[LYN-3348] Removed legacy CObjectPhysicsManager.
This commit is contained in:
@@ -33,7 +33,6 @@
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#include "Util/CryMemFile.h"
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#include "Objects/ObjectManager.h"
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#include "Objects/ObjectPhysicsManager.h"
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#include "Objects/EntityObject.h"
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#include "LensFlareEditor/LensFlareManager.h"
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#include "LensFlareEditor/LensFlareLibrary.h"
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@@ -192,14 +191,6 @@ bool CGameExporter::Export(unsigned int flags, [[maybe_unused]] EEndian eExportE
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}
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}
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////////////////////////////////////////////////////////////////////////
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// Inform all objects that an export is about to begin
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////////////////////////////////////////////////////////////////////////
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if (exportSuccessful)
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{
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GetIEditor()->GetObjectManager()->GetPhysicsManager()->PrepareForExport();
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}
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////////////////////////////////////////////////////////////////////////
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// Export all data to the game
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////////////////////////////////////////////////////////////////////////
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@@ -519,8 +510,6 @@ void CGameExporter::ExportMapInfo(XmlNodeRef& node)
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CXmlArchive xmlAr;
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xmlAr.bLoading = false;
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xmlAr.root = node;
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GetIEditor()->GetObjectManager()->GetPhysicsManager()->SerializeCollisionClasses(xmlAr);
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}
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//////////////////////////////////////////////////////////////////////////
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@@ -24,7 +24,6 @@ class CUsedResources;
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class CSelectionGroup;
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class CObjectClassDesc;
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class CObjectArchive;
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class CObjectPhysicsManager;
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class CViewport;
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struct HitContext;
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enum class ImageRotationDegrees;
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@@ -247,10 +246,6 @@ public:
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virtual IGizmoManager* GetGizmoManager() = 0;
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//////////////////////////////////////////////////////////////////////////
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//! Get acess to object physics manager
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virtual CObjectPhysicsManager* GetPhysicsManager() = 0;
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//////////////////////////////////////////////////////////////////////////
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//! Invalidate visibily settings of objects.
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virtual void InvalidateVisibleList() = 0;
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@@ -25,7 +25,6 @@
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#include "Viewport.h"
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#include "GizmoManager.h"
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#include "AxisGizmo.h"
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#include "ObjectPhysicsManager.h"
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#include "GameEngine.h"
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#include "WaitProgress.h"
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#include "Util/Image.h"
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@@ -109,7 +108,6 @@ CObjectManager::CObjectManager()
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, m_pLoadProgress(nullptr)
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, m_loadedObjects(0)
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, m_totalObjectsToLoad(0)
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, m_pPhysicsManager(new CObjectPhysicsManager())
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, m_bExiting(false)
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, m_isUpdateVisibilityList(false)
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, m_currentHideCount(CBaseObject::s_invalidHiddenID)
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@@ -138,7 +136,6 @@ CObjectManager::~CObjectManager()
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DeleteAllObjects();
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delete m_gizmoManager;
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delete m_pPhysicsManager;
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}
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//////////////////////////////////////////////////////////////////////////
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@@ -841,8 +838,6 @@ void CObjectManager::Update()
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{
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prevActiveWindow->setFocus();
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}
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m_pPhysicsManager->Update();
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}
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//////////////////////////////////////////////////////////////////////////
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@@ -334,9 +334,6 @@ public:
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virtual void FindAndRenameProperty2(const char* property2Name, const QString& oldValue, const QString& newValue);
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virtual void FindAndRenameProperty2If(const char* property2Name, const QString& oldValue, const QString& newValue, const char* otherProperty2Name, const QString& otherValue);
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class CObjectPhysicsManager* GetPhysicsManager()
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{ return m_pPhysicsManager; }
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bool IsReloading() const { return m_bInReloading; }
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void SetSkipUpdate(bool bSkipUpdate) override { m_bSkipObjectUpdate = bSkipUpdate; }
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@@ -433,8 +430,6 @@ private:
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int m_totalObjectsToLoad;
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//////////////////////////////////////////////////////////////////////////
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class CObjectPhysicsManager* m_pPhysicsManager;
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//////////////////////////////////////////////////////////////////////////
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// Numbering for names.
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//////////////////////////////////////////////////////////////////////////
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@@ -1,191 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "EditorDefs.h"
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#include "ObjectPhysicsManager.h"
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// Editor
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#include "GameEngine.h"
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#include "Commands/CommandManager.h"
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#include "Objects/SelectionGroup.h"
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#include "Include/IObjectManager.h"
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#include "CryPhysicsDeprecation.h"
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#define MAX_OBJECTS_PHYS_SIMULATION_TIME (5)
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//////////////////////////////////////////////////////////////////////////
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CObjectPhysicsManager::CObjectPhysicsManager()
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{
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CommandManagerHelper::RegisterCommand(GetIEditor()->GetCommandManager(),
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"physics", "simulate_objects", "", "",
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AZStd::bind(&CObjectPhysicsManager::Command_SimulateObjects, this));
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CommandManagerHelper::RegisterCommand(GetIEditor()->GetCommandManager(),
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"physics", "reset_objects_state", "", "",
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AZStd::bind(&CObjectPhysicsManager::Command_ResetPhysicsState, this));
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CommandManagerHelper::RegisterCommand(GetIEditor()->GetCommandManager(),
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"physics", "get_objects_state", "", "",
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AZStd::bind(&CObjectPhysicsManager::Command_GetPhysicsState, this));
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m_fStartObjectSimulationTime = 0;
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m_bSimulatingObjects = false;
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m_wasSimObjects = 0;
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}
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//////////////////////////////////////////////////////////////////////////
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CObjectPhysicsManager::~CObjectPhysicsManager()
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{
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}
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//////////////////////////////////////////////////////////////////////////
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void CObjectPhysicsManager::Command_SimulateObjects()
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{
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SimulateSelectedObjectsPositions();
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}
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/////////////////////////////////////////////////////////////////////////
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void CObjectPhysicsManager::Command_ResetPhysicsState()
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{
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CSelectionGroup* pSelection = GetIEditor()->GetSelection();
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for (int i = 0; i < pSelection->GetCount(); i++)
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{
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pSelection->GetObject(i)->OnEvent(EVENT_PHYSICS_RESETSTATE);
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}
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}
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/////////////////////////////////////////////////////////////////////////
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void CObjectPhysicsManager::Command_GetPhysicsState()
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{
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CSelectionGroup* pSelection = GetIEditor()->GetSelection();
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for (int i = 0; i < pSelection->GetCount(); i++)
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{
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pSelection->GetObject(i)->OnEvent(EVENT_PHYSICS_GETSTATE);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CObjectPhysicsManager::Update()
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{
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if (m_bSimulatingObjects)
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{
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UpdateSimulatingObjects();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CObjectPhysicsManager::SimulateSelectedObjectsPositions()
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{
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CSelectionGroup* pSel = GetIEditor()->GetObjectManager()->GetSelection();
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if (pSel->IsEmpty())
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{
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return;
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}
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if (GetIEditor()->GetGameEngine()->GetSimulationMode())
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{
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return;
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}
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GetIEditor()->GetGameEngine()->SetSimulationMode(true, true);
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m_simObjects.clear();
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CRY_PHYSICS_REPLACEMENT_ASSERT();
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m_wasSimObjects = m_simObjects.size();
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m_fStartObjectSimulationTime = GetISystem()->GetITimer()->GetAsyncCurTime();
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m_bSimulatingObjects = true;
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}
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//////////////////////////////////////////////////////////////////////////
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void CObjectPhysicsManager::UpdateSimulatingObjects()
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{
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{
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CUndo undo("Simulate");
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CRY_PHYSICS_REPLACEMENT_ASSERT();
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}
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float curTime = GetISystem()->GetITimer()->GetAsyncCurTime();
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float runningTime = (curTime - m_fStartObjectSimulationTime);
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if (m_simObjects.empty() || (runningTime > MAX_OBJECTS_PHYS_SIMULATION_TIME))
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{
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m_fStartObjectSimulationTime = 0;
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m_bSimulatingObjects = false;
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GetIEditor()->GetGameEngine()->SetSimulationMode(false, true);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CObjectPhysicsManager::PrepareForExport()
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{
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// Clear the collision class set, ready for objects to register
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// their collision classes
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m_collisionClasses.clear();
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m_collisionClassExportId = 0;
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// First collision-class IS always the default one
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RegisterCollisionClass(SCollisionClass(0, 0));
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}
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//////////////////////////////////////////////////////////////////////////
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bool operator == (const SCollisionClass& lhs, const SCollisionClass& rhs)
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{
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return lhs.type == rhs.type && lhs.ignore == rhs.ignore;
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}
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//////////////////////////////////////////////////////////////////////////
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int CObjectPhysicsManager::RegisterCollisionClass(const SCollisionClass& collclass)
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{
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TCollisionClassVector::iterator it = std::find(m_collisionClasses.begin(), m_collisionClasses.end(), collclass);
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if (it == m_collisionClasses.end())
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{
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m_collisionClasses.push_back(collclass);
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return m_collisionClasses.size() - 1;
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}
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return it - m_collisionClasses.begin();
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}
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//////////////////////////////////////////////////////////////////////////
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int CObjectPhysicsManager::GetCollisionClassId(const SCollisionClass& collclass)
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{
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TCollisionClassVector::iterator it = std::find(m_collisionClasses.begin(), m_collisionClasses.end(), collclass);
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if (it == m_collisionClasses.end())
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{
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return 0;
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}
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return it - m_collisionClasses.begin();
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}
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//////////////////////////////////////////////////////////////////////////
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void CObjectPhysicsManager::SerializeCollisionClasses(CXmlArchive& xmlAr)
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{
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if (!xmlAr.bLoading)
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{
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// Storing
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CLogFile::WriteLine("Storing Collision Classes ...");
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XmlNodeRef root = xmlAr.root->newChild("CollisionClasses");
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int count = m_collisionClasses.size();
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for (int i = 0; i < count; i++)
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{
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SCollisionClass& cc = m_collisionClasses[i];
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XmlNodeRef xmlCC = root->newChild("CollisionClass");
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xmlCC->setAttr("type", cc.type);
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xmlCC->setAttr("ignore", cc.ignore);
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}
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}
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}
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@@ -1,56 +0,0 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H
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#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H
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#pragma once
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//////////////////////////////////////////////////////////////////////////
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class CObjectPhysicsManager
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{
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public:
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CObjectPhysicsManager();
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~CObjectPhysicsManager();
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void SimulateSelectedObjectsPositions();
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void Update();
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//////////////////////////////////////////////////////////////////////////
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/// Collision Classes
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//////////////////////////////////////////////////////////////////////////
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int RegisterCollisionClass(const SCollisionClass& collclass);
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int GetCollisionClassId(const SCollisionClass& collclass);
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void SerializeCollisionClasses(CXmlArchive& xmlAr);
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void PrepareForExport();
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private:
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void Command_SimulateObjects();
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void Command_GetPhysicsState();
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void Command_ResetPhysicsState();
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void UpdateSimulatingObjects();
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bool m_bSimulatingObjects;
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float m_fStartObjectSimulationTime;
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int m_wasSimObjects;
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std::vector<_smart_ptr<CBaseObject> > m_simObjects;
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typedef std::vector<SCollisionClass> TCollisionClassVector;
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int m_collisionClassExportId;
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TCollisionClassVector m_collisionClasses;
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};
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#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H
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@@ -638,8 +638,6 @@ set(FILES
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Objects/ObjectManager.h
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Objects/ObjectManagerLegacyUndo.cpp
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Objects/ObjectManagerLegacyUndo.h
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Objects/ObjectPhysicsManager.cpp
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Objects/ObjectPhysicsManager.h
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Objects/DisplayContext.cpp
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Objects/DisplayContext.h
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Objects/EntityObject.cpp
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