dd4ab4173d
Changed to use a new enum for handling the output types in case we need to expand custom handling in the future
Chris Galvan
2022-02-02 11:21:06 -06:00
daeab4bbb1
Focus Mode | Switch instance referencing in Prefab Focus Handler to use more reliable Instance handles (#7304)
Danilo Aimini
2022-02-02 09:17:59 -08:00
4f47f26249
Move Runtime dependency on AssetBuilder from AssetProcessor.Static to AssetProcessor and AssetProcessorBatch. (#7298)
amzn-mike
2022-02-02 11:04:18 -06:00
584f9abf16
Add new function to DynamicDrawInterface to support submiting cached DrawPacket (#7337)
Qing Tao
2022-02-02 08:52:53 -08:00
3441c02637
Minor cleanup of some shader option related unit tests. Added new utility functions for easily creating the value set for a ShaderOptionDescriptor. Made ShaderOptionDescriptor default value optional, picking the first available value as the default ... by default.
santorac
2022-02-01 11:42:50 -08:00
ca0006f570
Minor changes and comments after PR feedback
Guthrie Adams
2022-02-01 13:32:49 -06:00
157149928b
lower casing materials in path to avoid Linux casing issues
Scott Murray
2022-02-01 11:24:51 -08:00
31f39930af
Add overall timeout for the AR pipeline #7261
Brian Herrera
2022-02-01 09:57:21 -08:00
a352807c87
Renamed MaterialFunctor code to use propertyId instead of propertyName, because 'name' is us for the short name of a property and 'ID' is for the full name including groups.
santorac
2022-02-01 09:56:27 -08:00
dc598a8b3c
Atom Tools: move boilerplate document management code to atom tools framework • Moved all of the common save and load code to the document base class • Moved undo and redo support to document base class but will probably extract to its own class or replace with one from AzTF • Streamlined material editor, shader management console, and other tools with updated document code • Cleaned up some of shader management console loading code, added support for saving, as well as getting and setting the shader variant list source data structure
Guthrie Adams
2022-01-30 00:33:02 -06:00
e1c7dce7a7
Fixes issue with painters being saved and not restored in some cases, which would print numerous warnings in the VS console. (#7296)
Danilo Aimini
2022-01-31 15:45:34 -08:00
4aa5ba4eca
Making minor fixes, and cycling through light types
Neil Widmaier
2022-01-31 15:08:03 -08:00
ad6392e364
decal P1 test for null renderer
Scott Murray
2022-01-31 15:03:17 -08:00
2dbc961ea8
Reorder and Remove unnecessary GCC ignore warning flags
Steve Pham
2022-01-31 14:31:24 -08:00
b455b915a8
Making terrain query resolution a single float instead of a Vector2 (#7186)
Ken Pruiksma
2022-01-31 16:10:03 -06:00
564596fcf0
Removed legacy PropertyResourceCtrl
Chris Galvan
2022-01-31 15:34:42 -06:00
0a5e61b834
Update default AZStd thread priority on Apple platforms to avoid being prevented from using 100% of a core (#7295)
rgba16f
2022-01-31 14:17:20 -06:00
c514e1b490
Small refactor on ImageComparison utils. (#7133)
hershey5045
2022-01-31 12:14:27 -08:00
5c3d5a290a
Minor changes
dmcdiarmid-ly
2022-01-31 12:51:41 -07:00
63ce88a3ce
Merge pull request #7246 from aws-lumberyard-dev/cgalvan/AddedComponentSupportToRPIUtils
Chris Galvan
2022-01-31 13:19:55 -06:00
69640fcef5
Merge pull request #7290 from aws-lumberyard-dev/cgalvan/FixViewportNotLoadingAfterNewLevel
Chris Galvan
2022-01-31 13:19:02 -06:00
9573bc8032
Re-adding the Authority->Client RPC test now that ScriptCanvas is fixed for Editor play-mode
Gene Walters
2022-01-31 09:38:45 -08:00
6311776b10
Updating the RPC test level to use the new TestLevelEntity autocomponent; this way the level entity and player use a different autocomponent. Updating scripts to use the new component as well
Gene Walters
2022-01-31 09:26:23 -08:00
05ece2adba
Merge pull request #7213 from siretty/cleanup_unused_var_empty_line_bool_init
Chris Galvan
2022-01-31 11:22:26 -06:00
aa093945a6
Remove an unused variable and explicitly initialize some bools to false
Daniel Edwards
2022-01-27 23:04:15 +01:00
9f0b6d65f4
merging latest dev
antonmic
2022-01-29 22:29:02 -08:00
ec76a4d647
Always relocate probes after the texture is cleared
dmcdiarmid-ly
2022-01-29 20:59:22 -07:00
5f7a30f8da
Added DiffuseProbeGrid Visualization passes, shaders, and editor controls. Changed the DiffuseGI passes to override IsEnabled() instead of exiting early from FrameBeginInternal.
dmcdiarmid-ly
2022-01-29 19:37:46 -07:00