Making requested changes to LevelLoadTest
Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
This commit is contained in:
@@ -23,6 +23,10 @@ class TestAutomation(EditorTestSuite):
|
||||
|
||||
enable_prefab_system = True
|
||||
|
||||
@pytest.mark.test_case_id("C36529679")
|
||||
class AtomLevelLoadTest_Editor(EditorSharedTest):
|
||||
from Atom.tests import hydra_Atom_LevelLoadTest as test_module
|
||||
|
||||
@pytest.mark.test_case_id("C36525657")
|
||||
class AtomEditorComponents_BloomAdded(EditorSharedTest):
|
||||
from Atom.tests import hydra_AtomEditorComponents_BloomAdded as test_module
|
||||
|
||||
@@ -32,6 +32,8 @@ GLOBAL_ILLUMINATION_QUALITY = {
|
||||
'High': 2,
|
||||
}
|
||||
|
||||
# Level list used in Editor Level Load Test
|
||||
LEVEL_LIST = ["hermanubis", "hermanubis_high", "macbeth_shaderballs", "PbrMaterialChart", "ShadowTest", "Sponza"]
|
||||
|
||||
class AtomComponentProperties:
|
||||
"""
|
||||
|
||||
@@ -23,10 +23,9 @@ def Atom_LevelLoadTest():
|
||||
1) Create tuple with level load success and failure messages
|
||||
2) Open the level using the python test tools command
|
||||
3) Verify level is loaded using a separate command, and report success/failure
|
||||
4) Create tuple with success and failure messages for entering gameplay
|
||||
5) Enter gameplay and report result
|
||||
6) Create tuple with success and failure messages for exiting gameplay
|
||||
7) Exit Gameplay and report result
|
||||
4) Enter gameplay and report result using a tuple
|
||||
5) Exit Gameplay and report result using a tuple
|
||||
6) Look for errors or asserts.
|
||||
|
||||
:return: None
|
||||
"""
|
||||
@@ -34,45 +33,33 @@ def Atom_LevelLoadTest():
|
||||
import azlmbr.legacy.general as general
|
||||
|
||||
from editor_python_test_tools.utils import Report, Tracer, TestHelper
|
||||
|
||||
level_list = ["hermanubis", "hermanubis_high", "macbeth_shaderballs", "PbrMaterialChart", "ShadowTest", "Sponza"]
|
||||
from Atom.atom_utils.atom_constants import LEVEL_LIST
|
||||
|
||||
with Tracer() as error_tracer:
|
||||
#
|
||||
|
||||
for level in level_list:
|
||||
for level in LEVEL_LIST:
|
||||
|
||||
# 1. Create tuple with level load success and failure messages
|
||||
level_check_tupple = (f"loaded {level}", f"failed to load {level}")
|
||||
level_check_tuple = (f"loaded {level}", f"failed to load {level}")
|
||||
|
||||
# 2. Open the level using the python test tools command
|
||||
TestHelper.init_idle()
|
||||
TestHelper.open_level("graphics", level)
|
||||
TestHelper.open_level("Graphics", level)
|
||||
|
||||
# 3. Verify level is loaded using a separate command, and report success/failure
|
||||
load_success = general.get_current_level_name()
|
||||
Report.info(load_success)
|
||||
if load_success == level:
|
||||
level_match = True
|
||||
else:
|
||||
level_match = False
|
||||
Report.info(level_match)
|
||||
Report.result(level_check_tupple, level_match)
|
||||
Report.result(level_check_tuple, level == general.get_current_level_name())
|
||||
|
||||
# 4. Create tuple with success and failure messages for entering gameplay
|
||||
Enter_game_mode_tupple = (f"{level} entered gameplay successfully ", f"{level} failed to enter gameplay")
|
||||
# 4. Enter gameplay and report result using a tuple
|
||||
enter_game_mode_tuple = (f"{level} entered gameplay successfully ", f"{level} failed to enter gameplay")
|
||||
TestHelper.enter_game_mode(enter_game_mode_tuple)
|
||||
general.idle_wait_frames(1)
|
||||
|
||||
# 5. Enter gameplay and report result
|
||||
TestHelper.enter_game_mode(Enter_game_mode_tupple)
|
||||
|
||||
# 6. Create tuple with success and failure messages for exiting gameplay
|
||||
Exit_game_mode_tupple = (f"{level} exited gameplay successfully ", f"{level} failed to exit gameplay")
|
||||
|
||||
# 7. Exit Gameplay and report result
|
||||
TestHelper.exit_game_mode(Exit_game_mode_tupple)
|
||||
# 5. Exit gameplay and report result using a tuple
|
||||
exit_game_mode_tuple = (f"{level} exited gameplay successfully ", f"{level} failed to exit gameplay")
|
||||
TestHelper.exit_game_mode(exit_game_mode_tuple)
|
||||
|
||||
|
||||
# 11. Look for errors or asserts.
|
||||
# 6. Look for errors or asserts.
|
||||
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
|
||||
for error_info in error_tracer.errors:
|
||||
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
|
||||
|
||||
Reference in New Issue
Block a user