Disable problematic NetBindComponent assert with a configuration

Disable problematic NetBindComponent assert with a configuration
This commit is contained in:
Olex Lozitskiy
2022-02-11 16:52:26 -05:00
committed by GitHub
@@ -22,6 +22,9 @@
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/std/sort.h>
AZ_CVAR(bool, bg_AssertNetBindOnDeactivationWithoutMarkForRemoval, false, nullptr, AZ::ConsoleFunctorFlags::Null,
"If true, assert when a multiplayer entity is deactivated without first calling MarkForRemoval from NetworkEntityManager.");
namespace Multiplayer
{
void NetBindComponent::Reflect(AZ::ReflectContext* context)
@@ -167,10 +170,13 @@ namespace Multiplayer
void NetBindComponent::Deactivate()
{
AZ_Assert(
m_needsToBeStopped == false,
"Entity (%s) appears to have been improperly deleted. Use MarkForRemoval to correctly clean up a networked entity.",
GetEntity() ? GetEntity()->GetName().c_str() : "null");
if (bg_AssertNetBindOnDeactivationWithoutMarkForRemoval)
{
AZ_Assert(
m_needsToBeStopped == false,
"Entity (%s) appears to have been improperly deleted. Use MarkForRemoval to correctly clean up a networked entity.",
GetEntity() ? GetEntity()->GetName().c_str() : "null");
}
m_handleLocalServerRpcMessageEventHandle.Disconnect();
if (NetworkRoleHasController(m_netEntityRole))
{