Always relocate probes after the texture is cleared
Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
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@@ -121,9 +121,6 @@ namespace AZ
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// recompute the number of probes since the spacing changed
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UpdateProbeCount();
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// probes need to be relocated since the grid density changed
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m_remainingRelocationIterations = DefaultNumRelocationIterations;
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m_updateTextures = true;
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}
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@@ -174,9 +171,6 @@ namespace AZ
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m_obbWs = Obb::CreateFromPositionRotationAndHalfLengths(m_transform.GetTranslation(), m_transform.GetRotation(), m_renderExtents / 2.0f);
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// probes need to be relocated since the grid extents changed
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m_remainingRelocationIterations = DefaultNumRelocationIterations;
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m_updateTextures = true;
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}
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@@ -206,9 +200,6 @@ namespace AZ
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}
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m_updateTextures = true;
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// probes need to be relocated since the mode has changed
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m_remainingRelocationIterations = DefaultNumRelocationIterations;
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}
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void DiffuseProbeGrid::SetBakedTextures(const DiffuseProbeGridBakedTextures& bakedTextures)
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@@ -363,6 +354,9 @@ namespace AZ
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[[maybe_unused]] RHI::ResultCode result = m_renderData->m_imagePool->InitImage(request);
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AZ_Assert(result == RHI::ResultCode::Success, "Failed to initialize m_probeDataImage image");
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}
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// probes need to be relocated since the textures changed
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m_remainingRelocationIterations = DefaultNumRelocationIterations;
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}
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m_updateTextures = false;
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