Merge pull request #7092 from aws-lumberyard-dev/Atom/scottmur/P1_entity_reference
P1 Entity Reference Component tests
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@@ -197,11 +197,13 @@ class AtomComponentProperties:
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def entity_reference(property: str = 'name') -> str:
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"""
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Entity Reference component properties.
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- 'EntityIdReferences' component container of entityId references. Initially empty.
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:param property: From the last element of the property tree path. Default 'name' for component name string.
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:return: Full property path OR component name if no property specified.
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"""
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properties = {
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'name': 'Entity Reference',
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'EntityIdReferences': 'Controller|Configuration|EntityIdReferences',
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}
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return properties[property]
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+126
-25
@@ -9,37 +9,58 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
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class Tests:
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creation_undo = (
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"UNDO Entity creation success",
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"UNDO Entity creation failed")
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"P0: UNDO Entity creation failed")
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creation_redo = (
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"REDO Entity creation success",
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"REDO Entity creation failed")
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"P0: REDO Entity creation failed")
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entity_reference_creation = (
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"Entity Reference Entity successfully created",
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"Entity Reference Entity failed to be created")
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"P0: Entity Reference Entity failed to be created")
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entity_reference_component = (
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"Entity has an Entity Reference component",
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"Entity failed to find Entity Reference component")
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"P0: Entity failed to find Entity Reference component")
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enter_game_mode = (
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"Entered game mode",
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"Failed to enter game mode")
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"P0: Failed to enter game mode")
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exit_game_mode = (
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"Exited game mode",
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"Couldn't exit game mode")
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"P0: Couldn't exit game mode")
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is_visible = (
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"Entity is visible",
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"Entity was not visible")
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"P0: Entity was not visible")
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is_hidden = (
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"Entity is hidden",
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"Entity was not hidden")
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"P0: Entity was not hidden")
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entity_deleted = (
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"Entity deleted",
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"Entity was not deleted")
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"P0: Entity was not deleted")
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deletion_undo = (
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"UNDO deletion success",
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"UNDO deletion failed")
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"P0: UNDO deletion failed")
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deletion_redo = (
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"REDO deletion success",
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"REDO deletion failed")
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"P0: REDO deletion failed")
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entity_id_references_is_container = (
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"EntityIdReferences is a container property",
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"P1: EntityIdReferences is NOT a container property")
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container_append = (
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"EntityIdReferences append succeeded",
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"P1: EntityIdReferences append did not succeed")
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container_add = (
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"EntityIdReferences add succeeded",
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"P1: EntityIdReferences add did not succeed")
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container_update = (
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"EntityIdReferences update succeeded",
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"P1: EntityIdReferences update did not succeed")
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container_remove = (
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"EntityIdReferences remove succeeded",
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"P1: EntityIdReferences remove did not succeed")
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container_reset = (
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"EntityIdReferences reset succeeded",
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"P1: EntityIdReferences reset did not succeed")
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entity_reference_component_removed = (
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"Entity Reference component removed from entity",
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"P1: Entity Reference component NOT removed from entity")
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def AtomEditorComponents_EntityReference_AddedToEntity():
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@@ -60,13 +81,21 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
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2) Add Entity Reference component to Entity Reference entity.
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3) UNDO the entity creation and component addition.
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4) REDO the entity creation and component addition.
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5) Enter/Exit game mode.
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6) Test IsHidden.
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7) Test IsVisible.
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8) Delete Entity Reference entity.
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9) UNDO deletion.
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10) REDO deletion.
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11) Look for errors.
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5) 'EntityIdReferences' is a container property
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6) Append item to 'EntityIdReferences'
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7) Add item to 'EntityIdReferences'
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8) Update item in 'EntityIdReferences'
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9) Remove item from 'EntityIdReferences'
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10) Reset the container property then put one entity reference back for further tests
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11) Remove component
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12) UNDO component remove
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13) Enter/Exit game mode.
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14) Test IsHidden.
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15) Test IsVisible.
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16) Delete Entity Reference entity.
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17) UNDO deletion.
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18) REDO deletion.
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19) Look for errors.
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:return: None
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"""
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@@ -119,35 +148,107 @@ def AtomEditorComponents_EntityReference_AddedToEntity():
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general.idle_wait_frames(1)
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Report.result(Tests.creation_redo, entity_reference_entity.exists())
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# 5. Enter/Exit game mode.
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# Entities for EntityIdReferences tests
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test_1 = EditorEntity.create_editor_entity('test_1')
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test_2 = EditorEntity.create_editor_entity('test_2')
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test_3 = EditorEntity.create_editor_entity('test_3')
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# 5. 'EntityIdReferences' is a container property
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Report.result(
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Tests.entity_id_references_is_container,
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entity_reference_component.is_property_container(
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AtomComponentProperties.entity_reference('EntityIdReferences')))
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# 6. Append item to 'EntityIdReferences'
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entity_reference_component.append_container_item(
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AtomComponentProperties.entity_reference('EntityIdReferences'), test_1.id)
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Report.result(
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Tests.container_append,
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entity_reference_component.get_container_item(
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AtomComponentProperties.entity_reference('EntityIdReferences'), 0) == test_1.id)
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# 7. Add item to 'EntityIdReferences'
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entity_reference_component.add_container_item(
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AtomComponentProperties.entity_reference('EntityIdReferences'), 1, test_1.id)
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Report.result(
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Tests.container_add,
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entity_reference_component.get_container_count(
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AtomComponentProperties.entity_reference('EntityIdReferences')) == 2)
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# 8. Update item in 'EntityIdReferences'
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entity_reference_component.update_container_item(
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AtomComponentProperties.entity_reference('EntityIdReferences'), 1, test_2.id)
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Report.result(
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Tests.container_update,
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entity_reference_component.get_container_item(
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AtomComponentProperties.entity_reference('EntityIdReferences'), 1) == test_2.id)
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# 9. Remove item from 'EntityIdReferences'
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entity_reference_component.append_container_item(
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AtomComponentProperties.entity_reference('EntityIdReferences'), test_3.id)
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count_before = entity_reference_component.get_container_count(
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AtomComponentProperties.entity_reference('EntityIdReferences'))
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entity_reference_component.remove_container_item(
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AtomComponentProperties.entity_reference('EntityIdReferences'), 1)
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count_after = entity_reference_component.get_container_count(
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AtomComponentProperties.entity_reference('EntityIdReferences'))
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Report.result(
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Tests.container_remove,
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((count_before == 3) and (count_after == 2) and
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(entity_reference_component.get_container_item(
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AtomComponentProperties.entity_reference('EntityIdReferences'), 1) == test_3.id)))
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# 10. Reset the container property then put one entity reference back for further tests
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entity_reference_component.reset_container(AtomComponentProperties.entity_reference('EntityIdReferences'))
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general.idle_wait_frames(1)
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Report.result(
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Tests.container_reset,
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entity_reference_component.get_container_count(
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AtomComponentProperties.entity_reference('EntityIdReferences')) == 0)
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entity_reference_component.append_container_item(
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AtomComponentProperties.entity_reference('EntityIdReferences'), test_1.id)
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# 11. Remove component
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entity_reference_entity.remove_component(AtomComponentProperties.entity_reference())
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general.idle_wait_frames(1)
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Report.result(Tests.entity_reference_component_removed, not entity_reference_entity.has_component(
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AtomComponentProperties.entity_reference()))
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# 12. UNDO component remove
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.entity_reference_component, entity_reference_entity.has_component(
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AtomComponentProperties.entity_reference()))
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# 13. Enter/Exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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# 6. Test IsHidden.
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# 14. Test IsHidden.
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entity_reference_entity.set_visibility_state(False)
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Report.result(Tests.is_hidden, entity_reference_entity.is_hidden() is True)
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# 7. Test IsVisible.
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# 15. Test IsVisible.
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entity_reference_entity.set_visibility_state(True)
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general.idle_wait_frames(1)
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Report.result(Tests.is_visible, entity_reference_entity.is_visible() is True)
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# 8. Delete Entity Reference entity.
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# 16. Delete Entity Reference entity.
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entity_reference_entity.delete()
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Report.result(Tests.entity_deleted, not entity_reference_entity.exists())
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# 9. UNDO deletion.
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# 17. UNDO deletion.
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.deletion_undo, entity_reference_entity.exists())
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# 10. REDO deletion.
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# 18. REDO deletion.
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general.redo()
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general.idle_wait_frames(1)
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Report.result(Tests.deletion_redo, not entity_reference_entity.exists())
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# 11. Look for errors and asserts.
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# 19. Look for errors and asserts.
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TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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+5
-6
@@ -473,12 +473,11 @@ class EditorEntity:
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:param component_names: List of component names to remove
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:return: None
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"""
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type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.GAME)
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for type_id in type_ids:
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remove_outcome = editor.EditorComponentAPIBus(bus.Broadcast, "RemoveComponents", self.id, [type_id])
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assert (
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remove_outcome.IsSuccess()
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), f"Failure: could not remove component from '{self.get_name()}'"
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component_ids = [component.id for component in self.get_components_of_type(component_names)]
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remove_success = editor.EditorComponentAPIBus(bus.Broadcast, "RemoveComponents", component_ids)
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assert (
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remove_success
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), f"Failure: could not remove component from entity '{self.get_name()}'"
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def get_components_of_type(self, component_names: list) -> List[EditorComponent]:
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"""
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