From 4919cb345059cba9bf40f3609efd4d65225513e9 Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Mon, 31 Jan 2022 09:48:53 -0800 Subject: [PATCH] Minor code comment change Signed-off-by: Gene Walters --- .../Multiplayer/tests/Multiplayer_AutoComponent_RPC.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_RPC.py b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_RPC.py index fb58d07ed8..62ec410d3b 100644 --- a/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_RPC.py +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_RPC.py @@ -62,11 +62,12 @@ def Multiplayer_AutoComponent_RPC(): Report.critical_result(TestSuccessFailTuples.find_network_player, player_id.IsValid()) # 4) Check the editor logs for expected and unexpected log output + # Authority->Autonomous RPC PLAYERID_RPC_WAIT_TIME_SECONDS = 1.0 # The player id is sent from the server as soon as the player script is spawned. 1 second should be more than enough time to send/receive that RPC. helper.succeed_if_log_line_found('EditorServer', 'Script: AutoComponent_RPC: Sending client PlayerNumber 1', section_tracer.prints, PLAYERID_RPC_WAIT_TIME_SECONDS) helper.succeed_if_log_line_found('Script', "AutoComponent_RPC: I'm Player #1", section_tracer.prints, PLAYERID_RPC_WAIT_TIME_SECONDS) - # Uncomment once editor game-play mode supports level entities with net-binding + # Authority->Client RPC PLAYFX_RPC_WAIT_TIME_SECONDS = 1.1 # The server will send an RPC to play an fx on the client every second. helper.succeed_if_log_line_found('EditorServer', "Script: AutoComponent_RPC_NetLevelEntity Activated on entity: NetLevelEntity", section_tracer.prints, PLAYFX_RPC_WAIT_TIME_SECONDS) helper.succeed_if_log_line_found('EditorServer', "Script: AutoComponent_RPC_NetLevelEntity: Authority sending RPC to play some fx.", section_tracer.prints, PLAYFX_RPC_WAIT_TIME_SECONDS)