puvvadar
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d6629eea2e
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Fix order of ops issue in MP Session Termination
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2021-06-24 13:56:16 -07:00 |
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Olex Lozitskiy
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be56cf648d
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sig/network - bugfix - removal of player prefabs on disconnect
sig/network - bugfix - removal of player prefabs on disconnect
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2021-06-24 15:01:41 -05:00 |
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sconel
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2a1a523091
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Merge pull request #1539 from aws-lumberyard-dev/Prefabs/GameModeNewProjectCrash
Fix issue where new projects would crash when exiting game mode
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2021-06-24 10:50:09 -07:00 |
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SergeyAMZN
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ba80c102b5
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Merge pull request #1516 from aws-lumberyard-dev/MultiplayerEditorFixes
SPEC-7469 Fixed EditorServerInfo packet serialization
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2021-06-24 16:56:52 +01:00 |
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pereslav
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6b1d3d1f9a
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SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate
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2021-06-24 01:12:19 +01:00 |
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sconel
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f91e640741
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Fix issue where new projects would crash when entering game mode
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2021-06-23 16:57:57 -07:00 |
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AMZN-Olex
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5a061e409d
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Fixed EntityDelete messages
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2021-06-23 18:00:13 -04:00 |
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puvvadar
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632d774d4c
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Add disconnect type param to Terminate
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2021-06-23 11:44:21 -07:00 |
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puvvadar
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bda758a9c5
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Adjust cleanup logic to handle Session events more cohesively
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2021-06-23 10:56:22 -07:00 |
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Steve Pham
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70042fcdcd
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O3DE Copyright Updates for Linux Foundation (#1504)
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2021-06-23 10:55:22 -07:00 |
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AMZN-Olex
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93a34033a9
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Correcting tabs
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2021-06-23 13:21:54 -04:00 |
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AMZN-Olex
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b9dec79743
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Clean up
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2021-06-23 11:04:25 -04:00 |
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pereslav
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970dcea16e
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SPEC-7469 Fixed EditorServerInfo packet serialization
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2021-06-23 15:29:31 +01:00 |
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AMZN-Olex
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e5aa56d565
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Added a runtime switch to turn on/off removal of player spawnable on disconnect
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2021-06-23 09:38:43 -04:00 |
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AMZN-Olex
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35364c9403
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Fixing a nullptr crash in NetworkTime
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2021-06-22 23:13:23 -04:00 |
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AMZN-Olex
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f79cca6f9d
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Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
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2021-06-22 16:43:21 -04:00 |
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Mike Balfour
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9aa44a56e7
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Merge pull request #1489 from aws-lumberyard-dev/mbalfour/gitflow_210622
Integration from stabilization/2106 at commit d5490ecf69 .
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2021-06-22 15:14:22 -05:00 |
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AMZN-Olex
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0f05791bd8
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Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
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2021-06-22 15:30:38 -04:00 |
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AMZN-Olex
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fd021f065a
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Fixes to codegen to avoid nullptr access during disconnects
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2021-06-22 14:56:10 -04:00 |
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AMZN-Olex
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fcbec8c202
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Fixed removal of player's prefab on disconnect
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2021-06-22 14:55:45 -04:00 |
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mbalfour
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df648db62e
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Merge branch 'stabilization/2106' into mbalfour/gitflow_210622
# Conflicts:
# Code/Framework/AzQtComponents/AzQtComponents/Components/Style.cpp
# Code/Framework/AzToolsFramework/AzToolsFramework/Viewport/ViewportMessages.h
# Gems/AWSCore/Code/Source/Editor/UI/AWSCoreEditorMenu.cpp
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2021-06-22 12:55:18 -05:00 |
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AMZN-puvvadar
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0186911a3a
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Merge pull request #1425 from aws-lumberyard-dev/mp_systemcomp_cleanup
Cleanup and consolidate MultiplayerSystemComponent and add StopListening to AzNetworking
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2021-06-22 10:03:20 -07:00 |
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puvvadar
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55f5e9f0ae
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Remove unnecessary forward declare
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2021-06-22 09:25:29 -07:00 |
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Olex Lozitskiy
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706cf0e9c3
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sig/network - Fixes EntityReplicationManager::UpdateWindow logic
Corrects ReplicationSet to be an ordered map
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2021-06-22 06:09:16 -05:00 |
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AMZN-Olex
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ece1187683
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Corrects ReplicationSet to be ordered so that logic in EntityReplicationManager::UpdateWindow is correct
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2021-06-21 20:28:43 -04:00 |
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puvvadar
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f2bc80d103
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Remove obvious comment
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2021-06-21 14:53:19 -07:00 |
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puvvadar
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f49e5cf645
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Validate some base cases in InitializeMultiplayer
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2021-06-21 14:49:49 -07:00 |
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puvvadar
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3a7df983d9
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Cleanup listen and connect logic to prevent log spam
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2021-06-21 14:31:14 -07:00 |
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puvvadar
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8f5681ffdb
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Add GetActiveConnectionCount to IConnectionSet
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2021-06-21 11:46:16 -07:00 |
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Gene Walters
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530573abf3
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Merge pull request #1424 from aws-lumberyard-dev/SPEC7185_RenamingIsNetEntityRoleMethods
Updating IsNetEntityRole Helper Methods for Clarity
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2021-06-21 08:53:23 -07:00 |
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Gene Walters
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526a0f1289
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Fix for Jenkins Validation: removing tabs and removing unwanted spaces.
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2021-06-20 20:51:59 -07:00 |
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Stephen Tramer
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b78fa5eed4
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Merge pull request #1372 from aws-lumberyard-dev/stramer/az-networking-docs
Networking libraries + Gems API documentation
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2021-06-18 15:53:42 -07:00 |
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nvsickle
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e55580af57
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Merge remote-tracking branch 'upstream/stabilization/2106' into nvsickle/MergeStabilizationJun18
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2021-06-18 13:25:53 -07:00 |
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stramer
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673495c49d
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Address additional review comments.
Signed-off-by: stramer <169061+sptramer@users.noreply.github.com>
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2021-06-17 18:01:44 -07:00 |
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puvvadar
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04387be083
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Remove some redundant includes, forward declares and similar pieces
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2021-06-17 16:25:44 -07:00 |
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puvvadar
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a748c2e152
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Cleanup and consolidate MPSystemComponent and add StopListening to AzNetworking
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2021-06-17 16:17:36 -07:00 |
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Gene Walters
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b9dd7a1ecd
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Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
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2021-06-17 16:16:38 -07:00 |
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Gene Walters
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4be9ce56c4
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Merge pull request #1399 from aws-lumberyard-dev/CherryPickNetworkingFixes
Cherry pick networking fixes
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2021-06-17 11:48:34 -07:00 |
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Gene Walters
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0810f353c6
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Cherrypick 7adf5ca5a5911997102017e2db7981e7b2926100. Fixed assert for network prefabs when asset path was empty
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2021-06-17 09:11:48 -07:00 |
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Gene Walters
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f2b6ea7d8d
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Cherry picking a47b30c708. Correcting the issue with processing of prefabs in Multiplayer projects
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2021-06-17 09:07:37 -07:00 |
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puvvadar
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be71aec4e3
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Merge branch 'development' of https://github.com/aws-lumberyard/o3de into mp_systemcomp_cleanup
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2021-06-16 15:46:22 -07:00 |
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puvvadar
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2b8e87f674
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Begin cleaning MPSysComponent
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2021-06-16 15:46:10 -07:00 |
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stramer
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c7a0e7b930
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[LYN-4366] Add API documentation for AzNetworking, Mutiplayer Gem, and Multiplayer Compression Gem classes.
Signed-off-by: stramer <stramer@amazon.com>
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2021-06-16 13:53:42 -07:00 |
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Gene Walters
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bcd008df20
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Allowing network properties to generate event bindings while staying hidden from script by using a new ExposeToScript attribute. This was useful in hiding NetworkTransformComponent properties which needed event binding in order to update the normal transform, but remain hidden from scripters who should still be using the normal transform component
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2021-06-15 21:22:45 -07:00 |
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puvvadar
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2a6009c94b
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Cleanup OnDisconnect client case slightly
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2021-06-15 17:46:51 -07:00 |
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puvvadar
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cf5641a211
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Cleanup shutdown, activate and deactivate for MPSystemComponent
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2021-06-15 14:53:23 -07:00 |
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puvvadar
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2eca923694
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Rework session validation to work through Connect packet
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2021-06-15 14:34:24 -07:00 |
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puvvadar
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adc09435f4
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Cleanup validation failure logic
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2021-06-15 11:08:59 -07:00 |
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puvvadar
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04bf6c3689
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Separate out session validation into its own packet
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2021-06-15 10:14:02 -07:00 |
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AMZN-Olex
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8485a93612
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Correcting the issue with processing of prefabs in Multiplayer enabled projects
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2021-06-14 16:30:54 -04:00 |
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