hultonha
e05ab8bfb7
Merge branch 'main' into hultonha_LYN-2315_camera-phase-2
2021-04-28 15:03:05 +01:00
Chris Galvan
21d99ea07d
[LYN-3348] Removed legacy CObjectPhysicsManager.
2021-04-27 15:16:20 -05:00
hultonha
64e06c3010
more updates to camera code
2021-04-27 19:40:45 +01:00
Aaron Ruiz Mora
00fca9489c
Fix editor crashing by protecting gEnv->g3DEngine
2021-04-27 14:52:10 +01:00
hultonha
b85c5f42ed
Merge branch 'main' into hultonha_LYN-3064_trackview-simplemotion-only
2021-04-27 11:41:13 +01:00
mbalfour
f76b69d480
Added a handful of null checks to let new level creation succeed.
2021-04-26 16:15:25 -05:00
bosnichd
e5b5067748
Change LOAD_LEGACY_RENDERER_FOR_EDITOR from true -> false ( #315 )
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Change LOAD_LEGACY_RENDERER_FOR_EDITOR from true -> false, and added some null checks to protect against gEnv->pRenderer and gEnv->p3DEngine now being null in the editor as well as the launcher.
2021-04-26 13:15:32 -06:00
Chris Galvan
9d57095e1c
[LYN-3272] Added API for retrieving the number of selected entities. Updated InfoBar to use this new API.
2021-04-26 11:49:48 -05:00
AMZN-AlexOteiza
3f32cc929c
Fixed All Physics automated tests ( #129 )
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* Fixed all Tests.
* Fixed tests stdout redirection
* Changed return code for failed tests to be 0xF
* Small improvements on automated testing code
* Created Periodic test suite and moved tests
* Made physics main to only have one test for now
* Renamed all tests to have leading AutomatedTesting::
2021-04-26 15:25:34 +01:00
hultonha
662934afbe
Merge branch 'main' into hultonha_LYN-3064_trackview-simplemotion-only
2021-04-26 10:03:23 +01:00
rgba16f
bc40dd7e5e
Merge remote-tracking branch 'upstream/main' into DisableAtomShim
2021-04-23 18:35:18 -05:00
Chris Burel
61fe298319
Merge pull request #197 from aws-lumberyard-dev/filesEndInNewlines
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Add newlines to the end of all files
2021-04-23 12:11:40 -07:00
Chris Burel
28170ffe41
Add newlines to the end of all files
2021-04-23 09:43:40 -07:00
nvsickle
795ce4dfca
Revert accidental change
2021-04-23 00:26:11 -07:00
nvsickle
fb2ca8e02c
Fix Editor crash in test teardown calling set_view_pane_layout
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If Atom isn't initialized and able to produce a ViewportContext, the Editor would crash. This attempts to make the initialization fail a bit more gracefully and fixes the crash in the cases I've tested.
2021-04-23 00:26:09 -07:00
cgalvan
5d3774521f
Merge pull request #251 from aws-lumberyard-dev/cgalvan/RemoveSetEditMode
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[LYN-3160] Removed IEditor::Get/SetEditMode and some additional unused (related) content in the InfoBar.
2021-04-22 16:36:57 -05:00
Chris Galvan
8e1eb32de7
[LYN-3160] Fixed python bindings unit test that was still looking for get/set_edit_mode functions.
2021-04-22 15:22:44 -05:00
Chris Galvan
607f786687
[LYN-3160] Fixed virtual destructor compile issue on linux.
2021-04-22 15:00:50 -05:00
Chris Galvan
08bd4ee740
[LYN-3160] Removed IEditor::Get/SetEditMode and some additional unused (related) content in the InfoBar.
2021-04-22 14:28:42 -05:00
Terry Michaels
d680995074
Renamed several non-inclusive terms ( #236 )
2021-04-22 13:31:26 -05:00
hultonha
bfc4a3bb21
fix bug for setting SimpleMotion asset
2021-04-22 13:57:03 +01:00
rgba16f
f750a491c8
remove mistakenly added .orig file
2021-04-21 20:46:28 -05:00
rgba16f
40a35b4e45
Merge remote-tracking branch 'upstream/main' into DisableAtomShim
2021-04-21 20:43:47 -05:00
rgba16f
96bbfb3ff0
Revert disable CryRenderer changes and leave CryRendererNull running. Also delete CryRenderAtomShim
2021-04-21 20:34:38 -05:00
Chris Galvan
ee90a73744
[LYN-3105] Fixed missing include.
2021-04-21 16:04:55 -05:00
Chris Galvan
5061f39406
Merge branch 'main' into cgalvan/RemoveLegacyEditTools
2021-04-21 14:54:19 -05:00
Chris Galvan
0efa1e7817
[LYN-3105] Removed legacy CEditTool class and all sub-classes.
2021-04-21 13:57:16 -05:00
Nicholas Van Sickle
e8cd122b86
Merge pull request #184 from aws-lumberyard-dev/nvsickle/CherryPickMoreViewportFixes
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Cherry-pick viewport fixes to main
2021-04-20 19:45:01 -07:00
rgba16f
c01174d57f
Merge remote-tracking branch 'upstream/main' into DisableAtomShim
2021-04-20 19:08:48 -05:00
AMZN-daimini
62bc7a66bb
Remove the Level Inspector from Prefab mode and move behavior to Entity Inspector. ( #149 )
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* Remove Level Inspector from Prefab mode, and integrate the same behavior in the Entity Inspector
* Show prefab name in level entity row of the Outliner. Allow Ui Handlers to prevent renaming.
* Separate setting the prefab's template path and the container entity name.
* Disable reparenting to root level
* Disable the ability to rename the level entity.
* Fixes as per Ram's review
2021-04-20 16:22:34 -07:00
nvsickle
5ea2240787
Fix editor controls working in game mode
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-Implements ResetInputChannels for ViewportController API and SetEnabled for ViewportControllerList
-Disables all viewport controllers while in game mode
2021-04-20 15:27:34 -07:00
nvsickle
7e2cbda2d3
Fix viewport display on new level creation
2021-04-20 15:27:32 -07:00
Nicholas Van Sickle
68cc939c6d
Merge pull request #144 from aws-lumberyard-dev/nvsickle/MainFontFixes
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Fix debug font rendering & assert on game mode transition
2021-04-20 12:32:26 -07:00
rgba16f
9de6bdcf2b
First pass to remove AtomShim
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Removed CryRenderAtomShim folder from Gems/AtomLyIntegration/CMakeLists.txt
Set LOAD_LEGACY_RENDERER_FOR_EDITOR to false
2021-04-20 11:58:55 -05:00
Chris Galvan
fbc69e5fd7
[LYN-3079] Removed IPickObjectCallback and edit tools that used it.
2021-04-20 11:08:51 -05:00
cgalvan
22cfe18601
Merge pull request #140 from aws-lumberyard-dev/Editor/RemoveLegacyMaterialEditor
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[LYN-3070] Removed legacy Material Editor.
2021-04-20 10:26:57 -05:00
nvsickle
6aabf2ee3d
Don't attempt to render manipulators in game mode
2021-04-19 15:36:25 -07:00
nvsickle
e2a7629993
Remove statistics rendering from EditorViewportWidget - it's wrong at the moment, and needs to be moved to a controller
2021-04-19 15:24:08 -07:00
nvsickle
ebf41d2bdf
Update code style
2021-04-19 15:13:10 -07:00
nvsickle
d2fadcb0e3
Fix context menu handling in multi-viewport scenarios (the logic bugs here were many and nuanced, but we're narrowing in on something robust).
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Specifically this:
-Ensures key/mouse up event propagation works across multiple viewports
-Ensures that mouse up events for manipulators only get delivered if there's a corresponding mouse down event
-Also tidies up the "are we done processing events this tick?" logic in ViewportManipulatorController
2021-04-19 15:13:06 -07:00
nvsickle
482e423ec9
Fix crash on default layout restore
2021-04-19 15:13:04 -07:00
nvsickle
c05d4b44e4
Move supplemental EditorViewportWidget rendering to OnBeginPrepareRender to avoid sync issues
2021-04-19 15:08:40 -07:00
Chris Galvan
4fb407e130
[LYN-3070] Removed legacy Material Editor.
2021-04-19 15:39:50 -05:00
Chris Galvan
7f169855f3
Merge branch 'main' into cgalvan/EntityHelperRefactor
2021-04-19 13:18:27 -05:00
Chris Galvan
06d6ab9715
[LYN-2255] Updated unit test to use matchers to reduce lines and improve readability. Also fixed some other minor code feedback.
2021-04-19 12:29:58 -05:00
mcgarrah
6d3b9e4f51
Merge remote-tracking branch 'upstream/main' into LYN-2726-ProjectRoot
2021-04-16 21:12:55 -05:00
nvsickle
a519bd6d0c
Fix EditorViewportWidget stealing keyboard focus
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grabKeyboard was used by CRenderViewport to ensure it received some events, but that logic is no longer needed and the corresponding release was removed. This just removes grabKeyboard entirely - eventually all input event logic will be removed as well.
2021-04-16 16:48:22 -07:00
mcgarrah
6dadc84581
Merge branch 'main' of https://github.com/aws-lumberyard/o3de into LYN-2726-ProjectRoot
2021-04-16 15:23:26 -05:00
alexpete
10faddb113
Integrating github/staging through commit ef88e6e
2021-04-16 12:05:11 -07:00
jjjoness
0854d5d0da
Merge pull request #99 from aws-lumberyard-dev/LYN-1901
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Lyn 1901
2021-04-16 18:11:15 +01:00