Minor code comment change
Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
@@ -62,11 +62,12 @@ def Multiplayer_AutoComponent_RPC():
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Report.critical_result(TestSuccessFailTuples.find_network_player, player_id.IsValid())
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# 4) Check the editor logs for expected and unexpected log output
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# Authority->Autonomous RPC
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PLAYERID_RPC_WAIT_TIME_SECONDS = 1.0 # The player id is sent from the server as soon as the player script is spawned. 1 second should be more than enough time to send/receive that RPC.
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helper.succeed_if_log_line_found('EditorServer', 'Script: AutoComponent_RPC: Sending client PlayerNumber 1', section_tracer.prints, PLAYERID_RPC_WAIT_TIME_SECONDS)
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helper.succeed_if_log_line_found('Script', "AutoComponent_RPC: I'm Player #1", section_tracer.prints, PLAYERID_RPC_WAIT_TIME_SECONDS)
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# Uncomment once editor game-play mode supports level entities with net-binding
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# Authority->Client RPC
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PLAYFX_RPC_WAIT_TIME_SECONDS = 1.1 # The server will send an RPC to play an fx on the client every second.
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helper.succeed_if_log_line_found('EditorServer', "Script: AutoComponent_RPC_NetLevelEntity Activated on entity: NetLevelEntity", section_tracer.prints, PLAYFX_RPC_WAIT_TIME_SECONDS)
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helper.succeed_if_log_line_found('EditorServer', "Script: AutoComponent_RPC_NetLevelEntity: Authority sending RPC to play some fx.", section_tracer.prints, PLAYFX_RPC_WAIT_TIME_SECONDS)
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