Olex Lozitskiy
fdb9c053ce
Added MULTIPLAYER budget. Added profiler markers, visible in PIX.
4 years ago
Olex Lozitskiy
f94ec80d9f
Improved profile marker names
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Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Vincent Liu
2589cb20e5
Add required support for GameLift TLS certificate ( #7564 )
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* Add required support for GameLift TLS certificate
* Update based on feedback
4 years ago
AMZN-Olex
4ca71fd96a
Added MULTIPLAYER budget. Added profiler markers, visible in PIX.
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Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar
35406e27e1
Merge branch 'development' into math_string_converters
4 years ago
puvvadar
4e6bd3d25c
Consolidate various to_string implementations for math classes
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Olex Lozitskiy
6d92a4859d
Disable problematic NetBindComponent assert with a configuration
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Disable problematic NetBindComponent assert with a configuration
4 years ago
Olex Lozitskiy
398f75d8cd
Spelling
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Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
Olex Lozitskiy
a2b7f90a78
Disabling problematic NetBindComponent assert with a configuration option.
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Signed-off-by: Olex Lozitskiy <5432499+AMZN-Olex@users.noreply.github.com>
4 years ago
puvvadar
1adfd4e3f9
Delete merge artifact that snuck in
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
1865e3085e
Fix improper early out skipping valid entities
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
puvvadar
4f06be88f6
Fix Rewindable volume bounds and missing component notification
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Signed-off-by: puvvadar <puvvadar@amazon.com>
4 years ago
Vincent Liu
74a876ae3b
Move multiplayer session interface out of AzFramework library ( #7338 )
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Signed-off-by: onecent1101 <liug@amazon.com>
4 years ago
Esteban Papp
6fad254b59
Merge branch 'development' into optimization/unused_files
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
# Conflicts:
# Code/Editor/IEditorImpl.cpp
# Code/Editor/IEditorImpl.h
# Gems/LmbrCentral/Code/Tests/lmbrcentral_editor_tests_files.cmake
4 years ago
Gene Walters
b98bc34eb1
Merge pull request #7031 from aws-lumberyard-dev/LYN-9321_RequestNetSpawnableErrorFix
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Fix Editor Play-Mode RequestNetSpawnable Error
4 years ago
Daniel Edwards
0a5f472f43
Clang 13: Fix build errors ...
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... due to local variables only being written to (but never read).
Signed-off-by: Daniel Edwards <dev@danieledwards.de>
4 years ago
Esteban Papp
be2e2ed4d1
Removes PhysicsUtils.h and PhysicsUtils.cpp from Gems/Multiplayer
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Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
Gene Walters
a452da819d
Dont allow spawning netbound entities by default, we first need to initialize multiplayer and know our network agent type (dedicated-server/client-server/client). This will stop the editor playmode (which doesn't init multiplayer until it connects to the server) from spawning netbound entities
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Karl Berg
57394bc81d
Merge pull request #6958 from Bindless-Chicken/fix-imgui-multiplayer
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Fix missing ImGui::End in multiplayer windows
4 years ago
Gene Walters
fbfea49b68
small comment tweak based on feedback
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
54de15b0ec
Adding '.network.spawnable' as a network constant
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
626b16dbae
Updating NetworkingSpawnableLibrary to only store network spawnables, instead of all spawnables
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
786d6b5f85
minor code readability tweak
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Bindless-Chicken
aac28f73aa
Fix missing ImGui::End in multiplayer windows
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Signed-off-by: Bindless-Chicken <1039134+Bindless-Chicken@users.noreply.github.com>
4 years ago
Gene Walters
e4bd28f636
Update NetworkSpawnableLibrary to only hold onto network.spawnables (instead of all spawnables)
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
c8e5bcc901
Dont allow spawning netbound entities by default, we first need to initialize multiplayer and know our network agent type (dedicated-server/client-server/client). This will stop the editor playmode (which doesn't init multiplayer until it connects to the server) from spawning netbound entities
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
ffde762081
Minor comment tweak, and code readability
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
lumberyard-employee-dm
18ea4ba6a8
Added a CriticalAssetsCompiled Lifecycle event ( #6469 )
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The CriticalAssetsCompiled event can be handled to detect when the
AssetProcessor has finished processing Critical Assets
Also with the new event, an audit has been performed over all the
locations where the AssetCatalogEventBus OnCatalogLoaded event was being
handle to make sure it was the proper event to use.
If the handler was actually examing the enumerating over the full
catalog or querying all assets within the catalog, then it was a proper
use.
For handlers that were interested in a particular asset it was not
Moreover added implementations of `OnCatalogAssetChanged` and
`OnCatalogAssetAdded` to the FileTagComponent and the MaterialViewportComponent.
Any applications which uses the AtomToolsApplication
class(MaterialEditor, AtomSampleViewerStandalone,
ShaderMangementConsole) now signals a "CriticalAssetsCompiled" lifecycle
event as well as loads the "assetcatalog.xml" if it exists.
The Launcher application signals the "CrticalAssetsCompiled" event and
reloads the "assetcatalog.xml" for the ${project}.GameLauncher and
${project}.ServerLauncher in Launcher.cpp
Finally the Editor signals the "CriticalAssetsCompiled" and reloads the
"assetcatalog.xml" in CryEdit.cpp
resolves #6093
Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
AMZN-koppersr
13375cd7d9
Merge branch 'development' into Prefabs/ProcessStackAddPrefabBug
4 years ago
Gene Walters
8cd4a3dced
Fix netbind component to use the new svg icons instead of png (which no longer exist)
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
8b041f5280
merging latest dev
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
92d3df17fa
Fix incomplete comment
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
bf8422152b
Turn off stdout buffering when connecting to editor-server so that the editor properly gets all the server-logging without having to first fill up a buffer. Allows the logs to pipe instantly for easier debugging, and also fixes a problem where the logs wont reach the editor because the buffer doesn't fill
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
AMZN-koppersr
a964120b7a
Updated the NetworkPrefabProcessor with the latest Prefab builder changes.
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Signed-off-by: AMZN-koppersr <82230785+AMZN-koppersr@users.noreply.github.com>
4 years ago
chiyenteng
ca49eedc5f
Convert prefab to temp spawnable assets ( #6179 )
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* Convert prefab to temp in-memory spawnable assets
Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
4 years ago
Gene Walters
8b044e23ce
Merge branch 'upstream/development' into LYN-6769_TestingRPCs
4 years ago
Gene Walters
4b3d1452fd
Merge pull request #6066 from aws-lumberyard-dev/LYN-8514_AutomatedReviewServerLogChecks
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Updating Multiplayer PyTests To Check Server Logs
4 years ago
Gene Walters
80a216e079
Adding RPC test. Update editor-servers to flush stdout
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
1983e94580
Minor tweak to re-add ';' to LOG
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
b123379380
Properly adding newlines when using LogInternalV; removing the need of hand-placed newlines to AZ_LOG
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
9ae3da7acd
Merge branch 'upstream/development' into LYN-8514_AutomatedReviewServerLogChecks
4 years ago
Gene Walters
b19f96f1fe
Small safety check. It's unlikely, but possible, that a component is created and not assigned to an entity.
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
b50739f55e
Small tweak to assert back to match existing format
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
4f9d4b7045
Improved logged to print entity name if improperly deleted; helps when debugging to find the problem entity
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Guthrie Adams
50f094c51e
Fixing warnings caused by system components not added to serialize context
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==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager] Trace::Warning
D:/projects/lyengine/git/ly-dev/o3de/Code/Framework/AzCore/AzCore/Module/ModuleManager.cpp(34): 'bool __cdecl AZ::ShouldUseSystemComponent(const class AZ::ComponentDescriptor &,const class AZStd::vector<class AZ::Crc32,class AZStd::allocator> &,const class AZ::SerializeContext &)'
2021-11-30T20:21:23{000000000000395C}[Module Manager] Component type MultiplayerToolsSystemComponent not reflected to SerializeContext!
2021-11-30T20:21:23{000000000000395C}[Module Manager] ==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager]
==================================================================
2021-11-30T20:21:23{000000000000395C}[Module Manager] Trace::Warning
D:/projects/lyengine/git/ly-dev/o3de/Code/Framework/AzCore/AzCore/Module/ModuleManager.cpp(34): 'bool __cdecl AZ::ShouldUseSystemComponent(const class AZ::ComponentDescriptor &,const class AZStd::vector<class AZ::Crc32,class AZStd::allocator> &,const class AZ::SerializeContext &)'
2021-11-30T20:21:23{000000000000395C}[Module Manager] Component type PythonEditorFuncs not reflected to SerializeContext!
2021-11-30T20:21:23{000000000000395C}[Module Manager] ==================================================================
Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
Gene Walters
b262909117
Misc whitespace edit
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
c8b631054f
Misc edit to keep an AZLOG_INFO instead of AZPrint. No real difference, but good as an example for pytest
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
78d0a8e54a
Merging latest LYN-8025_PipeEditorServerLogsToEditor
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
8afd47950c
Removing an extra new-line I added by accident
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
Gene Walters
6d0ba68b55
Using new GetBool value when checking if we're an editor-server. Clean up MPEditorSystemComponent for unused #includes, and null-checking when piping server logs
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Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago