next item
|
||||
newIndex = newIndex + 1
|
||||
|
||||
# validate
|
||||
if newIndex >= len(cycleList):
|
||||
newIndex = 0
|
||||
|
||||
general.set_cvar(cVars, cycleList[newIndex])
|
||||
|
||||
#cycleConsol----------------------------------------------------------------------#
|
||||
|
||||
def cycleConsolRestartCheck(log, state, mode, cycleList, ctrlFile):
|
||||
if log in state:
|
||||
cycleConsolV(mode, cycleList, ctrlFile)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(log)
|
||||
stateList = open(ctrlFile, 'r')
|
||||
cycleConsolV(mode, cycleList, ctrlFile)
|
||||
|
||||
def cycleConsolV(mode, cycleList, ctrlFile):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
setState = [x for x in enumerate(stateList)]
|
||||
blankCheck = [x for x in setState]
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if blankCheck == []:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str("%s,'%s'" % (mode, cycleList[0]))+'\n'))
|
||||
general.run_console(cycleList[0])
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
checkFor = str([x for x in stateList])
|
||||
|
||||
if mode not in str(checkFor):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
getList.insert(1, str("%s,'%s'\n" % (mode, cycleList[0])))
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(getList))
|
||||
general.run_console(cycleList[0])
|
||||
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
for d in enumerate(stateList):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
values = d[1].split(',')
|
||||
|
||||
if mode in values[0]:
|
||||
newValue = ''.join(values[1].split('\n'))
|
||||
cycleL = [e for e in enumerate(cycleList)]
|
||||
getDict = ''.join(values[1].split('\n'))
|
||||
|
||||
for x in cycleL:
|
||||
|
||||
if newValue in "'%s'" % x[1]:
|
||||
number = [n[0] for n in cycleL]
|
||||
getMax = max(number)
|
||||
nextNum = x[0]+1
|
||||
|
||||
if nextNum > getMax:
|
||||
getDict = '%s' % cycleList[0]
|
||||
joinStr = [mode,",","'",getDict,"'", '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
getList[d[0]] = newLine
|
||||
print (getDict)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.run_console(getDict)
|
||||
else:
|
||||
getDict = '%s' % cycleList[x[0]+1]
|
||||
joinStr = [mode,",","'",getDict,"'", '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
getList[d[0]] = newLine
|
||||
print (getDict)
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
general.run_console(getDict)
|
||||
|
||||
def cycleConsolValue(mode, cycleList):
|
||||
logList = getLogList(logfile)
|
||||
checkList = getCheckList(ctrlFile)
|
||||
cycleConsolRestartCheck(logList[1],checkList, mode, cycleList, ctrlFile)
|
||||
|
||||
def toggleHideMaskValues(type):
|
||||
cVars = "%s%s" % (HIDDEN_MASK_PREFIX, type)
|
||||
currentValue = general.get_hidemask(type)
|
||||
saveDefaultValue(cVars, int(currentValue))
|
||||
if (currentValue):
|
||||
general.set_hidemask(type, 0)
|
||||
else:
|
||||
general.set_hidemask(type, 1)
|
||||
|
||||
#toggleHide------------------------------------------------------------------------#
|
||||
|
||||
def toggleHideRestartCheck(log, state, mode, type, onValue, offValue, ctrlFile):
|
||||
if log in state:
|
||||
toggleHideByT(mode, type, onValue, offValue, ctrlFile)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(log)
|
||||
stateList = open(ctrlFile, 'r')
|
||||
toggleHideByT(mode, type, onValue, offValue, ctrlFile)
|
||||
|
||||
def toggleHideByType(mode, type, onValue, offValue):
|
||||
logList = getLogList(logfile)
|
||||
checkList = getCheckList(ctrlFile)
|
||||
toggleHideRestartCheck(logList[1],checkList, mode, type, onValue, offValue, ctrlFile)
|
||||
|
||||
def toggleHideByT(mode, type, onValue, offValue, ctrlFile):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
setState = [x for x in enumerate(stateList)]
|
||||
blankCheck = [x for x in setState]
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if blankCheck == []:
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str("%s,{'%s': %s}" % (mode, type, offValue))+'\n'))
|
||||
|
||||
hideByType(type)
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
checkFor = str([x for x in stateList])
|
||||
|
||||
if mode not in str(checkFor):
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
getList.insert(1, str("%s,{'%s': %s}\n" % (mode, type , offValue)))
|
||||
print (str("{'%s': %s}\n" % (type , offValue)))
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(getList))
|
||||
hideByType(type)
|
||||
|
||||
else:
|
||||
stateList = open(ctrlFile, 'r')
|
||||
for d in enumerate(stateList):
|
||||
values = d[1].split(',')
|
||||
stateList = open(ctrlFile, 'r')
|
||||
getList = [x for x in stateList]
|
||||
|
||||
if mode in values[0]:
|
||||
getDict = ast.literal_eval(values[1])
|
||||
getState = getDict.get(type)
|
||||
|
||||
if getState == offValue:
|
||||
getDict[type] = onValue
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = newLine
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
unHideByType(type)
|
||||
else:
|
||||
getDict[type] = offValue
|
||||
joinStr = [mode,",",str(getDict), '\n']
|
||||
newLine = ''.join(joinStr)
|
||||
print (getDict)
|
||||
getList[d[0]] = newLine
|
||||
stateList = open(ctrlFile, 'w')
|
||||
stateList.write(''.join(str(''.join(getList))))
|
||||
hideByType(type)
|
||||
|
||||
def hideByType(type):
|
||||
typeList = general.get_all_objects(str(type), "")
|
||||
for x in typeList:
|
||||
general.hide_object(x)
|
||||
|
||||
def unHideByType(type):
|
||||
typeList = general.get_all_objects(str(type), "")
|
||||
for x in typeList:
|
||||
general.unhide_object(x)
|
||||
@@ -62164,7 +62164,7 @@ An Entity can be selected by using the pick button, or by dragging an Entity fro
|
||||
<message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_NAME">
|
||||
<source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_NAME</source>
|
||||
<comment>Simple Type: EntityID C++ Type: const EntityId&</comment>
|
||||
<translation type="unfinished">Entity</translation>
|
||||
<translation type="unfinished">EntityID</translation>
|
||||
</message>
|
||||
<message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_TOOLTIP">
|
||||
<source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGADDED_OUTPUT0_TOOLTIP</source>
|
||||
@@ -62202,7 +62202,7 @@ An Entity can be selected by using the pick button, or by dragging an Entity fro
|
||||
<message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_NAME">
|
||||
<source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_NAME</source>
|
||||
<comment>Simple Type: EntityID C++ Type: const EntityId&</comment>
|
||||
<translation type="unfinished">Entity</translation>
|
||||
<translation type="unfinished">EntityId</translation>
|
||||
</message>
|
||||
<message id="HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_TOOLTIP">
|
||||
<source>HANDLER_TAGGLOBALNOTIFICATIONBUS_ONENTITYTAGREMOVED_OUTPUT0_TOOLTIP</source>
|
||||
@@ -81852,7 +81852,7 @@ The element is removed from its current parent and added as a child of the new p
|
||||
<message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_NAME">
|
||||
<source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_NAME</source>
|
||||
<comment>Simple Type: EntityID C++ Type: const EntityId&</comment>
|
||||
<translation type="unfinished">Entity</translation>
|
||||
<translation type="unfinished">EntityID</translation>
|
||||
</message>
|
||||
<message id="HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_TOOLTIP">
|
||||
<source>HANDLER_SPAWNERCOMPONENTNOTIFICATIONBUS_ONENTITYSPAWNED_OUTPUT1_TOOLTIP</source>
|
||||
@@ -89198,7 +89198,7 @@ The element is removed from its current parent and added as a child of the new p
|
||||
<message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_NAME">
|
||||
<source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_NAME</source>
|
||||
<comment>Simple Type: EntityID C++ Type: const EntityId&</comment>
|
||||
<translation type="unfinished">Entity</translation>
|
||||
<translation type="unfinished">EntityID</translation>
|
||||
</message>
|
||||
<message id="HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_TOOLTIP">
|
||||
<source>HANDLER_ENTITYBUS_ONENTITYACTIVATED_OUTPUT0_TOOLTIP</source>
|
||||
@@ -89236,7 +89236,7 @@ The element is removed from its current parent and added as a child of the new p
|
||||
<message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_NAME">
|
||||
<source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_NAME</source>
|
||||
<comment>Simple Type: EntityID C++ Type: const EntityId&</comment>
|
||||
<translation type="unfinished">Entity</translation>
|
||||
<translation type="unfinished">EntityID</translation>
|
||||
</message>
|
||||
<message id="HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_TOOLTIP">
|
||||
<source>HANDLER_ENTITYBUS_ONENTITYDEACTIVATED_OUTPUT0_TOOLTIP</source>
|
||||
|
||||
@@ -7,8 +7,6 @@
|
||||
<Tool Title="| Draw Helpers" Command="p_draw_helpers" EditorCmd="" ToggleVar="1"/>
|
||||
<Tool Title="| AI Debug Draw" Command="ai_DebugDraw" EditorCmd="" ToggleVar="1"/>
|
||||
<Tool Title="| Toggle Music" Command="s_MusicEnable" EditorCmd="" ToggleVar="1"/>
|
||||
<Tool Title="| Toggle Sound" Command="s_SoundEnable" EditorCmd="" ToggleVar="1"/>
|
||||
<Tool Title="| Toggle ForcefeedBack" Command="i_forcefeedback" EditorCmd="" ToggleVar="1"/>
|
||||
<Tool Title="| Freeze Camera " Command="e_CameraFreeze" EditorCmd="" ToggleVar="1"/>
|
||||
<Tool Title="| Log Verbosity 0" Command="log_Verbosity 0" EditorCmd="" ToggleVar="0"/>
|
||||
<Tool Title="| SaveLevelStats" Command="savelevelstats" EditorCmd="" ToggleVar="0"/>
|
||||
|
||||
@@ -1,16 +1,5 @@
|
||||
ConsoleHide
|
||||
g_godMode=1
|
||||
sys_warnings=0
|
||||
con_showonload=1
|
||||
i_forcefeedback=0
|
||||
g_infiniteammo=1
|
||||
e_ObjectLayersActivation=0
|
||||
e_ObjectLayersActivationPhysics=0
|
||||
g_flashrenderingduringloading=0
|
||||
sys_maxfps=0
|
||||
r_vsync=0
|
||||
p_max_substeps=1
|
||||
demo_file=autotest
|
||||
demo_num_runs=0
|
||||
demo_quit=1
|
||||
demo_ai=1
|
||||
|
||||
@@ -1,15 +1,5 @@
|
||||
ConsoleHide
|
||||
g_godMode=1
|
||||
g_infiniteammo=1
|
||||
r_displayinfo=1
|
||||
s_profiling=1
|
||||
sys_maxfps=0
|
||||
e_ObjectLayersActivation=0
|
||||
e_ObjectLayersActivationPhysics=0
|
||||
|
||||
demo_file=autotest
|
||||
demo_num_runs=2
|
||||
demo_quit=1
|
||||
demo_savestats=1
|
||||
demo_profile=-1
|
||||
demo
|
||||
|
||||
@@ -1,12 +1,5 @@
|
||||
ConsoleHide
|
||||
g_godMode=1
|
||||
g_infiniteammo=1
|
||||
r_displayinfo=1
|
||||
s_profiling=1
|
||||
sys_maxfps=0
|
||||
demo_file=playthru
|
||||
demo_num_runs=2
|
||||
demo_quit=1
|
||||
demo_savestats=1
|
||||
demo_profile=-1
|
||||
demo
|
||||
demo
|
||||
|
||||
@@ -11,113 +11,16 @@
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
sys_spec_ObjectDetail=7
|
||||
sys_spec_Shading=7
|
||||
sys_spec_VolumetricEffects=7
|
||||
sys_spec_Shadows=7
|
||||
sys_spec_Texture=7
|
||||
sys_spec_Physics=7
|
||||
sys_spec_PostProcessing=7
|
||||
sys_spec_Particles=7
|
||||
sys_spec_Sound=7
|
||||
sys_spec_Water=7
|
||||
sys_spec_GameEffects=7
|
||||
sys_spec_light=7
|
||||
|
||||
[1]
|
||||
sys_spec_ObjectDetail=1
|
||||
sys_spec_Shading=1
|
||||
sys_spec_VolumetricEffects=1
|
||||
sys_spec_Shadows=1
|
||||
sys_spec_Texture=1
|
||||
sys_spec_Physics=1
|
||||
sys_spec_PostProcessing=1
|
||||
sys_spec_Particles=1
|
||||
sys_spec_Sound=1
|
||||
sys_spec_Water=1
|
||||
sys_spec_GameEffects=1
|
||||
sys_spec_light=1
|
||||
|
||||
[2]
|
||||
sys_spec_ObjectDetail=2
|
||||
sys_spec_Shading=2
|
||||
sys_spec_VolumetricEffects=2
|
||||
sys_spec_Shadows=2
|
||||
sys_spec_Texture=2
|
||||
sys_spec_Physics=2
|
||||
sys_spec_PostProcessing=2
|
||||
sys_spec_Particles=2
|
||||
sys_spec_Sound=2
|
||||
sys_spec_Water=2
|
||||
sys_spec_GameEffects=2
|
||||
sys_spec_light=2
|
||||
|
||||
[3]
|
||||
sys_spec_ObjectDetail=3
|
||||
sys_spec_Shading=3
|
||||
sys_spec_VolumetricEffects=3
|
||||
sys_spec_Shadows=3
|
||||
sys_spec_Texture=3
|
||||
sys_spec_Physics=3
|
||||
sys_spec_PostProcessing=3
|
||||
sys_spec_Particles=3
|
||||
sys_spec_Sound=3
|
||||
sys_spec_Water=3
|
||||
sys_spec_GameEffects=3
|
||||
sys_spec_light=3
|
||||
|
||||
[4]
|
||||
sys_spec_ObjectDetail=4
|
||||
sys_spec_Shading=4
|
||||
sys_spec_VolumetricEffects=4
|
||||
sys_spec_Shadows=4
|
||||
sys_spec_Texture=4
|
||||
sys_spec_Physics=4
|
||||
sys_spec_PostProcessing=4
|
||||
sys_spec_Particles=4
|
||||
sys_spec_Sound=4
|
||||
sys_spec_Water=4
|
||||
sys_spec_GameEffects=4
|
||||
sys_spec_light=4
|
||||
|
||||
[5]
|
||||
sys_spec_ObjectDetail=5
|
||||
sys_spec_Shading=5
|
||||
sys_spec_VolumetricEffects=5
|
||||
sys_spec_Shadows=5
|
||||
sys_spec_Texture=5
|
||||
sys_spec_Physics=5
|
||||
sys_spec_PostProcessing=5
|
||||
sys_spec_Particles=5
|
||||
sys_spec_Sound=5
|
||||
sys_spec_Water=5
|
||||
sys_spec_GameEffects=5
|
||||
sys_spec_light=5
|
||||
|
||||
[6]
|
||||
sys_spec_ObjectDetail=6
|
||||
sys_spec_Shading=6
|
||||
sys_spec_VolumetricEffects=6
|
||||
sys_spec_Shadows=6
|
||||
sys_spec_Texture=6
|
||||
sys_spec_Physics=6
|
||||
sys_spec_PostProcessing=6
|
||||
sys_spec_Particles=6
|
||||
sys_spec_Sound=6
|
||||
sys_spec_Water=6
|
||||
sys_spec_GameEffects=6
|
||||
sys_spec_light=6
|
||||
|
||||
[8]
|
||||
sys_spec_ObjectDetail=8
|
||||
sys_spec_Shading=8
|
||||
sys_spec_VolumetricEffects=8
|
||||
sys_spec_Shadows=8
|
||||
sys_spec_Texture=8
|
||||
sys_spec_Physics=8
|
||||
sys_spec_PostProcessing=8
|
||||
sys_spec_Particles=8
|
||||
sys_spec_Sound=8
|
||||
sys_spec_Water=8
|
||||
sys_spec_GameEffects=8
|
||||
sys_spec_light=8
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
mfx_Timeout = 0.01
|
||||
|
||||
|
||||
|
||||
@@ -1,160 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
ca_AttachmentCullingRation=360
|
||||
es_DebrisLifetimeScale=1
|
||||
e_CoverageBufferReproj=6
|
||||
e_DecalsAllowGameDecals=1
|
||||
e_DecalsLifeTimeScale=2
|
||||
e_DecalsOverlapping=1
|
||||
e_Dissolve=2
|
||||
e_LightQuality=3
|
||||
e_LodMin=0
|
||||
e_LodRatio=20
|
||||
e_MaxViewDistSpecLerp=1
|
||||
e_MergedMeshesInstanceDist=1.0
|
||||
e_MergedMeshesPool=8192
|
||||
e_ObjQuality=3
|
||||
e_OcclusionCullingViewDistRatio=1
|
||||
e_ProcVegetation=1
|
||||
e_StatObjBufferRenderTasks=1
|
||||
e_StreamCgf=0
|
||||
e_TerrainLodRatio=1
|
||||
e_TerrainOcclusionCullingMaxDist=200
|
||||
e_Tessellation=0
|
||||
e_VegetationMinSize=0
|
||||
e_ViewDistMin=10
|
||||
e_ViewDistRatio=100
|
||||
e_ViewDistRatioCustom=100
|
||||
e_ViewDistRatioDetail=100
|
||||
e_ViewDistRatioLights=50
|
||||
e_ViewDistRatioVegetation=100
|
||||
r_DrawNearZRange=0.12
|
||||
r_FlaresTessellationRatio=1
|
||||
r_SilhouettePOM=0
|
||||
r_usezpass=2
|
||||
|
||||
[1]
|
||||
ca_AttachmentCullingRation=145
|
||||
es_DebrisLifetimeScale=0.6
|
||||
e_DecalsLifeTimeScale=1
|
||||
e_Dissolve=0
|
||||
e_LightQuality=1
|
||||
e_LodRatio=10
|
||||
e_MaxViewDistSpecLerp=0.5
|
||||
e_ObjQuality=1
|
||||
e_TerrainOcclusionCullingMaxDist=130
|
||||
e_VegetationMinSize=0.5
|
||||
e_ViewDistRatioCustom=60
|
||||
e_ViewDistRatioDetail=25
|
||||
e_ViewDistRatioLights=25
|
||||
e_ViewDistRatioVegetation=21
|
||||
r_FlaresTessellationRatio=0.25
|
||||
r_usezpass=1
|
||||
e_ProcVegetation=0
|
||||
e_ViewDistRatio=50
|
||||
|
||||
[2]
|
||||
ca_AttachmentCullingRation=145
|
||||
es_DebrisLifetimeScale=0.6
|
||||
e_DecalsLifeTimeScale=1
|
||||
e_Dissolve=0
|
||||
e_LightQuality=2
|
||||
e_LodRatio=10
|
||||
e_MaxViewDistSpecLerp=0.5
|
||||
e_ObjQuality=2
|
||||
e_TerrainOcclusionCullingMaxDist=130
|
||||
e_VegetationMinSize=0.5
|
||||
e_ViewDistRatioCustom=60
|
||||
e_ViewDistRatioDetail=25
|
||||
e_ViewDistRatioLights=25
|
||||
e_ViewDistRatioVegetation=50
|
||||
r_FlaresTessellationRatio=0.25
|
||||
r_usezpass=1
|
||||
e_ProcVegetation=1
|
||||
e_ViewDistRatio=50
|
||||
|
||||
[3]
|
||||
ca_AttachmentCullingRation=145
|
||||
es_DebrisLifetimeScale=0.6
|
||||
e_DecalsLifeTimeScale=1
|
||||
e_Dissolve=0
|
||||
e_LightQuality=3
|
||||
e_LodRatio=10
|
||||
e_MaxViewDistSpecLerp=0.5
|
||||
e_ObjQuality=3
|
||||
e_TerrainOcclusionCullingMaxDist=130
|
||||
e_VegetationMinSize=0.5
|
||||
e_ViewDistRatioCustom=60
|
||||
e_ViewDistRatioDetail=25
|
||||
e_ViewDistRatioLights=25
|
||||
e_ViewDistRatioVegetation=50
|
||||
r_FlaresTessellationRatio=0.25
|
||||
r_usezpass=1
|
||||
e_ProcVegetation=1
|
||||
e_ViewDistRatio=75
|
||||
|
||||
[4]
|
||||
ca_AttachmentCullingRation=145
|
||||
es_DebrisLifetimeScale=0.6
|
||||
e_DecalsLifeTimeScale=1
|
||||
e_Dissolve=0
|
||||
e_LightQuality=4
|
||||
e_LodRatio=10
|
||||
e_MaxViewDistSpecLerp=0.5
|
||||
e_ObjQuality=4
|
||||
e_TerrainOcclusionCullingMaxDist=130
|
||||
e_VegetationMinSize=0.5
|
||||
e_ViewDistRatioCustom=60
|
||||
e_ViewDistRatioDetail=25
|
||||
e_ViewDistRatioLights=25
|
||||
e_ViewDistRatioVegetation=50
|
||||
r_FlaresTessellationRatio=0.25
|
||||
r_usezpass=1
|
||||
e_ProcVegetation=1
|
||||
e_ViewDistRatio=75
|
||||
|
||||
[5]
|
||||
ca_AttachmentCullingRation=145
|
||||
es_DebrisLifetimeScale=0.6
|
||||
e_DecalsLifeTimeScale=1
|
||||
e_LightQuality=1
|
||||
e_LodRatio=10
|
||||
e_MaxViewDistSpecLerp=0.5
|
||||
e_ObjQuality=1
|
||||
e_TerrainOcclusionCullingMaxDist=130
|
||||
e_VegetationMinSize=0.5
|
||||
e_ViewDistRatio=50
|
||||
e_ViewDistRatioCustom=60
|
||||
e_ViewDistRatioDetail=25
|
||||
e_ViewDistRatioLights=25
|
||||
e_ViewDistRatioVegetation=50
|
||||
r_FlaresTessellationRatio=0.25
|
||||
|
||||
[6]
|
||||
ca_AttachmentCullingRation=300
|
||||
es_DebrisLifetimeScale=0.8
|
||||
e_LightQuality=2
|
||||
e_LodRatio=15
|
||||
e_ObjQuality=2
|
||||
e_ViewDistRatio=75
|
||||
e_ViewDistRatioDetail=35
|
||||
e_ViewDistRatioVegetation=75
|
||||
|
||||
[8]
|
||||
ca_AttachmentCullingRation=400
|
||||
e_LightQuality=4
|
||||
e_LodRatio=40
|
||||
e_MergedMeshesInstanceDist=2.0
|
||||
e_MergedMeshesPool=16384
|
||||
e_ObjQuality=4
|
||||
e_TerrainLodRatio=0.5
|
||||
e_Tessellation=1
|
||||
e_ViewDistRatio=125
|
||||
e_ViewDistRatioCustom=125
|
||||
e_ViewDistRatioDetail=125
|
||||
e_ViewDistRatioLights=75
|
||||
e_ViewDistRatioVegetation=125
|
||||
r_DrawNearZRange = 0.08
|
||||
r_SilhouettePOM=1
|
||||
@@ -1,94 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
e_ParticlesGI=1
|
||||
e_ParticlesPreload=0
|
||||
e_ParticlesMaxScreenFill=128
|
||||
e_ParticlesMinDrawPixels=1
|
||||
e_ParticlesMotionBlur=0
|
||||
e_ParticlesObjectCollisions=2
|
||||
e_ParticlesQuality=3
|
||||
e_ParticlesSortQuality=0
|
||||
e_ParticlesPoolSize=16384
|
||||
r_ParticlesHalfRes=0
|
||||
r_ParticlesTessellation=1
|
||||
r_ParticlesInstanceVertices=1
|
||||
r_ParticlesGpuMaxEmitCount=10000
|
||||
|
||||
[1]
|
||||
e_ParticlesGI=0
|
||||
e_ParticlesPreload=1
|
||||
e_ParticlesMaxScreenFill=16
|
||||
e_ParticlesMinDrawPixels=2
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=2
|
||||
e_ParticlesPoolSize=4096
|
||||
r_ParticlesHalfRes=1
|
||||
r_ParticlesTessellation=0
|
||||
r_ParticlesInstanceVertices=0
|
||||
r_ParticlesGpuMaxEmitCount=10
|
||||
|
||||
|
||||
[2]
|
||||
e_ParticlesGI=0
|
||||
e_ParticlesPreload=1
|
||||
e_ParticlesMaxScreenFill=16
|
||||
e_ParticlesMinDrawPixels=2
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=2
|
||||
e_ParticlesPoolSize=4096
|
||||
r_ParticlesHalfRes=1
|
||||
r_ParticlesTessellation=0
|
||||
r_ParticlesInstanceVertices=0
|
||||
r_ParticlesGpuMaxEmitCount=100
|
||||
|
||||
|
||||
[3]
|
||||
e_ParticlesGI=0
|
||||
e_ParticlesPreload=1
|
||||
e_ParticlesMaxScreenFill=16
|
||||
e_ParticlesMinDrawPixels=2
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=2
|
||||
e_ParticlesPoolSize=4096
|
||||
r_ParticlesHalfRes=1
|
||||
r_ParticlesTessellation=0
|
||||
r_ParticlesInstanceVertices=0
|
||||
r_ParticlesGpuMaxEmitCount=500
|
||||
|
||||
|
||||
[4]
|
||||
e_ParticlesGI=0
|
||||
e_ParticlesPreload=1
|
||||
e_ParticlesMaxScreenFill=16
|
||||
e_ParticlesMinDrawPixels=2
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=2
|
||||
e_ParticlesPoolSize=4096
|
||||
r_ParticlesHalfRes=1
|
||||
r_ParticlesTessellation=0
|
||||
r_ParticlesInstanceVertices=0
|
||||
r_ParticlesGpuMaxEmitCount=1000
|
||||
|
||||
|
||||
[5]
|
||||
e_ParticlesMaxScreenFill=32
|
||||
e_ParticlesMinDrawPixels=1.5
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=1
|
||||
r_ParticlesHalfRes=1
|
||||
r_ParticlesTessellation=0
|
||||
r_ParticlesGpuMaxEmitCount=3000
|
||||
|
||||
[6]
|
||||
e_ParticlesMaxScreenFill=64
|
||||
e_ParticlesObjectCollisions=1
|
||||
e_ParticlesQuality=2
|
||||
r_ParticlesGpuMaxEmitCount=5000
|
||||
|
||||
[8]
|
||||
e_ParticlesMaxScreenFill=160
|
||||
e_ParticlesMotionBlur=1
|
||||
e_ParticlesQuality=4
|
||||
r_ParticlesGpuMaxEmitCount=1048576
|
||||
@@ -1,100 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
es_MaxPhysDist=100
|
||||
es_MaxPhysDistInvisible=25
|
||||
e_CullVegActivation=50
|
||||
e_FoliageWindActivationDist=25
|
||||
e_PhysMinCellSize=4
|
||||
e_PhysOceanCell=0.5
|
||||
e_PhysProxyTriLimit=10000
|
||||
g_breakage_mem_limit=0
|
||||
g_breakage_particles_limit=160
|
||||
g_no_secondary_breaking=0
|
||||
g_tree_cut_reuse_dist=0
|
||||
p_gravity_z=-13
|
||||
p_max_entity_cells=300000
|
||||
p_max_MC_iters=6000
|
||||
p_max_object_splashes=3
|
||||
p_max_substeps=5
|
||||
p_max_substeps_large_group=5
|
||||
p_num_bodies_large_group=100
|
||||
p_splash_dist0=7
|
||||
p_splash_dist1=30
|
||||
p_splash_force0=10
|
||||
p_splash_force1=100
|
||||
p_splash_vel0=4.5
|
||||
p_splash_vel1=10
|
||||
v_vehicle_quality=4
|
||||
|
||||
[1]
|
||||
es_MaxPhysDistInvisible=15
|
||||
e_CullVegActivation=30
|
||||
e_FoliageWindActivationDist=10
|
||||
e_PhysMinCellSize=16
|
||||
e_PhysOceanCell=1
|
||||
g_breakage_mem_limit=2000
|
||||
g_breakage_particles_limit=40
|
||||
g_no_secondary_breaking=1
|
||||
g_tree_cut_reuse_dist=1
|
||||
p_max_entity_cells=75000
|
||||
p_max_MC_iters=2000
|
||||
p_max_substeps=2
|
||||
|
||||
[2]
|
||||
es_MaxPhysDistInvisible=15
|
||||
e_CullVegActivation=30
|
||||
e_FoliageWindActivationDist=10
|
||||
e_PhysMinCellSize=16
|
||||
e_PhysOceanCell=1
|
||||
g_breakage_mem_limit=2000
|
||||
g_breakage_particles_limit=40
|
||||
g_no_secondary_breaking=1
|
||||
g_tree_cut_reuse_dist=1
|
||||
p_max_entity_cells=75000
|
||||
p_max_MC_iters=2000
|
||||
p_max_substeps=2
|
||||
|
||||
[3]
|
||||
es_MaxPhysDistInvisible=15
|
||||
e_CullVegActivation=30
|
||||
e_FoliageWindActivationDist=10
|
||||
e_PhysMinCellSize=16
|
||||
e_PhysOceanCell=1
|
||||
g_breakage_mem_limit=2000
|
||||
g_breakage_particles_limit=40
|
||||
g_no_secondary_breaking=1
|
||||
g_tree_cut_reuse_dist=1
|
||||
p_max_entity_cells=75000
|
||||
p_max_MC_iters=2000
|
||||
p_max_substeps=2
|
||||
|
||||
[4]
|
||||
es_MaxPhysDistInvisible=15
|
||||
e_CullVegActivation=30
|
||||
e_FoliageWindActivationDist=10
|
||||
e_PhysMinCellSize=16
|
||||
e_PhysOceanCell=1
|
||||
g_breakage_mem_limit=2000
|
||||
g_breakage_particles_limit=40
|
||||
g_no_secondary_breaking=1
|
||||
g_tree_cut_reuse_dist=1
|
||||
p_max_entity_cells=75000
|
||||
p_max_MC_iters=2000
|
||||
p_max_substeps=2
|
||||
|
||||
[5]
|
||||
es_MaxPhysDist=50
|
||||
es_MaxPhysDistInvisible=15
|
||||
e_CullVegActivation=30
|
||||
e_FoliageWindActivationDist=10
|
||||
e_PhysOceanCell=1
|
||||
g_breakage_particles_limit=80
|
||||
g_tree_cut_reuse_dist=0.35
|
||||
p_max_MC_iters=4000
|
||||
p_max_substeps=2
|
||||
|
||||
[6]
|
||||
|
||||
[8]
|
||||
@@ -1,114 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
r_PostProcessEffects=1
|
||||
q_ShaderHDR=2
|
||||
q_ShaderPostProcess=2
|
||||
r_ChromaticAberration=0
|
||||
r_ColorGradingChartsCache=0
|
||||
r_DepthOfField=2
|
||||
r_Flares=1
|
||||
r_HDRBloomQuality=2
|
||||
r_MotionBlur=2
|
||||
r_MotionBlurMaxViewDist=100000
|
||||
r_MotionBlurQuality=1
|
||||
r_MotionBlurShutterSpeed=125
|
||||
r_Rain=2
|
||||
r_RainMaxViewDist_Deferred=150
|
||||
r_Sharpening=0
|
||||
r_Snow=2
|
||||
r_SunShafts=2
|
||||
r_TranspDepthFixup=1
|
||||
r_ToneMapTechnique=0
|
||||
r_ToneMapExposureType=0
|
||||
r_HDRBloom=1
|
||||
r_ColorGrading=1
|
||||
r_ColorSpace=0
|
||||
|
||||
[1]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=1
|
||||
r_ColorGrading=0
|
||||
r_DepthOfField=0
|
||||
r_Flares=0
|
||||
r_HDRBloom=0
|
||||
r_HDRBloomQuality=0
|
||||
r_MotionBlur=0
|
||||
r_MotionBlurMaxViewDist=16
|
||||
r_MotionBlurQuality=0
|
||||
r_Rain=1
|
||||
r_RainMaxViewDist_Deferred=40
|
||||
r_Snow=1
|
||||
r_SunShafts=0
|
||||
r_TranspDepthFixup=0
|
||||
r_ToneMapTechnique=3
|
||||
r_ToneMapExposureType=1
|
||||
r_ColorSpace=2
|
||||
|
||||
|
||||
[2]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=1
|
||||
r_ColorGradingChartsCache=4
|
||||
r_DepthOfField=1
|
||||
r_Flares=0
|
||||
r_HDRBloomQuality=0
|
||||
r_MotionBlur=0
|
||||
r_MotionBlurMaxViewDist=16
|
||||
r_MotionBlurQuality=0
|
||||
r_Rain=1
|
||||
r_RainMaxViewDist_Deferred=40
|
||||
r_Snow=1
|
||||
r_SunShafts=1
|
||||
r_TranspDepthFixup=0
|
||||
|
||||
|
||||
[3]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=2
|
||||
r_ColorGradingChartsCache=4
|
||||
r_DepthOfField=1
|
||||
r_HDRBloomQuality=1
|
||||
r_MotionBlur=0
|
||||
r_MotionBlurMaxViewDist=16
|
||||
r_MotionBlurQuality=0
|
||||
r_Rain=1
|
||||
r_RainMaxViewDist_Deferred=40
|
||||
r_Snow=1
|
||||
r_SunShafts=1
|
||||
r_TranspDepthFixup=0
|
||||
|
||||
[4]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=2
|
||||
r_ColorGradingChartsCache=4
|
||||
r_DepthOfField=1
|
||||
r_HDRBloomQuality=1
|
||||
r_MotionBlur=0
|
||||
r_MotionBlurMaxViewDist=16
|
||||
r_MotionBlurQuality=0
|
||||
r_Rain=1
|
||||
r_RainMaxViewDist_Deferred=40
|
||||
r_Snow=1
|
||||
r_SunShafts=1
|
||||
r_TranspDepthFixup=0
|
||||
|
||||
[5]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=1
|
||||
r_ColorGradingChartsCache=4
|
||||
r_MotionBlurMaxViewDist=16
|
||||
r_MotionBlurQuality=0
|
||||
r_RainMaxViewDist_Deferred=40
|
||||
r_TranspDepthFixup=0
|
||||
|
||||
[6]
|
||||
q_ShaderHDR=1
|
||||
q_ShaderPostProcess=1
|
||||
r_RainMaxViewDist_Deferred=100
|
||||
|
||||
[8]
|
||||
q_ShaderHDR=3
|
||||
q_ShaderPostProcess=3
|
||||
r_MotionBlurQuality=2
|
||||
@@ -1,98 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
q_ShaderGeneral=2
|
||||
q_ShaderMetal=2
|
||||
q_ShaderGlass=2
|
||||
q_ShaderVegetation=2
|
||||
q_ShaderIce=2
|
||||
q_ShaderTerrain=2
|
||||
q_ShaderShadow=2
|
||||
q_ShaderFX=2
|
||||
q_ShaderSky=2
|
||||
q_Renderer=2
|
||||
|
||||
[1]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=1
|
||||
|
||||
[2]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=1
|
||||
|
||||
[3]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=2
|
||||
|
||||
[4]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=2
|
||||
|
||||
[5]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=1
|
||||
|
||||
[6]
|
||||
q_ShaderGeneral=1
|
||||
q_ShaderMetal=1
|
||||
q_ShaderGlass=1
|
||||
q_ShaderVegetation=1
|
||||
q_ShaderIce=1
|
||||
q_ShaderTerrain=1
|
||||
q_ShaderShadow=1
|
||||
q_ShaderFX=1
|
||||
q_ShaderSky=1
|
||||
q_Renderer=1
|
||||
|
||||
[8]
|
||||
q_ShaderGeneral=3
|
||||
q_ShaderMetal=3
|
||||
q_ShaderGlass=3
|
||||
q_ShaderVegetation=3
|
||||
q_ShaderIce=3
|
||||
q_ShaderTerrain=3
|
||||
q_ShaderShadow=3
|
||||
q_ShaderFX=3
|
||||
q_ShaderSky=3
|
||||
q_Renderer=3
|
||||
@@ -1,120 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
e_CacheNearestCubePicking=1
|
||||
e_DynamicLightsMaxEntityLights=16
|
||||
e_GI=1
|
||||
e_LightVolumes=1
|
||||
e_SkyUpdateRate=1
|
||||
e_TerrainAo=0
|
||||
e_VegetationUseTerrainColor=1
|
||||
r_DeferredShadingDepthBoundsTest=1
|
||||
r_DeferredShadingTiled=2
|
||||
r_DeferredShadingTiledHairQuality=1
|
||||
r_deferredShadingFilterGBuffer=0
|
||||
r_DeferredShadingSSS=1
|
||||
r_AntialiasingMode=3
|
||||
r_DetailDistance=8
|
||||
r_EnvTexUpdateInterval=0.05
|
||||
r_Refraction=1
|
||||
r_RefractionPartialResolves=2
|
||||
r_ssdo=1
|
||||
r_ssdoHalfRes=2
|
||||
r_ssdoColorBleeding=1
|
||||
r_SSReflections=1
|
||||
r_SSReflHalfRes=1
|
||||
r_VisAreaClipLightsPerPixel=1
|
||||
sys_spec_Quality=7
|
||||
|
||||
[1]
|
||||
e_DynamicLightsMaxEntityLights=2
|
||||
e_GI=0
|
||||
e_SkyUpdateRate=0.5
|
||||
e_VegetationUseTerrainColor=0
|
||||
r_DeferredShadingTiled=0
|
||||
r_DeferredShadingTiledHairQuality=0
|
||||
r_DeferredShadingSSS=0
|
||||
r_AntialiasingMode=0
|
||||
r_DetailDistance=4
|
||||
r_EnvTexUpdateInterval=0.075
|
||||
r_Refraction=0
|
||||
r_RefractionPartialResolves=0
|
||||
r_ssdo=0
|
||||
r_ssdoHalfRes=1
|
||||
r_ssdoColorBleeding=0
|
||||
r_SSReflections=0
|
||||
sys_spec_Quality=1
|
||||
|
||||
[2]
|
||||
e_DynamicLightsMaxEntityLights=2
|
||||
e_GI=0
|
||||
e_SkyUpdateRate=0.5
|
||||
e_VegetationUseTerrainColor=0
|
||||
r_DeferredShadingTiled=0
|
||||
r_DeferredShadingTiledHairQuality=0
|
||||
r_DeferredShadingSSS=0
|
||||
r_AntialiasingMode=0
|
||||
r_DetailDistance=4
|
||||
r_EnvTexUpdateInterval=0.075
|
||||
r_RefractionPartialResolves=0
|
||||
r_ssdo=0
|
||||
r_ssdoHalfRes=1
|
||||
r_ssdoColorBleeding=0
|
||||
r_SSReflections=0
|
||||
sys_spec_Quality=2
|
||||
|
||||
[3]
|
||||
e_DynamicLightsMaxEntityLights=2
|
||||
e_GI=0
|
||||
e_SkyUpdateRate=0.5
|
||||
e_VegetationUseTerrainColor=0
|
||||
r_DeferredShadingTiled=0
|
||||
r_DeferredShadingTiledHairQuality=0
|
||||
r_DeferredShadingSSS=0
|
||||
r_AntialiasingMode=0
|
||||
r_DetailDistance=4
|
||||
r_EnvTexUpdateInterval=0.075
|
||||
r_RefractionPartialResolves=0
|
||||
r_ssdo=0
|
||||
r_ssdoColorBleeding=0
|
||||
r_SSReflections=0
|
||||
sys_spec_Quality=3
|
||||
|
||||
[4]
|
||||
e_DynamicLightsMaxEntityLights=2
|
||||
e_GI=0
|
||||
e_SkyUpdateRate=0.5
|
||||
e_VegetationUseTerrainColor=0
|
||||
r_DeferredShadingTiled=0
|
||||
r_DeferredShadingTiledHairQuality=0
|
||||
r_DeferredShadingSSS=0
|
||||
r_AntialiasingMode=0
|
||||
r_DetailDistance=4
|
||||
r_EnvTexUpdateInterval=0.075
|
||||
r_RefractionPartialResolves=0
|
||||
r_ssdo=1
|
||||
r_ssdoHalfRes=1
|
||||
r_ssdoColorBleeding=0
|
||||
r_SSReflections=0
|
||||
sys_spec_Quality=4
|
||||
|
||||
[5]
|
||||
e_DynamicLightsMaxEntityLights=7
|
||||
e_GI=0
|
||||
e_SkyUpdateRate=0.5
|
||||
r_DetailDistance=4
|
||||
r_EnvTexUpdateInterval=0.075
|
||||
r_SSReflections=0
|
||||
r_DeferredShadingTiledHairQuality=0
|
||||
r_DeferredShadingSSS=0
|
||||
sys_spec_Quality=5
|
||||
|
||||
[6]
|
||||
e_DynamicLightsMaxEntityLights=11
|
||||
sys_spec_Quality=6
|
||||
|
||||
[8]
|
||||
r_DeferredShadingTiledHairQuality=2
|
||||
r_SSReflHalfRes=0
|
||||
sys_spec_Quality=8
|
||||
@@ -1,116 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
e_GsmLodsNum=5
|
||||
e_GsmRange=3
|
||||
e_ParticlesShadows=1
|
||||
e_Shadows=1
|
||||
e_ShadowsBlendCascades=1
|
||||
e_ShadowsClouds=1
|
||||
e_ShadowsCastViewDistRatio=1
|
||||
e_ShadowsLodBiasFixed=0
|
||||
e_ShadowsMaxTexRes=1024
|
||||
e_ShadowsOnAlphaBlend=0
|
||||
e_ShadowsPoolSize=4096
|
||||
e_ShadowsResScale=4
|
||||
e_ShadowsTessellateCascades=1
|
||||
e_ShadowsTessellateDLights=0
|
||||
e_ShadowsUpdateViewDistRatio=256
|
||||
r_DrawNearShadows=1
|
||||
r_FogShadows=2
|
||||
r_FogShadowsWater=0
|
||||
r_ShadowJittering=2.5
|
||||
r_ShadowPoolMaxFrames=30
|
||||
r_ShadowPoolMaxTimeslicedUpdatesPerFrame=100
|
||||
r_ShadowsPCFiltering=1
|
||||
r_ShadowsCache=4
|
||||
r_ShadowsCacheFormat=1
|
||||
r_ShadowsCacheResolutions=6324,4214
|
||||
r_ShadowsUseClipVolume=1
|
||||
e_ObjShadowCastSpec=3
|
||||
|
||||
[1]
|
||||
e_GsmLodsNum=3
|
||||
e_ParticlesShadows=0
|
||||
e_ShadowsBlendCascades=0
|
||||
e_ShadowsCastViewDistRatio=0.8
|
||||
e_ShadowsLodBiasFixed=1
|
||||
e_ShadowsMaxTexRes=512
|
||||
r_DrawNearShadows=0
|
||||
r_FogShadows=0
|
||||
r_ShadowJittering=0
|
||||
r_ShadowsCacheFormat=0
|
||||
r_ShadowsCacheResolutions=3162,2107
|
||||
e_ObjShadowCastSpec=1
|
||||
e_ShadowsPoolSize=1024
|
||||
|
||||
[2]
|
||||
e_GsmLodsNum=4
|
||||
e_ParticlesShadows=0
|
||||
e_ShadowsBlendCascades=0
|
||||
e_ShadowsCastViewDistRatio=0.8
|
||||
e_ShadowsLodBiasFixed=1
|
||||
e_ShadowsMaxTexRes=512
|
||||
r_DrawNearShadows=0
|
||||
r_FogShadows=0
|
||||
r_ShadowJittering=0
|
||||
r_ShadowsCacheFormat=0
|
||||
r_ShadowsCacheResolutions=3162,2107
|
||||
e_ObjShadowCastSpec=1
|
||||
e_ShadowsPoolSize=1024
|
||||
|
||||
[3]
|
||||
e_GsmLodsNum=4
|
||||
e_ParticlesShadows=0
|
||||
e_ShadowsBlendCascades=0
|
||||
e_ShadowsCastViewDistRatio=0.8
|
||||
e_ShadowsLodBiasFixed=1
|
||||
e_ShadowsMaxTexRes=512
|
||||
r_DrawNearShadows=0
|
||||
r_FogShadows=0
|
||||
r_ShadowJittering=0
|
||||
r_ShadowsCacheFormat=0
|
||||
r_ShadowsCacheResolutions=3162,2107
|
||||
e_ObjShadowCastSpec=1
|
||||
e_ShadowsPoolSize=1024
|
||||
|
||||
[4]
|
||||
e_GsmLodsNum=4
|
||||
e_ParticlesShadows=0
|
||||
e_ShadowsBlendCascades=0
|
||||
e_ShadowsCastViewDistRatio=0.8
|
||||
e_ShadowsLodBiasFixed=1
|
||||
e_ShadowsMaxTexRes=512
|
||||
r_DrawNearShadows=0
|
||||
r_FogShadows=0
|
||||
r_ShadowJittering=0
|
||||
r_ShadowsCacheFormat=0
|
||||
r_ShadowsCacheResolutions=3162,2107
|
||||
e_ObjShadowCastSpec=1
|
||||
e_ShadowsPoolSize=1024
|
||||
|
||||
[5]
|
||||
e_GsmLodsNum=4
|
||||
e_ParticlesShadows=0
|
||||
e_ShadowsBlendCascades=0
|
||||
e_ShadowsCastViewDistRatio=0.8
|
||||
e_ShadowsLodBiasFixed=1
|
||||
e_ShadowsMaxTexRes=512
|
||||
r_FogShadows=0
|
||||
r_ShadowJittering=1
|
||||
e_ObjShadowCastSpec=1
|
||||
r_ShadowsCacheResolutions=3162,2107
|
||||
|
||||
[6]
|
||||
r_ShadowJittering=1
|
||||
e_ObjShadowCastSpec=2
|
||||
|
||||
[8]
|
||||
r_FogShadows=1
|
||||
r_FogShadowsWater=1
|
||||
r_ShadowPoolMaxFrames=0
|
||||
r_ShadowPoolMaxTimeslicedUpdatesPerFrame=100
|
||||
e_ObjShadowCastSpec=4
|
||||
r_ShadowsCache=5
|
||||
r_ShadowsCacheResolutions=4214
|
||||
@@ -1,17 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
[1]
|
||||
|
||||
[2]
|
||||
|
||||
[3]
|
||||
|
||||
[4]
|
||||
|
||||
[5]
|
||||
|
||||
[6]
|
||||
|
||||
[8]
|
||||
@@ -1,94 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
e_TerrainTextureStreamingPoolItemsNum=64
|
||||
r_DynTexAtlasCloudsMaxSize=32
|
||||
r_DynTexAtlasSpritesMaxSize=32
|
||||
r_DynTexMaxSize=80
|
||||
r_EnvCMResolution=2
|
||||
r_EnvTexResolution=3
|
||||
r_ImposterRatio=1
|
||||
r_TexAtlasSize=2048
|
||||
r_TexMaxAnisotropy=4
|
||||
r_TexMinAnisotropy=4
|
||||
r_TexNoAnisoAlphaTest=0
|
||||
|
||||
[1]
|
||||
e_TerrainTextureStreamingPoolItemsNum=16
|
||||
r_DynTexAtlasCloudsMaxSize=8
|
||||
r_DynTexAtlasSpritesMaxSize=8
|
||||
r_DynTexMaxSize=20
|
||||
r_EnvCMResolution=0
|
||||
r_EnvTexResolution=1
|
||||
r_ImposterRatio=2
|
||||
r_TexAtlasSize=512
|
||||
r_TexMaxAnisotropy=2
|
||||
r_TexMinAnisotropy=2
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[2]
|
||||
e_TerrainTextureStreamingPoolItemsNum=16
|
||||
r_DynTexAtlasCloudsMaxSize=8
|
||||
r_DynTexAtlasSpritesMaxSize=8
|
||||
r_DynTexMaxSize=20
|
||||
r_EnvCMResolution=0
|
||||
r_EnvTexResolution=1
|
||||
r_ImposterRatio=2
|
||||
r_TexAtlasSize=512
|
||||
r_TexMaxAnisotropy=2
|
||||
r_TexMinAnisotropy=2
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[3]
|
||||
e_TerrainTextureStreamingPoolItemsNum=16
|
||||
r_DynTexAtlasCloudsMaxSize=8
|
||||
r_DynTexAtlasSpritesMaxSize=8
|
||||
r_DynTexMaxSize=20
|
||||
r_EnvCMResolution=0
|
||||
r_EnvTexResolution=1
|
||||
r_ImposterRatio=2
|
||||
r_TexAtlasSize=512
|
||||
r_TexMaxAnisotropy=2
|
||||
r_TexMinAnisotropy=2
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[4]
|
||||
e_TerrainTextureStreamingPoolItemsNum=16
|
||||
r_DynTexAtlasCloudsMaxSize=8
|
||||
r_DynTexAtlasSpritesMaxSize=8
|
||||
r_DynTexMaxSize=20
|
||||
r_EnvCMResolution=0
|
||||
r_EnvTexResolution=1
|
||||
r_ImposterRatio=2
|
||||
r_TexAtlasSize=512
|
||||
r_TexMaxAnisotropy=2
|
||||
r_TexMinAnisotropy=2
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[5]
|
||||
r_DynTexAtlasCloudsMaxSize=24
|
||||
r_DynTexAtlasSpritesMaxSize=16
|
||||
r_DynTexMaxSize=50
|
||||
r_EnvCMResolution=0
|
||||
r_EnvTexResolution=1
|
||||
r_ImposterRatio=2
|
||||
r_TexAtlasSize=512
|
||||
r_TexMaxAnisotropy=2
|
||||
r_TexMinAnisotropy=2
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[6]
|
||||
r_DynTexAtlasCloudsMaxSize=24
|
||||
r_DynTexAtlasSpritesMaxSize=16
|
||||
r_DynTexMaxSize=60
|
||||
r_EnvCMResolution=1
|
||||
r_EnvTexResolution=2
|
||||
r_ImposterRatio=1.5
|
||||
r_TexMaxAnisotropy=8
|
||||
r_TexMinAnisotropy=8
|
||||
r_TexNoAnisoAlphaTest=1
|
||||
|
||||
[8]
|
||||
r_TexMaxAnisotropy=16
|
||||
r_TexMinAnisotropy=16
|
||||
@@ -1,52 +0,0 @@
|
||||
[default]
|
||||
; dummy default for this CVarGroup (will be auto initialized during streaming system init or overridden by user via system.cfg)
|
||||
= 0
|
||||
|
||||
; VRAM 1.0 GB
|
||||
r_TexturesStreaming=1
|
||||
r_TexturesStreamingMipBias=0
|
||||
r_TexturesstreamingMinUsableMips=8
|
||||
r_TexturesStreamingSkipMips=2
|
||||
r_TexturesStreamPoolSize=256
|
||||
|
||||
[1]
|
||||
; VRAM 1.0 GB
|
||||
r_TexturesStreaming=0
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=384
|
||||
|
||||
[2]
|
||||
; VRAM 1.0 GB
|
||||
r_TexturesStreaming=0
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=384
|
||||
|
||||
[3]
|
||||
; VRAM 1.0 GB
|
||||
r_TexturesStreaming=0
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=384
|
||||
|
||||
[4]
|
||||
; VRAM 1.0 GB
|
||||
r_TexturesStreaming=0
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=384
|
||||
|
||||
[5]
|
||||
; VRAM 1.0 GB
|
||||
|
||||
[6]
|
||||
; VRAM 1.5 GB
|
||||
r_TexturesStreamingSkipMips=1
|
||||
r_TexturesStreamPoolSize=512
|
||||
|
||||
[7]
|
||||
; VRAM 2.0 GB
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=640
|
||||
|
||||
[8]
|
||||
; VRAM 3.0 GB
|
||||
r_TexturesStreamingSkipMips=0
|
||||
r_TexturesStreamPoolSize=1536
|
||||
@@ -1,26 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
e_Clouds=1
|
||||
r_Beams=1
|
||||
|
||||
[1]
|
||||
r_Beams=0
|
||||
|
||||
[2]
|
||||
r_Beams=0
|
||||
|
||||
[3]
|
||||
r_Beams=0
|
||||
|
||||
[4]
|
||||
r_Beams=0
|
||||
|
||||
[5]
|
||||
r_Beams=0
|
||||
|
||||
[6]
|
||||
r_Beams=0
|
||||
|
||||
[8]
|
||||
@@ -1,81 +0,0 @@
|
||||
[default]
|
||||
; default of this CVarGroup
|
||||
= 7
|
||||
|
||||
e_WaterOceanFFT=1
|
||||
e_WaterTessellationAmount=10
|
||||
e_WaterTessellationSwathWidth=10
|
||||
q_ShaderWater=2
|
||||
r_WaterCaustics=1
|
||||
r_WaterReflections=1
|
||||
r_WaterReflectionsQuality=4
|
||||
r_WaterReflectionsMinVisiblePixelsUpdate=0.05
|
||||
r_WaterTessellationHW=0
|
||||
r_WaterUpdateDistance=0.2
|
||||
r_WaterUpdateFactor=0.0
|
||||
r_WaterVolumeCaustics=0
|
||||
r_WaterVolumeCausticsDensity=256
|
||||
r_WaterVolumeCausticsMaxDist=35
|
||||
r_WaterVolumeCausticsRes=1024
|
||||
r_WaterVolumeCausticsSnapFactor=1
|
||||
|
||||
[1]
|
||||
e_WaterTessellationAmount=20
|
||||
q_ShaderWater=1
|
||||
r_WaterReflectionsQuality=0
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.1
|
||||
r_WaterVolumeCausticsDensity=64
|
||||
r_WaterVolumeCausticsMaxDist=20
|
||||
r_WaterVolumeCausticsRes=384
|
||||
|
||||
[2]
|
||||
e_WaterTessellationAmount=20
|
||||
q_ShaderWater=1
|
||||
r_WaterReflectionsQuality=0
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.1
|
||||
r_WaterVolumeCausticsDensity=64
|
||||
r_WaterVolumeCausticsMaxDist=20
|
||||
r_WaterVolumeCausticsRes=384
|
||||
|
||||
[3]
|
||||
e_WaterTessellationAmount=20
|
||||
q_ShaderWater=1
|
||||
r_WaterReflectionsQuality=0
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.05
|
||||
r_WaterVolumeCausticsDensity=64
|
||||
r_WaterVolumeCausticsMaxDist=20
|
||||
r_WaterVolumeCausticsRes=384
|
||||
|
||||
[4]
|
||||
e_WaterTessellationAmount=20
|
||||
q_ShaderWater=1
|
||||
r_WaterReflectionsQuality=4
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.01
|
||||
r_WaterVolumeCausticsDensity=64
|
||||
r_WaterVolumeCausticsMaxDist=20
|
||||
r_WaterVolumeCausticsRes=384
|
||||
|
||||
[5]
|
||||
e_WaterTessellationAmount=20
|
||||
q_ShaderWater=1
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.1
|
||||
r_WaterVolumeCausticsDensity=64
|
||||
r_WaterVolumeCausticsMaxDist=20
|
||||
r_WaterVolumeCausticsRes=384
|
||||
|
||||
[6]
|
||||
r_WaterUpdateDistance=1
|
||||
r_WaterUpdateFactor=0.05
|
||||
r_WaterVolumeCausticsDensity=128
|
||||
r_WaterVolumeCausticsMaxDist=25
|
||||
r_WaterVolumeCausticsRes=512
|
||||
|
||||
[8]
|
||||
e_WaterTessellationAmount=85
|
||||
r_WaterTessellationHW=1
|
||||
r_WaterVolumeCaustics=1
|
||||
@@ -1,4 +1 @@
|
||||
ai_DebugDraw = 1
|
||||
ai_DebugDrawNavigation = 1
|
||||
ai_DrawPath all
|
||||
ai_debugMNMAgentType MediumSizedCharacters
|
||||
@@ -1,7 +1,6 @@
|
||||
; Setup useful cvars for artists profiling GPU cost
|
||||
; Once in level (e.g. map c3mp_rooftop_gardens from the frontend/cmdline), in the console:
|
||||
; exec artprof.cfg
|
||||
; Be sure also to set r_shadersAsyncActivation=0 in your user.cfg (or copy artprof_user.cfg -> user.cfg)
|
||||
|
||||
; used to allow loading of loose shaders
|
||||
sys_pakPriority=0
|
||||
@@ -9,19 +8,8 @@ sys_pakPriority=0
|
||||
; because it's annoying and not relevant for artists
|
||||
sys_pakLogInvalidFileAccess=0
|
||||
|
||||
; disable fog volumes and particles as they can be misleading with r_measureOverdraw 4
|
||||
e_fogVolumes=0
|
||||
e_particles=0
|
||||
|
||||
; for convenience
|
||||
g_infiniteSuitEnergy=1
|
||||
g_infiniteAmmo=1
|
||||
g_timelimit=0
|
||||
|
||||
bind o "r_measureOverdraw 0"
|
||||
bind p "r_measureOverdraw 4"
|
||||
bind k "r_artProfile 0"
|
||||
bind l "r_artProfile 1"
|
||||
|
||||
; loading into an MP level with the map command stops you looking up and down unless you have a weapon
|
||||
i_giveitem scar
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
; disable async shader activation as it crashes when r_shadersAllowCompilation=1
|
||||
r_shadersAsyncActivation=0
|
||||
|
||||
; enable shader compiliation for r_measureOverdraw 4
|
||||
r_shadersAllowCompilation=1
|
||||
|
||||
|
||||
@@ -1,13 +1,3 @@
|
||||
demo_restart_level = 2
|
||||
g_godMode=1
|
||||
g_infiniteammo=1
|
||||
r_displayinfo=1
|
||||
demo_file = autotest
|
||||
demo_ai = 1
|
||||
demo_num_runs = 4
|
||||
demo_quit = 1
|
||||
hud_startPaused=0
|
||||
sys_maxfps=0
|
||||
e_ObjectLayersActivation=0
|
||||
sys_flash = 0
|
||||
r_vsync = 0
|
||||
|
||||
@@ -1,13 +1,3 @@
|
||||
demo_restart_level = 1
|
||||
g_godMode = 1
|
||||
g_infiniteammo = 1
|
||||
r_displayinfo = 2
|
||||
demo_file = timedemo_short
|
||||
demo_ai = 0
|
||||
demo_num_runs = 2
|
||||
demo_quit = 1
|
||||
-- hud_startPaused = 0
|
||||
sys_maxfps = -1
|
||||
-- e_ObjectLayersActivation = 0
|
||||
-- sys_flash = 0
|
||||
r_vsync = 0
|
||||
r_vsync = 0
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
r_ColorGradingChartsCache = 0
|
||||
r_waterupdateFactor = 0
|
||||
r_PostProcessHUD3DCache = 0
|
||||
e_gsmcache = 0
|
||||
r_ConditionalRendering = 0
|
||||
e_gicache = 0
|
||||
@@ -1,77 +0,0 @@
|
||||
ag_turnSpeedParamScale=0.0
|
||||
aim_assistFalloffDistance=200
|
||||
aim_assistInputForFullFollow_Ironsight=0.20
|
||||
aim_assistMaxDistance=255
|
||||
aim_assistMaxDistance_ironsight=255
|
||||
aim_assistMinTurnScale=0.5
|
||||
aim_assistMinTurnScale_ironsight=0.5
|
||||
aim_assistSlowDisableDistance=255
|
||||
aim_assistSlowFalloffStartDistance=200
|
||||
aim_assistSlowThresholdOuter=2.5
|
||||
aim_assiststrength=0.7
|
||||
aim_assiststrength_ironsight=0.75
|
||||
br_breakmaxworldsize=511
|
||||
cl_sensitivityControllerMP=0.6
|
||||
cl_shallowWaterSpeedMulPlayer=1.0
|
||||
controller_multiplier_x=3
|
||||
controller_multiplier_z=4
|
||||
g_actorViewDistRatio=255
|
||||
|
||||
-- This forces broken trees to have spherical inertia, which makes them harder to rotate around their vertical axis.
|
||||
g_breakageMinAxisInertia=1.0
|
||||
g_glassAutoShatterMinArea=0.5
|
||||
|
||||
g_distanceForceNoIk=35
|
||||
g_fpDbaManagementEnable=0
|
||||
g_godMode=0
|
||||
g_highlightingMaxDistanceToHighlightSquared=625
|
||||
g_hitDeathReactions_streaming=2
|
||||
g_mp_as_DefendersMaxHealth=150
|
||||
g_multiplayerDefault=1
|
||||
|
||||
-- Overriden in GameSDK\Difficulty\*.cfg
|
||||
g_playerLowHealthThreshold=20
|
||||
g_playerMidHealthThreshold=60
|
||||
|
||||
g_spawn_vistable_numLineTestsPerFrame=3
|
||||
g_telemetryConfig="MP"
|
||||
g_telemetrySampleRateBandwidth=3
|
||||
g_telemetrySampleRateMemory=2
|
||||
g_telemetrySampleRatePerformance=1
|
||||
g_VTOLInsideBoundsScaleX=0.6
|
||||
g_VTOLInsideBoundsScaleY=1
|
||||
net_breakage_sync_entities=0
|
||||
net_enable_tfrc=0
|
||||
net_log=1
|
||||
|
||||
-- Make consoles match the PC gravity
|
||||
p_gravity_z="-13"
|
||||
|
||||
-- Sanity check for physics RepositionEntity
|
||||
p_max_entity_cells=10000
|
||||
|
||||
pl_impulseEnabled=1
|
||||
pl_jump_maxTimerValue=0.0
|
||||
pl_jump_quickPressThresh=0.12
|
||||
pl_melee.angle_limit_from_behind=70
|
||||
pl_melee.impulses_enable=1
|
||||
pl_melee.melee_snap_angle_limit=45
|
||||
pl_melee.melee_snap_end_position_range=1.5
|
||||
pl_melee.melee_snap_move_speed_multiplier=10
|
||||
pl_melee.melee_snap_target_select_range=3.5
|
||||
pl_melee.mp_knockback_strength_hor=2
|
||||
pl_melee.mp_melee_system=1
|
||||
pl_melee.mp_victim_screenfx_blendout_duration=0.25
|
||||
pl_melee.mp_victim_screenfx_duration=0.1
|
||||
pl_nanovision_timetodrain=8
|
||||
pl_nanovision_timetorecharge=16
|
||||
pl_pickAndThrow.chargedThrowAutoAimConeSize=10
|
||||
pl_pickAndThrow.complexMelee_snap_angle_limit=25
|
||||
pl_sliding_control_mp.deceleration_speed=4
|
||||
pl_sliding_control_mp.max_downhill_acceleration=15
|
||||
pl_sliding_control_mp.min_speed=4
|
||||
pl_sliding_control_mp.min_speed_threshold=5
|
||||
pl_stealthKill_aimVsSpineLerp=0.65
|
||||
pl_stealthKill_useExtendedRange=1
|
||||
p_splash_vel0=0.5
|
||||
sv_bandwidth=2147483647
|
||||
@@ -1,29 +0,0 @@
|
||||
e_GI=0
|
||||
r_DeferredShadingIndexedAmbient=0
|
||||
e_ParticlesObjectCollisions=0
|
||||
g_distanceForceNoLegRaycasts=0.00001
|
||||
g_telemetryDisplaySessionId=1
|
||||
g_breakageNoDebrisCollisions=1
|
||||
|
||||
; Breakage throttling
|
||||
; These are explained in ActionGame.cpp
|
||||
;
|
||||
g_glassAutoShatterOnExplosions=1
|
||||
g_glassNoDecals=1
|
||||
g_glassMaxPanesToBreakPerFrame=2
|
||||
g_breakageTreeMax=100
|
||||
g_breakageTreeInc=101
|
||||
g_breakageTreeDec=25
|
||||
g_breakageTreeIncGlass=51
|
||||
|
||||
sys_PakInMemoryPakSizeLimit=25
|
||||
|
||||
r_TexturesStreamPoolSecondarySize=35
|
||||
r_MotionBlur=1
|
||||
|
||||
e_CoverageBufferReproj=2
|
||||
|
||||
osm_enabled = 1
|
||||
|
||||
g_waterHitOnly = 1
|
||||
p_max_object_splashes=1
|
||||
|
||||
@@ -1,63 +1,3 @@
|
||||
-- added this lines for proper 360 deg panorama renderings
|
||||
|
||||
e_ScreenShotFileFormat = jpg
|
||||
demo_fixed_timestep = 60
|
||||
s_SoundEnable = 0
|
||||
r_DisplayInfo = 0
|
||||
e_PanoramaScreenShotHeight = 720
|
||||
e_PanoramaScreenShotWidth = 10053
|
||||
c_shakeMult = 0
|
||||
demo_ai = 1
|
||||
r_MotionBlur = 0
|
||||
|
||||
-- enables full water reflection
|
||||
-- e_DebugMask = 2 -- e_DebugMask not allowed here
|
||||
|
||||
-- set weapong lighting effect to 0 to prevent flickering bug because of too much dynamic lights in the scene
|
||||
|
||||
|
||||
sys_spec = 2
|
||||
r_WaterRefractions = 1
|
||||
r_WaterReflections = 1
|
||||
r_WaterUpdateFactor = 0.01
|
||||
r_WaterReflections_ForceParticles = 0
|
||||
|
||||
r_EnvCMResolution = 2
|
||||
r_EnvTexResolution = 3
|
||||
r_EnvTexUpdateInterval = 0.05
|
||||
e_Decals = 1
|
||||
e_DecalsLifeTimeScale = 2
|
||||
ca_EnableDecals = 1
|
||||
e_LodRatio = 10
|
||||
e_ViewDistRatio = 55
|
||||
e_Lods = 1
|
||||
e_VegetationMinSize = 0
|
||||
r_CloudsUpdateAlways = 0
|
||||
|
||||
e_DynamicLightsMaxEntityLights = 3
|
||||
r_DepthOfField = 1
|
||||
--r_MotionBlur = 1
|
||||
r_Flares = 1
|
||||
r_checkSunVis = 1
|
||||
r_Coronas = 1
|
||||
r_CoronaFade = 0.1625
|
||||
r_UseEdgeAA = 1
|
||||
e_Clouds = 1
|
||||
|
||||
r_TexResolution = 0
|
||||
r_TexBumpResolution = 0
|
||||
r_DetailTextures = 1
|
||||
r_DetailNumLayers = 1
|
||||
r_DetailDistance = 8
|
||||
|
||||
e_ParticlesLod = 0.9
|
||||
|
||||
r_ShadowBlur = 3
|
||||
e_ShadowsMaxTexRes = 1024
|
||||
r_ShadowJittering = 1
|
||||
e_Shadows = 1
|
||||
e_VegetationBending = 1
|
||||
ai_UpdateAllAlways = 1
|
||||
r_refraction = 1
|
||||
r_sunshafts = 1
|
||||
r_ImposterRatio = 1
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
ai_CompatibilityMode=crysis2
|
||||
ai_BurstWhileMovingDestinationRange=9999.0
|
||||
|
||||
g_telemetryConfig=SP
|
||||
|
||||
net_inactivitytimeout=3600
|
||||
net_inactivitytimeoutDevmode=3600
|
||||
|
||||
pl_movement.nonCombat_heavy_weapon_speed_scale=1.0
|
||||
|
||||
-- BLM - Don't override game rules. The template project only has DummyRules.
|
||||
-- Furthermore, multiplayer.cfg doesn't set sv_gamerules, so the inconsistency
|
||||
-- is likely to create bugs.
|
||||
--sv_gamerules=SinglePlayer
|
||||
ca_StreamCHR=1
|
||||
@@ -1,24 +0,0 @@
|
||||
r_UseZPass = 1
|
||||
r_GeomInstancing = 1
|
||||
|
||||
e_Fog = 1
|
||||
e_Clouds = 1
|
||||
e_Decals = 1
|
||||
e_TerrainDetailMaterials = 1
|
||||
e_Dissolve = 1
|
||||
e_TerrainAo = 1
|
||||
|
||||
r_WaterReflections = 1
|
||||
|
||||
e_Shadows = 1
|
||||
e_VegetationBending = 1
|
||||
|
||||
r_PostProcessEffects = 1
|
||||
r_Flares = 1
|
||||
r_Beams = 1
|
||||
r_Glow = 1
|
||||
|
||||
r_DetailTextures = 1
|
||||
|
||||
r_refraction = 1
|
||||
r_sunshafts = 1
|
||||
@@ -1,24 +0,0 @@
|
||||
r_UseZPass = 0
|
||||
r_GeomInstancing = 0
|
||||
|
||||
e_Fog = 0
|
||||
e_Clouds = 0
|
||||
e_Decals = 0
|
||||
e_TerrainDetailMaterials = 0
|
||||
e_Dissolve = 0
|
||||
e_TerrainAo = 0
|
||||
|
||||
r_WaterReflections = 0
|
||||
|
||||
e_Shadows = 0
|
||||
e_VegetationBending = 0
|
||||
|
||||
r_PostProcessEffects = 0
|
||||
r_Flares = 0
|
||||
r_Beams = 0
|
||||
r_Glow = 0
|
||||
|
||||
r_DetailTextures = 0
|
||||
|
||||
r_refraction = 0
|
||||
r_sunshafts = 0
|
||||
@@ -1,76 +1,8 @@
|
||||
sys_spec_Full=2
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Disable gmem for this device because it causes a crash
|
||||
r_EnableGMEMPath=0
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
-- This allows the generation of reflections for the ocean water. Without it, the water looks really dark.
|
||||
e_recursion=1
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
e_ViewDistRatioVegetation=21
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_HDRBloom=0
|
||||
r_SunShafts=0
|
||||
r_ToneMapTechnique=3
|
||||
r_ToneMapExposureType=1
|
||||
r_ColorSpace=2
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
------------------------
|
||||
-- sys_spec_textureresolution
|
||||
------------------------
|
||||
r_TexturesstreamingMinUsableMips=7
|
||||
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,65 +1,7 @@
|
||||
sys_spec_Full=3
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Enable framebufferfetch(256bpp) or pls if applicable
|
||||
r_EnableGMEMPath=2
|
||||
|
||||
-- Skip the native upscale as a second upscale already occurs
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
r_ClearGMEMGBuffer=1
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,61 +1,8 @@
|
||||
sys_spec_Full=3
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Disabling gmem for this configuration
|
||||
r_EnableGMEMPath=0
|
||||
|
||||
-- Skip the native upscale as a second upscale already occurs
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
|
||||
|
||||
@@ -1,76 +1,7 @@
|
||||
sys_spec_Full=1
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Enable framebufferfetch(256bpp) or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale already occurs
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
-- This allows the generation of reflections for the ocean water. Without it, the water looks really dark.
|
||||
e_recursion=0
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
|
||||
-- Water occlusion queries crash in some OpenGL ES 3.0 devices
|
||||
e_HwOcclusionCullingWater = 0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_textureresolution
|
||||
------------------------
|
||||
r_TexturesstreamingMinUsableMips=6
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
r_ClearGMEMGBuffer=1
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,81 +1,7 @@
|
||||
sys_spec_Full=2
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Enable framebufferfetch(256bpp) or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale already occurs
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
-- This allows the generation of reflections for the ocean water. Without it, the water looks really dark.
|
||||
e_recursion=1
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
e_ViewDistRatioVegetation=21
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_HDRBloom=0
|
||||
r_SunShafts=0
|
||||
r_ToneMapExposureType=1
|
||||
r_ColorSpace=2
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
------------------------
|
||||
-- sys_spec_textureresolution
|
||||
------------------------
|
||||
r_TexturesstreamingMinUsableMips=7
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
r_ClearGMEMGBuffer=1
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,60 +1,5 @@
|
||||
sys_spec_Full=4
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=0
|
||||
|
||||
-- Enable framebufferfetch(256bpp) or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale already occurs
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
sys_job_system_max_worker=2
|
||||
sys_streaming_in_blocks=1
|
||||
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
e_CheckOcclusion=1
|
||||
|
||||
r_Fur=0
|
||||
az_Asset_EnableAsyncMeshLoading=0
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=33554432
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_objectdetail
|
||||
------------------------
|
||||
e_Dissolve=2
|
||||
e_LodRatio=5
|
||||
e_ViewDistRatioDetail=19
|
||||
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_VisAreaClipLightsPerPixel=0
|
||||
|
||||
r_ClearGMEMGBuffer=1
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,100 +1,10 @@
|
||||
sys_spec_Full=3
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=1
|
||||
|
||||
-- Enable framebufferfetch or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
|
||||
------------------------
|
||||
-- Job System
|
||||
------------------------
|
||||
sys_job_system_enable=0
|
||||
sys_job_system_max_worker=1
|
||||
|
||||
------------------------
|
||||
-- Streaming
|
||||
------------------------
|
||||
sys_streaming_in_blocks=1
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
------------------------
|
||||
-- General Rendering
|
||||
------------------------
|
||||
r_Flush=0
|
||||
-- Enabling this will clear the GMEM buffer before the z-pass
|
||||
r_ClearGMEMGBuffer=2
|
||||
r_Fur=0
|
||||
|
||||
------------------------
|
||||
-- VisArea / Portals
|
||||
------------------------
|
||||
e_PortalsBlend=0
|
||||
r_GMEMVisAreasBlendWeight=0.5
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_AutoPrecacheCgf=2
|
||||
e_AutoPrecacheTerrainAndProcVeget=1
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=2048
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=32
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_water
|
||||
------------------------
|
||||
e_WaterOcean=2
|
||||
e_WaterVolumes=2
|
||||
e_WaterOceanBottom=0
|
||||
|
||||
------------------------
|
||||
-- batching
|
||||
------------------------
|
||||
r_Batching = 1
|
||||
r_BatchType = 0
|
||||
|
||||
------------------------
|
||||
-- geom instancing
|
||||
------------------------
|
||||
r_GeomInstancing=1
|
||||
r_GeomInstancingThreshold=5
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
------------------------
|
||||
-- Geometry Cache
|
||||
------------------------
|
||||
e_GeomCaches=0
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,103 +1,10 @@
|
||||
sys_spec_Full=1
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=1
|
||||
|
||||
-- Enable framebufferfetch or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
|
||||
------------------------
|
||||
-- Job System
|
||||
------------------------
|
||||
sys_job_system_enable=0
|
||||
sys_job_system_max_worker=1
|
||||
|
||||
------------------------
|
||||
-- Streaming
|
||||
------------------------
|
||||
sys_streaming_in_blocks=1
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
------------------------
|
||||
-- General Rendering
|
||||
------------------------
|
||||
r_Flush=0
|
||||
-- Enabling this will clear the GMEM buffer before the z-pass
|
||||
r_ClearGMEMGBuffer=2
|
||||
r_Fur=0
|
||||
|
||||
------------------------
|
||||
-- VisArea / Portals
|
||||
------------------------
|
||||
e_PortalsBlend=0
|
||||
r_GMEMVisAreasBlendWeight=0.5
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_AutoPrecacheCgf=2
|
||||
e_AutoPrecacheTerrainAndProcVeget=1
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=32
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_water
|
||||
------------------------
|
||||
e_WaterOcean=2
|
||||
e_WaterVolumes=2
|
||||
e_WaterOceanBottom=0
|
||||
|
||||
|
||||
------------------------
|
||||
-- batching
|
||||
------------------------
|
||||
r_Batching = 1
|
||||
r_BatchType = 0
|
||||
|
||||
------------------------
|
||||
-- geom instancing
|
||||
------------------------
|
||||
r_GeomInstancing=1
|
||||
r_GeomInstancingThreshold=5
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
------------------------
|
||||
-- Geometry Cache
|
||||
------------------------
|
||||
e_GeomCaches=0
|
||||
|
||||
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,101 +1,10 @@
|
||||
sys_spec_Full=2
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=1
|
||||
|
||||
-- Enable framebufferfetch or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
|
||||
------------------------
|
||||
-- Job System
|
||||
------------------------
|
||||
sys_job_system_enable=0
|
||||
sys_job_system_max_worker=1
|
||||
|
||||
------------------------
|
||||
-- Streaming
|
||||
------------------------
|
||||
sys_streaming_in_blocks=1
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
------------------------
|
||||
-- General Rendering
|
||||
------------------------
|
||||
r_Flush=0
|
||||
-- Enabling this will clear the GMEM buffer before the z-pass
|
||||
r_ClearGMEMGBuffer=2
|
||||
r_Fur=0
|
||||
|
||||
------------------------
|
||||
-- VisArea / Portals
|
||||
------------------------
|
||||
e_PortalsBlend=0
|
||||
r_GMEMVisAreasBlendWeight=0.5
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_AutoPrecacheCgf=2
|
||||
e_AutoPrecacheTerrainAndProcVeget=1
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=1024
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=32
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_water
|
||||
------------------------
|
||||
e_WaterOcean=2
|
||||
e_WaterVolumes=2
|
||||
e_WaterOceanBottom=0
|
||||
|
||||
|
||||
------------------------
|
||||
-- batching
|
||||
------------------------
|
||||
r_Batching = 1
|
||||
r_BatchType = 0
|
||||
|
||||
------------------------
|
||||
-- geom instancing
|
||||
------------------------
|
||||
r_GeomInstancing=1
|
||||
r_GeomInstancingThreshold=5
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
------------------------
|
||||
-- Geometry Cache
|
||||
------------------------
|
||||
e_GeomCaches=0
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,102 +1,10 @@
|
||||
sys_spec_Full=4
|
||||
|
||||
-- Cap frame rate at 30fps
|
||||
sys_maxfps=30
|
||||
r_vsync=1
|
||||
|
||||
-- Enable framebufferfetch or pls if applicable
|
||||
r_EnableGMEMPath=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
|
||||
------------------------
|
||||
-- Job System
|
||||
------------------------
|
||||
sys_job_system_enable=0
|
||||
sys_job_system_max_worker=1
|
||||
|
||||
------------------------
|
||||
-- Streaming
|
||||
------------------------
|
||||
sys_streaming_in_blocks=1
|
||||
sys_streaming_memory_budget=512
|
||||
|
||||
------------------------
|
||||
-- General Rendering
|
||||
------------------------
|
||||
r_Flush=0
|
||||
-- Enabling this will clear the GMEM buffer before the z-pass
|
||||
r_ClearGMEMGBuffer=2
|
||||
r_Fur=0
|
||||
|
||||
------------------------
|
||||
-- VisArea / Portals
|
||||
------------------------
|
||||
e_PortalsBlend=0
|
||||
r_GMEMVisAreasBlendWeight=0.5
|
||||
|
||||
------------------------
|
||||
-- Misc. memory buffers
|
||||
------------------------
|
||||
e_AutoPrecacheCgf=2
|
||||
e_AutoPrecacheTerrainAndProcVeget=1
|
||||
e_GeomCacheBufferSize=0
|
||||
e_CheckOcclusionQueueSize=512
|
||||
e_CheckOcclusionOutputQueueSize=2048
|
||||
|
||||
------------------------
|
||||
-- Animation
|
||||
------------------------
|
||||
ca_MemoryDefragPoolSize=32
|
||||
ca_StreamCHR=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_water
|
||||
------------------------
|
||||
e_WaterOcean=2
|
||||
e_WaterVolumes=2
|
||||
e_WaterOceanBottom=0
|
||||
|
||||
|
||||
------------------------
|
||||
-- batching
|
||||
------------------------
|
||||
r_Batching = 1
|
||||
r_BatchType = 0
|
||||
|
||||
------------------------
|
||||
-- geom instancing
|
||||
------------------------
|
||||
r_GeomInstancing=1
|
||||
r_GeomInstancingThreshold=5
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
------------------------
|
||||
-- Geometry Cache
|
||||
------------------------
|
||||
e_GeomCaches=0
|
||||
|
||||
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
|
||||
-- Sort ligths since we have limited space in the shadowmap pool texture
|
||||
r_DeferredShadingSortLights = 3
|
||||
|
||||
--Use an optimized pixel format for the lighting rendertargets during the lighting pass.
|
||||
r_DeferredShadingLBuffersFmt = 2
|
||||
@@ -1,38 +0,0 @@
|
||||
|
||||
sys_spec_Full=7
|
||||
r_ShadersMETAL=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_SunShafts=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_DeferredShadingTiled=0
|
||||
r_RefractionPartialResolves=0
|
||||
e_GI = 0
|
||||
|
||||
|
||||
r_Fur=2
|
||||
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
@@ -1,37 +0,0 @@
|
||||
|
||||
sys_spec_Full=5
|
||||
r_ShadersMETAL=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_SunShafts=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_DeferredShadingTiled=0
|
||||
r_RefractionPartialResolves=0
|
||||
e_GI=0
|
||||
|
||||
r_Fur=2
|
||||
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
@@ -1,37 +0,0 @@
|
||||
|
||||
sys_spec_Full=6
|
||||
r_ShadersMETAL=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_SunShafts=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_DeferredShadingTiled=0
|
||||
r_RefractionPartialResolves=0
|
||||
e_GI = 0
|
||||
|
||||
r_Fur=2
|
||||
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
@@ -1,37 +0,0 @@
|
||||
|
||||
sys_spec_Full=8
|
||||
r_ShadersMETAL=1
|
||||
|
||||
-- Default of 3 allocates all shaders (potentially >150 MB)
|
||||
-- 1 is most memory efficient but definitely causes hitches when converting HLSL
|
||||
-- shaders. Recommend 1 during dev, and 3 with optimized caches for release.
|
||||
r_ShadersPreactivate=1
|
||||
|
||||
-- Skip the native upscale as a second upscale occurs on Metal Present
|
||||
r_SkipNativeUpscale=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_postprocessing
|
||||
------------------------
|
||||
r_SunShafts=1
|
||||
|
||||
------------------------
|
||||
-- sys_spec_shading
|
||||
------------------------
|
||||
r_DeferredShadingTiled=0
|
||||
r_RefractionPartialResolves=0
|
||||
e_GI = 0
|
||||
|
||||
r_Fur=2
|
||||
|
||||
|
||||
------------------------
|
||||
-- Upscaling
|
||||
------------------------
|
||||
--0 point, 1 bilinear, 2 bicubic, 3 lanczos
|
||||
r_UpscalingQuality=1
|
||||
|
||||
-- Due to performance issues with incremental cached shadow map updates, enable this to prevent us from culling every object in the world vs each cached shadow map each frame.
|
||||
-- If no objects are present in the level this will eliminate the need to clear the massive cached textures each frame.
|
||||
-- Set to 2 to allow distance-based updates along with script-based updates for the cached shadow maps
|
||||
e_ShadowsCacheRequireManualUpdate = 2
|
||||
@@ -1 +0,0 @@
|
||||
sys_spec_Full = 7
|
||||
@@ -1 +0,0 @@
|
||||
sys_spec_Full = 5
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
sys_spec_Full = 6
|
||||
@@ -1 +0,0 @@
|
||||
sys_spec_Full = 8
|
||||
|
||||
@@ -1,12 +1,3 @@
|
||||
profile=-1
|
||||
profile_allthreads=1
|
||||
i_forcefeedback=0
|
||||
g_godmode=1
|
||||
log_verbosity=-1
|
||||
sys_pakLogInvalidFileAccess=1
|
||||
e_StatoscopeDataGroups=fgmrtudlipny
|
||||
e_StatoscopeFilenameUseBuildInfo=0
|
||||
e_StatoscopeFilenameUseMap=1
|
||||
e_StatoscopeMinFuncLengthMs=0.1
|
||||
e_StatoscopeMaxNumFuncsPerFrame=60
|
||||
e_StatoscopeScreenshotCapturePeriod=5
|
||||
|
||||
@@ -3,39 +3,13 @@
|
||||
-----------------------------------------------
|
||||
r_width = 960
|
||||
r_height = 1080
|
||||
r_backbufferWidth = 1920
|
||||
r_backbufferHeight = 1080
|
||||
|
||||
|
||||
-------------------------------------------
|
||||
-- Set the system Spec (Medium)
|
||||
-------------------------------------------
|
||||
sys_spec = 2
|
||||
|
||||
|
||||
-------------------------------------------
|
||||
-- HMD related
|
||||
-------------------------------------------
|
||||
r_overrideDXGIoutput = 0
|
||||
r_stereodevice = 100
|
||||
r_stereomode = 1
|
||||
r_stereooutput = 7
|
||||
r_minimizeLatency = 1
|
||||
hmd_low_persistence = 1
|
||||
r_stereoScaleCoefficient = 1
|
||||
|
||||
|
||||
-------------------------------------------
|
||||
-- Set some video optimisations
|
||||
-------------------------------------------
|
||||
r_vsync = 0
|
||||
r_MotionBlur = 0
|
||||
r_ssdoHalfRes = 3
|
||||
r_Refraction = 0
|
||||
r_DeferredShadingTiled = 0
|
||||
r_CBufferUseNativeDepth = 0
|
||||
|
||||
-------------------------------------------
|
||||
-- Hide the hud
|
||||
-------------------------------------------
|
||||
--hud_hide = 1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /preset=Uncompressed
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /preset=Uncompressed
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /preset=Uncompressed
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /dns=1 /preset=Uncompressed
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /preset=Uncompressed
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /dns=1 /preset=Uncompressed
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /dns=1 /preset=Uncompressed
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /dns=1 /preset=Uncompressed
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /dns=1 /preset=Uncompressed
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /dns=1 /preset=Uncompressed
|
||||
@@ -145,7 +145,7 @@
|
||||
<Class name="float" field="ProjectorNearPlane" type="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}" value="0.0000000" specializationTypeId="{EA2C3E90-AFBE-44D4-A90D-FAAF79BAF93D}"/>
|
||||
<Class name="AzFramework::SimpleAssetReference<LmbrCentral::TextureAsset>" field="ProjectorTexture" type="{68E92460-5C0C-4031-9620-6F1A08763243}" version="1" specializationTypeId="{68E92460-5C0C-4031-9620-6F1A08763243}">
|
||||
<Class name="SimpleAssetReferenceBase" field="BaseClass1" type="{E16CA6C5-5C78-4AD9-8E9B-F8C1FB4D1DB8}" version="1" specializationTypeId="{E16CA6C5-5C78-4AD9-8E9B-F8C1FB4D1DB8}">
|
||||
<Class name="AZStd::string" field="AssetPath" type="{EF8FF807-DDEE-4EB0-B678-4CA3A2C490A4}" value="engineassets/textures/defaults/spot_default.dds" specializationTypeId="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
<Class name="AZStd::string" field="AssetPath" type="{EF8FF807-DDEE-4EB0-B678-4CA3A2C490A4}" value="" specializationTypeId="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
</Class>
|
||||
<Class name="AzFramework::SimpleAssetReference<LmbrCentral::MaterialAsset>" field="ProjectorMaterial" type="{B7B8ECC7-FF89-4A76-A50E-4C6CA2B6E6B4}" version="1" specializationTypeId="{B7B8ECC7-FF89-4A76-A50E-4C6CA2B6E6B4}">
|
||||
|
||||
@@ -1,16 +1,9 @@
|
||||
<EngineDependencies versionnumber="1.0.0">
|
||||
<Dependency path="*.ent" optional="false" />
|
||||
<Dependency path="game.cfg" optional="true" />
|
||||
<Dependency path="config/singleplayer.cfg" optional="true" />
|
||||
<Dependency path="singleplayer.cfg" optional="true" />
|
||||
<Dependency path="autoexec.cfg" optional="true" />
|
||||
<Dependency path="default-ui" optional="true" />
|
||||
<Dependency path="fonts/default-ui.fontfamily" optional="true" />
|
||||
<Dependency path="fonts/default-ui/default-ui.fontfamily" optional="true" />
|
||||
<Dependency path="libs/smartobjects.xml" optional="true" />
|
||||
<Dependency path="modes/menucommon_sp.pak" optional="true" />
|
||||
<Dependency path="modes/menucommon_mp.pak" optional="true" />
|
||||
<Dependency path="libs/materialeffects/surfacetypes.xml" optional="true" />
|
||||
<Dependency path="libs/localization/localization.xml" optional="true" />
|
||||
<Dependency path="localization/*xml" optional="true" />
|
||||
</EngineDependencies>
|
||||
<Dependency path="game.cfg" optional="true" />
|
||||
<Dependency path="autoexec.cfg" optional="true" />
|
||||
<Dependency path="default-ui" optional="true" />
|
||||
<Dependency path="fonts/default-ui.fontfamily" optional="true" />
|
||||
<Dependency path="fonts/default-ui/default-ui.fontfamily" optional="true" />
|
||||
<Dependency path="libs/localization/localization.xml" optional="true" />
|
||||
<Dependency path="localization/*xml" optional="true" />
|
||||
</EngineDependencies>
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:cf441215a769562f88aa20711aee68dadcbf02597d1e2270547055e8e6aec6a3
|
||||
size 77
|
||||
@@ -1,178 +0,0 @@
|
||||
----------------------------------------------------------------------------------------------------
|
||||
--
|
||||
-- Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
--
|
||||
-- SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
--
|
||||
--
|
||||
--
|
||||
----------------------------------------------------------------------------------------------------
|
||||
Script.ReloadScript("scripts/Utils/EntityUtils.lua")
|
||||
|
||||
GeomCache =
|
||||
{
|
||||
Properties = {
|
||||
geomcacheFile = "EngineAssets/GeomCaches/defaultGeomCache.cax",
|
||||
bPlaying = 0,
|
||||
fStartTime = 0,
|
||||
bLooping = 0,
|
||||
objectStandIn = "",
|
||||
materialStandInMaterial = "",
|
||||
objectFirstFrameStandIn = "",
|
||||
materialFirstFrameStandInMaterial = "",
|
||||
objectLastFrameStandIn = "",
|
||||
materialLastFrameStandInMaterial = "",
|
||||
fStandInDistance = 0,
|
||||
fStreamInDistance = 0,
|
||||
Physics = {
|
||||
bPhysicalize = 0,
|
||||
}
|
||||
},
|
||||
|
||||
Editor={
|
||||
Icon = "animobject.bmp",
|
||||
IconOnTop = 1,
|
||||
},
|
||||
|
||||
bPlaying = 0,
|
||||
currentTime = 0,
|
||||
precacheTime = 0,
|
||||
bPrecachedOutputTriggered = false,
|
||||
}
|
||||
|
||||
function GeomCache:OnLoad(table)
|
||||
self.currentTime = table.currentTime;
|
||||
end
|
||||
|
||||
function GeomCache:OnSave(table)
|
||||
table.currentTime = self.currentTime;
|
||||
end
|
||||
|
||||
function GeomCache:OnSpawn()
|
||||
self.currentTime = self.Properties.fStartTime;
|
||||
self:SetFromProperties();
|
||||
end
|
||||
|
||||
function GeomCache:OnReset()
|
||||
self.currentTime = self.Properties.fStartTime;
|
||||
self.bPrecachedOutputTriggered = true;
|
||||
self:SetFromProperties();
|
||||
end
|
||||
|
||||
function GeomCache:SetFromProperties()
|
||||
local Properties = self.Properties;
|
||||
|
||||
if (Properties.geomcacheFile == "") then
|
||||
do return end;
|
||||
end
|
||||
|
||||
self:LoadGeomCache(0, Properties.geomcacheFile);
|
||||
|
||||
self.bPlaying = Properties.bPlaying;
|
||||
if (self.bPlaying == 0) then
|
||||
self.currentTime = Properties.fStartTime;
|
||||
end
|
||||
|
||||
self:SetGeomCachePlaybackTime(self.currentTime);
|
||||
self:SetGeomCacheParams(Properties.bLooping, Properties.objectStandIn, Properties.materialStandInMaterial, Properties.objectFirstFrameStandIn,
|
||||
Properties.materialFirstFrameStandInMaterial, Properties.objectLastFrameStandIn, Properties.materialLastFrameStandInMaterial,
|
||||
Properties.fStandInDistance, Properties.fStreamInDistance);
|
||||
self:SetGeomCacheStreaming(false, 0);
|
||||
|
||||
if (Properties.Physics.bPhysicalize == 1) then
|
||||
local tempPhysParams = EntityCommon.TempPhysParams;
|
||||
self:Physicalize(0, PE_ARTICULATED, tempPhysParams);
|
||||
end
|
||||
|
||||
self:Activate(1);
|
||||
end
|
||||
|
||||
function GeomCache:PhysicalizeThis()
|
||||
local Physics = self.Properties.Physics;
|
||||
EntityCommon.PhysicalizeRigid(self, 0, Physics, false);
|
||||
end
|
||||
|
||||
function GeomCache:OnUpdate(dt)
|
||||
if (self.bPlaying == 1) then
|
||||
self:SetGeomCachePlaybackTime(self.currentTime);
|
||||
end
|
||||
|
||||
if (self:IsGeomCacheStreaming() and not self.bPrecachedOutputTriggered) then
|
||||
local precachedTime = self:GetGeomCachePrecachedTime();
|
||||
if (precachedTime >= self.precacheTime) then
|
||||
self:ActivateOutput("Precached", true);
|
||||
self.bPrecachedOutputTriggered = true;
|
||||
end
|
||||
end
|
||||
|
||||
if (self.bPlaying == 1) then
|
||||
self.currentTime = self.currentTime + dt;
|
||||
end
|
||||
end
|
||||
|
||||
function GeomCache:OnPropertyChange()
|
||||
self:SetFromProperties();
|
||||
end
|
||||
|
||||
function GeomCache:Event_Start(sender, val)
|
||||
self.bPlaying = 1;
|
||||
end
|
||||
|
||||
function GeomCache:Event_Stop(sender, value)
|
||||
self.bPlaying = 0;
|
||||
end
|
||||
|
||||
function GeomCache:Event_SetTime(sender, value)
|
||||
self.currentTime = value;
|
||||
end
|
||||
|
||||
function GeomCache:Event_StartStreaming(sender, value)
|
||||
self.bPrecachedOutputTriggered = false;
|
||||
self:SetGeomCacheStreaming(true, self.currentTime);
|
||||
end
|
||||
|
||||
function GeomCache:Event_StopStreaming(sender, value)
|
||||
self:SetGeomCacheStreaming(false, 0);
|
||||
end
|
||||
|
||||
function GeomCache:Event_PrecacheTime(sender, value)
|
||||
self.precacheTime = value;
|
||||
end
|
||||
|
||||
function GeomCache:Event_Hide(sender, value)
|
||||
self:Hide(1);
|
||||
end
|
||||
|
||||
function GeomCache:Event_Unhide(sender, value)
|
||||
self:Hide(0);
|
||||
end
|
||||
|
||||
function GeomCache:Event_StopDrawing(sender, value)
|
||||
self:SetGeomCacheDrawing(false);
|
||||
end
|
||||
|
||||
function GeomCache:Event_StartDrawing(sender, value)
|
||||
self:SetGeomCacheDrawing(true);
|
||||
end
|
||||
|
||||
GeomCache.FlowEvents =
|
||||
{
|
||||
Inputs =
|
||||
{
|
||||
Start = { GeomCache.Event_Start, "any" },
|
||||
Stop = { GeomCache.Event_Stop, "any" },
|
||||
SetTime = { GeomCache.Event_SetTime, "float" },
|
||||
StartStreaming = { GeomCache.Event_StartStreaming, "any" },
|
||||
StopStreaming = { GeomCache.Event_StopStreaming, "any" },
|
||||
PrecacheTime = { GeomCache.Event_PrecacheTime, "float" },
|
||||
Hide = { GeomCache.Event_Hide, "any" },
|
||||
Unhide = { GeomCache.Event_Unhide, "any" },
|
||||
StopDrawing = { GeomCache.Event_StopDrawing, "any" },
|
||||
StartDrawing = { GeomCache.Event_StartDrawing, "any" },
|
||||
},
|
||||
Outputs =
|
||||
{
|
||||
Precached = "bool",
|
||||
},
|
||||
}
|
||||
+258
-1675
File diff suppressed because it is too large
Load Diff
@@ -125,17 +125,6 @@
|
||||
<Class name="AZStd::string" field="Comment" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
</Class>
|
||||
<Class name="AZStd::pair" field="element" type="{941B5626-118F-55BC-925E-6E416A7520E4}">
|
||||
<Class name="AZStd::string" field="value1" value="@devroot@/*.waf_files" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
<Class name="FileTagData" field="value2" version="2" type="{5F66E43B-548B-4AA8-8CD8-F6924F6031E6}">
|
||||
<Class name="unsigned char" field="FilePatternType" value="1" type="{72B9409A-7D1A-4831-9CFE-FCB3FADD3426}"/>
|
||||
<Class name="AZStd::set" field="FileTags" type="{166F208E-DE97-53FE-B349-BDD9FE9B8693}">
|
||||
<Class name="AZStd::string" field="element" value="ignore" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
<Class name="AZStd::string" field="element" value="productdependency" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="AZStd::string" field="Comment" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
</Class>
|
||||
<Class name="AZStd::pair" field="element" type="{941B5626-118F-55BC-925E-6E416A7520E4}">
|
||||
<Class name="AZStd::string" field="value1" value="*/editor/leveltemplates.xml" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
<Class name="FileTagData" field="value2" version="2" type="{5F66E43B-548B-4AA8-8CD8-F6924F6031E6}">
|
||||
@@ -207,27 +196,6 @@
|
||||
<Class name="AZStd::string" field="Comment" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
</Class>
|
||||
<Class name="AZStd::pair" field="element" type="{941B5626-118F-55BC-925E-6E416A7520E4}">
|
||||
<Class name="AZStd::string" field="value1" value="@devroot@/*wscript" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
<Class name="FileTagData" field="value2" version="2" type="{5F66E43B-548B-4AA8-8CD8-F6924F6031E6}">
|
||||
<Class name="unsigned char" field="FilePatternType" value="1" type="{72B9409A-7D1A-4831-9CFE-FCB3FADD3426}"/>
|
||||
<Class name="AZStd::set" field="FileTags" type="{166F208E-DE97-53FE-B349-BDD9FE9B8693}">
|
||||
<Class name="AZStd::string" field="element" value="ignore" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
<Class name="AZStd::string" field="element" value="productdependency" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="AZStd::string" field="Comment" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
</Class>
|
||||
<Class name="AZStd::pair" field="element" type="{941B5626-118F-55BC-925E-6E416A7520E4}">
|
||||
<Class name="AZStd::string" field="value1" value=".*/assetprocessorplatformconfig.ini" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
<Class name="FileTagData" field="value2" version="2" type="{5F66E43B-548B-4AA8-8CD8-F6924F6031E6}">
|
||||
<Class name="unsigned char" field="FilePatternType" value="2" type="{72B9409A-7D1A-4831-9CFE-FCB3FADD3426}"/>
|
||||
<Class name="AZStd::set" field="FileTags" type="{166F208E-DE97-53FE-B349-BDD9FE9B8693}">
|
||||
<Class name="AZStd::string" field="element" value="editoronly" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
<Class name="AZStd::string" field="Comment" value="" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
</Class>
|
||||
</Class>
|
||||
<Class name="AZStd::pair" field="element" type="{941B5626-118F-55BC-925E-6E416A7520E4}">
|
||||
<Class name="AZStd::string" field="value1" value=".*/gems?/?.*/gem.json" type="{03AAAB3F-5C47-5A66-9EBC-D5FA4DB353C9}"/>
|
||||
<Class name="FileTagData" field="value2" version="2" type="{5F66E43B-548B-4AA8-8CD8-F6924F6031E6}">
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /mipmaps=0 /preset=Albedo /reduce=-1 /ser=1
|
||||
Binary file not shown.
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:7f94f2634eacb4d7bee20dacc45edef96e4d268f1adb7960b8aa8f3b6e2906ed
|
||||
size 6867609
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /preset=AlbedoWithGenericAlpha /reduce="android:2,ios:2,mac:0,pc:0,provo:0"
|
||||
@@ -1 +0,0 @@
|
||||
/autooptimizefile=0 /preset=Albedo /reduce="android:3,ios:3,mac:0,pc:0,provo:0"
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"ContainerEntity": {
|
||||
"Id": "ContainerEntity",
|
||||
"Name": "Bush",
|
||||
"Components": {
|
||||
"Component_[1140272189295067758]": {
|
||||
"$type": "EditorInspectorComponent",
|
||||
"Id": 1140272189295067758
|
||||
},
|
||||
"Component_[13437832196484687256]": {
|
||||
"$type": "EditorOnlyEntityComponent",
|
||||
"Id": 13437832196484687256
|
||||
},
|
||||
"Component_[1553903646452669645]": {
|
||||
"$type": "EditorDisabledCompositionComponent",
|
||||
"Id": 1553903646452669645
|
||||
},
|
||||
"Component_[15914009348632444632]": {
|
||||
"$type": "EditorEntitySortComponent",
|
||||
"Id": 15914009348632444632,
|
||||
"Child Entity Order": [
|
||||
"Entity_[7511491868318]"
|
||||
]
|
||||
},
|
||||
"Component_[18046340308818780248]": {
|
||||
"$type": "EditorPrefabComponent",
|
||||
"Id": 18046340308818780248
|
||||
},
|
||||
"Component_[1948833233489872938]": {
|
||||
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
|
||||
"Id": 1948833233489872938,
|
||||
"Parent Entity": ""
|
||||
},
|
||||
"Component_[2903632350157981339]": {
|
||||
"$type": "SelectionComponent",
|
||||
"Id": 2903632350157981339
|
||||
},
|
||||
"Component_[48827510535192710]": {
|
||||
"$type": "EditorPendingCompositionComponent",
|
||||
"Id": 48827510535192710
|
||||
},
|
||||
"Component_[5609536793322429681]": {
|
||||
"$type": "EditorLockComponent",
|
||||
"Id": 5609536793322429681
|
||||
},
|
||||
"Component_[5859168386298620990]": {
|
||||
"$type": "EditorEntityIconComponent",
|
||||
"Id": 5859168386298620990
|
||||
},
|
||||
"Component_[6604616929271524505]": {
|
||||
"$type": "EditorVisibilityComponent",
|
||||
"Id": 6604616929271524505
|
||||
}
|
||||
}
|
||||
},
|
||||
"Entities": {
|
||||
"Entity_[7511491868318]": {
|
||||
"Id": "Entity_[7511491868318]",
|
||||
"Name": "Bush",
|
||||
"Components": {
|
||||
"Component_[10227459330338484901]": {
|
||||
"$type": "EditorInspectorComponent",
|
||||
"Id": 10227459330338484901,
|
||||
"ComponentOrderEntryArray": [
|
||||
{
|
||||
"ComponentId": 4998941225335869157
|
||||
},
|
||||
{
|
||||
"ComponentId": 9922994635792843826,
|
||||
"SortIndex": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
"Component_[10972351222359420947]": {
|
||||
"$type": "EditorOnlyEntityComponent",
|
||||
"Id": 10972351222359420947
|
||||
},
|
||||
"Component_[12101122374155214392]": {
|
||||
"$type": "EditorPendingCompositionComponent",
|
||||
"Id": 12101122374155214392
|
||||
},
|
||||
"Component_[1535264614652988260]": {
|
||||
"$type": "SelectionComponent",
|
||||
"Id": 1535264614652988260
|
||||
},
|
||||
"Component_[16367811417907891218]": {
|
||||
"$type": "EditorVisibilityComponent",
|
||||
"Id": 16367811417907891218
|
||||
},
|
||||
"Component_[17044216787716682880]": {
|
||||
"$type": "EditorEntitySortComponent",
|
||||
"Id": 17044216787716682880
|
||||
},
|
||||
"Component_[2129822594969629430]": {
|
||||
"$type": "EditorEntityIconComponent",
|
||||
"Id": 2129822594969629430
|
||||
},
|
||||
"Component_[2838015156782745450]": {
|
||||
"$type": "EditorLockComponent",
|
||||
"Id": 2838015156782745450
|
||||
},
|
||||
"Component_[4998941225335869157]": {
|
||||
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
|
||||
"Id": 4998941225335869157,
|
||||
"Parent Entity": "ContainerEntity"
|
||||
},
|
||||
"Component_[8773358049076362578]": {
|
||||
"$type": "EditorDisabledCompositionComponent",
|
||||
"Id": 8773358049076362578
|
||||
},
|
||||
"Component_[9922994635792843826]": {
|
||||
"$type": "AZ::Render::EditorMeshComponent",
|
||||
"Id": 9922994635792843826,
|
||||
"Controller": {
|
||||
"Configuration": {
|
||||
"ModelAsset": {
|
||||
"assetId": {
|
||||
"guid": "{1201406D-FB20-5B5F-B9B5-6A6E8DE00A14}",
|
||||
"subId": 276506120
|
||||
},
|
||||
"assetHint": "assets/objects/foliage/bush_privet_01.azmodel"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,131 @@
|
||||
{
|
||||
"ContainerEntity": {
|
||||
"Id": "ContainerEntity",
|
||||
"Name": "PinkFlower",
|
||||
"Components": {
|
||||
"Component_[10444337162843472597]": {
|
||||
"$type": "EditorLockComponent",
|
||||
"Id": 10444337162843472597
|
||||
},
|
||||
"Component_[14431042590323756177]": {
|
||||
"$type": "EditorEntitySortComponent",
|
||||
"Id": 14431042590323756177,
|
||||
"ChildEntityOrderEntryArray": [
|
||||
{
|
||||
"EntityId": "Entity_[491002114939]"
|
||||
}
|
||||
]
|
||||
},
|
||||
"Component_[14577735453176806353]": {
|
||||
"$type": "EditorDisabledCompositionComponent",
|
||||
"Id": 14577735453176806353
|
||||
},
|
||||
"Component_[15674021346798629563]": {
|
||||
"$type": "EditorInspectorComponent",
|
||||
"Id": 15674021346798629563
|
||||
},
|
||||
"Component_[16784074985702513600]": {
|
||||
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
|
||||
"Id": 16784074985702513600,
|
||||
"Parent Entity": ""
|
||||
},
|
||||
"Component_[3351614541100572773]": {
|
||||
"$type": "EditorOnlyEntityComponent",
|
||||
"Id": 3351614541100572773
|
||||
},
|
||||
"Component_[3600658560328167663]": {
|
||||
"$type": "EditorPrefabComponent",
|
||||
"Id": 3600658560328167663
|
||||
},
|
||||
"Component_[6155673728651558934]": {
|
||||
"$type": "EditorEntityIconComponent",
|
||||
"Id": 6155673728651558934
|
||||
},
|
||||
"Component_[8458684662170321289]": {
|
||||
"$type": "EditorVisibilityComponent",
|
||||
"Id": 8458684662170321289
|
||||
},
|
||||
"Component_[8705192117416252351]": {
|
||||
"$type": "SelectionComponent",
|
||||
"Id": 8705192117416252351
|
||||
},
|
||||
"Component_[8801280051488695852]": {
|
||||
"$type": "EditorPendingCompositionComponent",
|
||||
"Id": 8801280051488695852
|
||||
}
|
||||
}
|
||||
},
|
||||
"Entities": {
|
||||
"Entity_[491002114939]": {
|
||||
"Id": "Entity_[491002114939]",
|
||||
"Name": "PinkFlower",
|
||||
"Components": {
|
||||
"Component_[11083205340162142682]": {
|
||||
"$type": "EditorLockComponent",
|
||||
"Id": 11083205340162142682
|
||||
},
|
||||
"Component_[11327363779873517]": {
|
||||
"$type": "EditorOnlyEntityComponent",
|
||||
"Id": 11327363779873517
|
||||
},
|
||||
"Component_[12717389211269537921]": {
|
||||
"$type": "EditorEntitySortComponent",
|
||||
"Id": 12717389211269537921
|
||||
},
|
||||
"Component_[12826285685970138542]": {
|
||||
"$type": "AZ::Render::EditorMeshComponent",
|
||||
"Id": 12826285685970138542,
|
||||
"Controller": {
|
||||
"Configuration": {
|
||||
"ModelAsset": {
|
||||
"assetId": {
|
||||
"guid": "{549F4C4D-A7D9-5F2A-A6BD-F24C8BC43BBF}",
|
||||
"subId": 280086017
|
||||
},
|
||||
"assetHint": "assets/objects/foliage/grass_flower_pink.azmodel"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Component_[14101419970865342875]": {
|
||||
"$type": "EditorPendingCompositionComponent",
|
||||
"Id": 14101419970865342875
|
||||
},
|
||||
"Component_[14770464075286403207]": {
|
||||
"$type": "EditorVisibilityComponent",
|
||||
"Id": 14770464075286403207
|
||||
},
|
||||
"Component_[15205142653091190082]": {
|
||||
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
|
||||
"Id": 15205142653091190082,
|
||||
"Parent Entity": "ContainerEntity"
|
||||
},
|
||||
"Component_[15510898811147803772]": {
|
||||
"$type": "EditorInspectorComponent",
|
||||
"Id": 15510898811147803772,
|
||||
"ComponentOrderEntryArray": [
|
||||
{
|
||||
"ComponentId": 15205142653091190082
|
||||
},
|
||||
{
|
||||
"ComponentId": 12826285685970138542,
|
||||
"SortIndex": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
"Component_[15988401742428977134]": {
|
||||
"$type": "EditorDisabledCompositionComponent",
|
||||
"Id": 15988401742428977134
|
||||
},
|
||||
"Component_[4300550837037679336]": {
|
||||
"$type": "EditorEntityIconComponent",
|
||||
"Id": 4300550837037679336
|
||||
},
|
||||
"Component_[996914988793716659]": {
|
||||
"$type": "SelectionComponent",
|
||||
"Id": 996914988793716659
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
{
|
||||
"ContainerEntity": {
|
||||
"Id": "ContainerEntity",
|
||||
"Name": "PurpleFlower",
|
||||
"Components": {
|
||||
"Component_[10519928302743666073]": {
|
||||
"$type": "EditorPrefabComponent",
|
||||
"Id": 10519928302743666073
|
||||
},
|
||||
"Component_[13894087802180240181]": {
|
||||
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
|
||||
"Id": 13894087802180240181,
|
||||
"Parent Entity": ""
|
||||
},
|
||||
"Component_[15788541052719571801]": {
|
||||
"$type": "EditorEntityIconComponent",
|
||||
"Id": 15788541052719571801
|
||||
},
|
||||
"Component_[15842981265136092481]": {
|
||||
"$type": "SelectionComponent",
|
||||
"Id": 15842981265136092481
|
||||
},
|
||||
"Component_[16360384897559021149]": {
|
||||
"$type": "EditorInspectorComponent",
|
||||
"Id": 16360384897559021149
|
||||
},
|
||||
"Component_[16713545675046303279]": {
|
||||
"$type": "EditorVisibilityComponent",
|
||||
"Id": 16713545675046303279
|
||||
},
|
||||
"Component_[1806734194268113785]": {
|
||||
"$type": "EditorPendingCompositionComponent",
|
||||
"Id": 1806734194268113785
|
||||
},
|
||||
"Component_[5392020700593853313]": {
|
||||
"$type": "EditorEntitySortComponent",
|
||||
"Id": 5392020700593853313,
|
||||
"Child Entity Order": [
|
||||
"Entity_[14335611090324]"
|
||||
]
|
||||
},
|
||||
"Component_[5995854518752659458]": {
|
||||
"$type": "EditorLockComponent",
|
||||
"Id": 5995854518752659458
|
||||
},
|
||||
"Component_[6963022284400845376]": {
|
||||
"$type": "EditorDisabledCompositionComponent",
|
||||
"Id": 6963022284400845376
|
||||
},
|
||||
"Component_[8055275578170091546]": {
|
||||
"$type": "EditorOnlyEntityComponent",
|
||||
"Id": 8055275578170091546
|
||||
}
|
||||
}
|
||||
},
|
||||
"Entities": {
|
||||
"Entity_[14335611090324]": {
|
||||
"Id": "Entity_[14335611090324]",
|
||||
"Name": "PurpleFlower",
|
||||
"Components": {
|
||||
"Component_[10887353073528055802]": {
|
||||
"$type": "EditorPendingCompositionComponent",
|
||||
"Id": 10887353073528055802
|
||||
},
|
||||
"Component_[12641127425852859189]": {
|
||||
"$type": "AZ::Render::EditorMeshComponent",
|
||||
"Id": 12641127425852859189,
|
||||
"Controller": {
|
||||
"Configuration": {
|
||||
"ModelAsset": {
|
||||
"assetId": {
|
||||
"guid": "{D493A670-6D82-5AE9-A2C8-A2EB02684F71}",
|
||||
"subId": 284799939
|
||||
},
|
||||
"assetHint": "assets/objects/foliage/grass_flower_purple.azmodel"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Component_[14406733303466080015]": {
|
||||
"$type": "EditorInspectorComponent",
|
||||
"Id": 14406733303466080015,
|
||||
"ComponentOrderEntryArray": [
|
||||
{
|
||||
"ComponentId": 9231452352781000222
|
||||
},
|
||||
{
|
||||
"ComponentId": 12641127425852859189,
|
||||
"SortIndex": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
"Component_[1452384341905923012]": {
|
||||
"$type": "EditorLockComponent",
|
||||
"Id": 1452384341905923012
|
||||
},
|
||||
"Component_[2215454016415585892]": {
|
||||
"$type": "EditorDisabledCompositionComponent",
|
||||
"Id": 2215454016415585892
|
||||
},
|
||||
"Component_[4104108067383423623]": {
|
||||
"$type": "EditorVisibilityComponent",
|
||||
"Id": 4104108067383423623
|
||||
},
|
||||
"Component_[4197335450471807917]": {
|
||||
"$type": "SelectionComponent",
|
||||
"Id": 4197335450471807917
|
||||
},
|
||||
"Component_[6877680739064997650]": {
|
||||
"$type": "EditorOnlyEntityComponent",
|
||||
"Id": 6877680739064997650
|
||||
},
|
||||
"Component_[7372550507186490390]": {
|
||||
"$type": "EditorEntityIconComponent",
|
||||
"Id": 7372550507186490390
|
||||
},
|
||||
"Component_[7673532337364366244]": {
|
||||
"$type": "EditorEntitySortComponent",
|
||||
"Id": 7673532337364366244
|
||||
},
|
||||
"Component_[9231452352781000222]": {
|
||||
"$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent",
|
||||
"Id": 9231452352781000222,
|
||||
"Parent Entity": "ContainerEntity"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:4c1d04d687bdce69965965c290c907b3f9a730a7ea73874b734e1c7ff41426d9
|
||||
size 3832768
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:3789abdf439a6d70438fd4bb1e06881ae6686a4699209c6bc371d22d161e5347
|
||||
size 26476
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:c987d7d79685fda83efcffb7e1afbcd356c37fc68ec5c663a89b02d4df10caea
|
||||
size 46412
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:27f87510ae07771dbad3e430e31502b1d1d13dee868f143b7f1de2a7febc8eb9
|
||||
size 7046400
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"values": [
|
||||
{
|
||||
"$type": "ScriptProcessorRule",
|
||||
"scriptFilename": "Assets/TestAnim/scene_export_actor.py"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,221 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
import traceback, sys, uuid, os, json
|
||||
|
||||
#
|
||||
# Example for exporting ActorGroup scene rules
|
||||
#
|
||||
|
||||
def log_exception_traceback():
|
||||
exc_type, exc_value, exc_tb = sys.exc_info()
|
||||
data = traceback.format_exception(exc_type, exc_value, exc_tb)
|
||||
print(str(data))
|
||||
|
||||
def get_node_names(sceneGraph, nodeTypeName, testEndPoint = False, validList = None):
|
||||
import azlmbr.scene.graph
|
||||
import scene_api.scene_data
|
||||
|
||||
node = sceneGraph.get_root()
|
||||
nodeList = []
|
||||
children = []
|
||||
paths = []
|
||||
|
||||
while node.IsValid():
|
||||
# store children to process after siblings
|
||||
if sceneGraph.has_node_child(node):
|
||||
children.append(sceneGraph.get_node_child(node))
|
||||
|
||||
nodeName = scene_api.scene_data.SceneGraphName(sceneGraph.get_node_name(node))
|
||||
paths.append(nodeName.get_path())
|
||||
|
||||
include = True
|
||||
|
||||
if (validList is not None):
|
||||
include = False # if a valid list filter provided, assume to not include node name
|
||||
name_parts = nodeName.get_path().split('.')
|
||||
for valid in validList:
|
||||
if (valid in name_parts[-1]):
|
||||
include = True
|
||||
break
|
||||
|
||||
# store any node that has provides specifc data content
|
||||
nodeContent = sceneGraph.get_node_content(node)
|
||||
if include and nodeContent.CastWithTypeName(nodeTypeName):
|
||||
if testEndPoint is not None:
|
||||
include = sceneGraph.is_node_end_point(node) is testEndPoint
|
||||
if include:
|
||||
if (len(nodeName.get_path())):
|
||||
nodeList.append(scene_api.scene_data.SceneGraphName(sceneGraph.get_node_name(node)))
|
||||
|
||||
# advance to next node
|
||||
if sceneGraph.has_node_sibling(node):
|
||||
node = sceneGraph.get_node_sibling(node)
|
||||
elif children:
|
||||
node = children.pop()
|
||||
else:
|
||||
node = azlmbr.scene.graph.NodeIndex()
|
||||
|
||||
return nodeList, paths
|
||||
|
||||
def generate_mesh_group(scene, sceneManifest, meshDataList, paths):
|
||||
# Compute the name of the scene file
|
||||
clean_filename = scene.sourceFilename.replace('.', '_')
|
||||
mesh_group_name = os.path.basename(clean_filename)
|
||||
|
||||
# make the mesh group
|
||||
mesh_group = sceneManifest.add_mesh_group(mesh_group_name)
|
||||
mesh_group['id'] = '{' + str(uuid.uuid5(uuid.NAMESPACE_DNS, clean_filename)) + '}'
|
||||
|
||||
# add all nodes to this mesh group
|
||||
for activeMeshIndex in range(len(meshDataList)):
|
||||
mesh_name = meshDataList[activeMeshIndex]
|
||||
mesh_path = mesh_name.get_path()
|
||||
sceneManifest.mesh_group_select_node(mesh_group, mesh_path)
|
||||
|
||||
def create_shape_configuration(nodeName):
|
||||
import scene_api.physics_data
|
||||
|
||||
if(nodeName in ['_foot_','_wrist_']):
|
||||
shapeConfiguration = scene_api.physics_data.BoxShapeConfiguration()
|
||||
shapeConfiguration.scale = [1.1, 1.1, 1.1]
|
||||
shapeConfiguration.dimensions = [2.1, 3.1, 4.1]
|
||||
return shapeConfiguration
|
||||
else:
|
||||
shapeConfiguration = scene_api.physics_data.CapsuleShapeConfiguration()
|
||||
shapeConfiguration.scale = [1.0, 1.0, 1.0]
|
||||
shapeConfiguration.height = 1.0
|
||||
shapeConfiguration.radius = 1.0
|
||||
return shapeConfiguration
|
||||
|
||||
def create_collider_configuration(nodeName):
|
||||
import scene_api.physics_data
|
||||
|
||||
colliderConfiguration = scene_api.physics_data.ColliderConfiguration()
|
||||
colliderConfiguration.Position = [0.1, 0.1, 0.2]
|
||||
colliderConfiguration.Rotation = [45.0, 35.0, 25.0]
|
||||
return colliderConfiguration
|
||||
|
||||
def generate_physics_nodes(actorPhysicsSetupRule, nodeNameList):
|
||||
import scene_api.physics_data
|
||||
|
||||
hitDetectionConfig = scene_api.physics_data.CharacterColliderConfiguration()
|
||||
simulatedObjectColliderConfig = scene_api.physics_data.CharacterColliderConfiguration()
|
||||
clothConfig = scene_api.physics_data.CharacterColliderConfiguration()
|
||||
ragdollConfig = scene_api.physics_data.RagdollConfiguration()
|
||||
|
||||
for nodeName in nodeNameList:
|
||||
shapeConfiguration = create_shape_configuration(nodeName)
|
||||
colliderConfiguration = create_collider_configuration(nodeName)
|
||||
hitDetectionConfig.add_character_collider_node_configuration_node(nodeName, colliderConfiguration, shapeConfiguration)
|
||||
simulatedObjectColliderConfig.add_character_collider_node_configuration_node(nodeName, colliderConfiguration, shapeConfiguration)
|
||||
clothConfig.add_character_collider_node_configuration_node(nodeName, colliderConfiguration, shapeConfiguration)
|
||||
#
|
||||
ragdollNode = scene_api.physics_data.RagdollNodeConfiguration()
|
||||
ragdollNode.JointConfig.Name = nodeName
|
||||
ragdollConfig.add_ragdoll_node_configuration(ragdollNode)
|
||||
ragdollConfig.colliders.add_character_collider_node_configuration_node(nodeName, colliderConfiguration, shapeConfiguration)
|
||||
|
||||
actorPhysicsSetupRule.set_simulated_object_collider_config(simulatedObjectColliderConfig)
|
||||
actorPhysicsSetupRule.set_hit_detection_config(hitDetectionConfig)
|
||||
actorPhysicsSetupRule.set_cloth_config(clothConfig)
|
||||
actorPhysicsSetupRule.set_ragdoll_config(ragdollConfig)
|
||||
|
||||
def generate_actor_group(scene, sceneManifest, meshDataList, paths):
|
||||
import scene_api.scene_data
|
||||
import scene_api.physics_data
|
||||
import scene_api.actor_group
|
||||
|
||||
# fetch bone data
|
||||
validNames = ['_neck_','_pelvis_','_leg_','_knee_','_spine_','_arm_','_clavicle_','_head_','_elbow_','_wrist_']
|
||||
graph = scene_api.scene_data.SceneGraph(scene.graph)
|
||||
nodeList, allNodePaths = get_node_names(graph, 'BoneData', validList = validNames)
|
||||
|
||||
nodeNameList = []
|
||||
for activeMeshIndex, nodeName in enumerate(nodeList):
|
||||
nodeNameList.append(nodeName.get_name())
|
||||
|
||||
# add comment
|
||||
commentRule = scene_api.actor_group.CommentRule()
|
||||
commentRule.text = str(nodeNameList)
|
||||
|
||||
# ActorPhysicsSetupRule
|
||||
actorPhysicsSetupRule = scene_api.actor_group.ActorPhysicsSetupRule()
|
||||
generate_physics_nodes(actorPhysicsSetupRule, nodeNameList)
|
||||
|
||||
# add scale of the Actor rule
|
||||
actorScaleRule = scene_api.actor_group.ActorScaleRule()
|
||||
actorScaleRule.scaleFactor = 2.0
|
||||
|
||||
# add coordinate system rule
|
||||
coordinateSystemRule = scene_api.actor_group.CoordinateSystemRule()
|
||||
coordinateSystemRule.useAdvancedData = False
|
||||
|
||||
# add morph target rule
|
||||
morphTargetRule = scene_api.actor_group.MorphTargetRule()
|
||||
morphTargetRule.targets.select_targets([nodeNameList[0]], nodeNameList)
|
||||
|
||||
# add skeleton optimization rule
|
||||
skeletonOptimizationRule = scene_api.actor_group.SkeletonOptimizationRule()
|
||||
skeletonOptimizationRule.autoSkeletonLOD = True
|
||||
skeletonOptimizationRule.criticalBonesList.select_targets([nodeNameList[0:2]], nodeNameList)
|
||||
|
||||
# add LOD rule
|
||||
lodRule = scene_api.actor_group.LodRule()
|
||||
lodRule0 = lodRule.add_lod_level(0)
|
||||
lodRule0.select_targets([nodeNameList[1:4]], nodeNameList)
|
||||
|
||||
actorGroup = scene_api.actor_group.ActorGroup()
|
||||
actorGroup.name = os.path.basename(scene.sourceFilename)
|
||||
actorGroup.add_rule(actorScaleRule)
|
||||
actorGroup.add_rule(coordinateSystemRule)
|
||||
actorGroup.add_rule(skeletonOptimizationRule)
|
||||
actorGroup.add_rule(morphTargetRule)
|
||||
actorGroup.add_rule(lodRule)
|
||||
actorGroup.add_rule(actorPhysicsSetupRule)
|
||||
actorGroup.add_rule(commentRule)
|
||||
sceneManifest.manifest['values'].append(actorGroup.to_dict())
|
||||
|
||||
def update_manifest(scene):
|
||||
import json, uuid, os
|
||||
import azlmbr.scene.graph
|
||||
import scene_api.scene_data
|
||||
|
||||
graph = scene_api.scene_data.SceneGraph(scene.graph)
|
||||
mesh_name_list, all_node_paths = get_node_names(graph, 'MeshData')
|
||||
scene_manifest = scene_api.scene_data.SceneManifest()
|
||||
generate_actor_group(scene, scene_manifest, mesh_name_list, all_node_paths)
|
||||
generate_mesh_group(scene, scene_manifest, mesh_name_list, all_node_paths)
|
||||
|
||||
# Convert the manifest to a JSON string and return it
|
||||
return scene_manifest.export()
|
||||
|
||||
sceneJobHandler = None
|
||||
|
||||
def on_update_manifest(args):
|
||||
try:
|
||||
scene = args[0]
|
||||
return update_manifest(scene)
|
||||
except RuntimeError as err:
|
||||
print (f'ERROR - {err}')
|
||||
log_exception_traceback()
|
||||
except:
|
||||
log_exception_traceback()
|
||||
|
||||
global sceneJobHandler
|
||||
sceneJobHandler.disconnect()
|
||||
sceneJobHandler = None
|
||||
|
||||
# try to create SceneAPI handler for processing
|
||||
try:
|
||||
import azlmbr.scene
|
||||
|
||||
sceneJobHandler = azlmbr.scene.ScriptBuildingNotificationBusHandler()
|
||||
sceneJobHandler.connect()
|
||||
sceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest)
|
||||
except:
|
||||
sceneJobHandler = None
|
||||
@@ -0,0 +1,66 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
import traceback, sys, uuid, os, json
|
||||
|
||||
import scene_export_utils
|
||||
import scene_api.motion_group
|
||||
|
||||
#
|
||||
# Example for exporting MotionGroup scene rules
|
||||
#
|
||||
|
||||
def update_manifest(scene):
|
||||
import azlmbr.scene.graph
|
||||
import scene_api.scene_data
|
||||
|
||||
# create a SceneManifest
|
||||
sceneManifest = scene_api.scene_data.SceneManifest()
|
||||
|
||||
# create a MotionGroup
|
||||
motionGroup = scene_api.motion_group.MotionGroup()
|
||||
motionGroup.name = os.path.basename(scene.sourceFilename.replace('.', '_'))
|
||||
|
||||
motionAdditiveRule = scene_api.motion_group.MotionAdditiveRule()
|
||||
motionAdditiveRule.sampleFrame = 2
|
||||
motionGroup.add_rule(motionAdditiveRule)
|
||||
|
||||
motionScaleRule = motionGroup.create_rule(scene_api.motion_group.MotionScaleRule())
|
||||
motionScaleRule.scaleFactor = 1.1
|
||||
motionGroup.add_rule(motionScaleRule)
|
||||
|
||||
# add motion group to scene manifest
|
||||
sceneManifest.add_motion_group(motionGroup)
|
||||
|
||||
# Convert the manifest to a JSON string and return it
|
||||
return sceneManifest.export()
|
||||
|
||||
sceneJobHandler = None
|
||||
|
||||
def on_update_manifest(args):
|
||||
try:
|
||||
scene = args[0]
|
||||
return update_manifest(scene)
|
||||
except RuntimeError as err:
|
||||
print (f'ERROR - {err}')
|
||||
scene_export_utils.log_exception_traceback()
|
||||
except:
|
||||
scene_export_utils.log_exception_traceback()
|
||||
|
||||
global sceneJobHandler
|
||||
sceneJobHandler.disconnect()
|
||||
sceneJobHandler = None
|
||||
|
||||
# try to create SceneAPI handler for processing
|
||||
try:
|
||||
import azlmbr.scene
|
||||
|
||||
sceneJobHandler = azlmbr.scene.ScriptBuildingNotificationBusHandler()
|
||||
sceneJobHandler.connect()
|
||||
sceneJobHandler.add_callback('OnUpdateManifest', on_update_manifest)
|
||||
except:
|
||||
sceneJobHandler = None
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"values": [
|
||||
{
|
||||
"$type": "ScriptProcessorRule",
|
||||
"scriptFilename": "Assets/TestAnim/scene_export_motion.py"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:011454252e40c927343cce16296412f02f45d1f345c75c036651bdcca473bda5
|
||||
size 2672
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user