Removing transmission from terrain PBR shader

Signed-off-by: antonmic <56370189+antonmic@users.noreply.github.com>
This commit is contained in:
antonmic
2022-01-30 02:13:38 -08:00
parent 9f0b6d65f4
commit 42a812bb04
@@ -177,9 +177,8 @@ ForwardPassOutput TerrainPBR_MainPassPS(VSOutput IN)
surface.CalculateRoughnessA();
}
// Clear Coat, Transmission (Not used for terrain)
// Clear Coat
surface.clearCoat.InitializeToZero();
surface.transmission.InitializeToZero();
// ------- LightingData -------
@@ -211,7 +210,7 @@ ForwardPassOutput TerrainPBR_MainPassPS(VSOutput IN)
ApplyIBL(surface, lightingData);
// Finalize Lighting
lightingData.FinalizeLighting(surface.transmission.tint);
lightingData.FinalizeLighting();
PbrLightingOutput lightingOutput = GetPbrLightingOutput(surface, lightingData, alpha);